As far as the original topic, I thought Spooky had said that they're going to fill all of the orders, make a couple for inventory, and then put TNA on the shelf until they get enough orders for another run. They're not constrained by an end date for licensing on the game, although if they don't get enough orders, they won't make more games. That probably limits the resale value to (maybe) a premium to get a game when you want it, rather than waiting for production.
Quoted from PinMonk:I don't count those. Not a pin. A pin-like experience, yes, but not a pin.
I disagree. There's a ball, flippers, targets, a playfield, etc. Plays like a pin, with some differences for sure, but it's more of a pin than playing a virtual pin cabinet.
Quoted from solarvalue:Here's a review from the operator at Helicon Brewing:
(from this thread: https://pinside.com/pinball/forum/topic/jersey-jack-pirates-of-the-caribbean-shipping-to-helicon-brewing/page/2)
That makes sense. Kids are used to playing games with screens that are integrated with gameplay, and backbox video screens don't really do that. At TPF, it looked like they had a lot more younger players on P3 games than there were on traditional pins. After playing Lexi and CCR, I could see getting one for the house, to add some variety to a collection.