Clearly the right solution is a drop ramp in front of the scoop. Drop the ramp when the scoop isn't lit for something (mystery/start reactor).
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Clearly the right solution is a drop ramp in front of the scoop. Drop the ramp when the scoop isn't lit for something (mystery/start reactor).
Quoted from o-din:I knew I sold my Whirlwind prematurely.
But then you end up with ball hangups behind the ramp when it is down and once again that scoop shot becomes too easy.
Just set it up so that it's directly over the scoop. If it comes at the scoop from the top, it falls in and the force of the kickout just bashes the flap out of the way.
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