(Topic ID: 235461)

TNA

By triggur

5 years ago


Topic Heartbeat

Topic Stats

  • 20 posts
  • 12 Pinsiders participating
  • Latest reply 5 years ago by Dr_Gonzo
  • Topic is favorited by 1 Pinsider

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Topic poll

“Should TNA be more generous with opening the ball gates?”

  • Hey why not, it could be fun! 5 votes
    31%
  • I am not interested in fun. 11 votes
    69%

(16 votes)

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#12 5 years ago
Quoted from TheNoTrashCougar:

There would be hell to pay from the TNA community if I changed this logic at all.
--Scott

Would it be possible to add another selectable game mode, besides the normal version and the co-op version, that is just way easier for beginners to enjoy? (Lower replay percentaging and such for operators so people don't play all night on a single credit). Stuff like making it into the core easier, a minimum game time, etc

I have no idea the amount of work that would be and how worth it would be, but I'm sure there's a market for making games enjoyable for people new to pinball and those seeking a traditional challenge.

#16 5 years ago
Quoted from Aurich:

I think Scott already thought that through with:

Beyond the notion that you can't program a game to make everyone happy, and it's foolish to try, I think you kill some of the integrity of the game if you dumb it down too much. IMO TNA is already a good beginner game, because it's easy to understand. Learning how to play it should be a challenge still though.

Well it's more about location play. If someone who is bad at pinball wants to play, they don't get to choose to play on easy settings. If someone is really good they can't choose to play the challenging mode.

#18 5 years ago
Quoted from Aurich:

I think that's a fair enough point, but I can't think of any other pinball that offers users that choice aside from maybe Who Dunnit?

I'm not saying it's a must, just a different idea that hasn't been explored very much in pinball. I love how TNA offers Co-Op mode to promote playing together. I think the idea can be further expanded. More games should try to offer multiple ways to play for people of various skill levels on location, and not only at home with the coin door open.

I dig Judge Dredd offering a Super Game where it's basically free multiballs. It seemed like Magic Girl was exploring the idea of having different game modes based around home, location, and various difficulty levels that could be selected when starting the game. Have easier settings, adjust the frequency and tips of callouts, etc...

edit: also I'm reminded of tournament mode that some Stern games used to feature for the competitive crowd. Seemed like an idea worth keeping around, especially when manufacturers have to balance the wants and needs of the advanced players and attracted new players who may be put off by the learning curve.

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