Not done but moving along. I am adding a transfer station anove the 3 ball locks. Thinking el wire for power lines. And adding lights to the inserts on the stacks. Not sure on what insert colors to use.
Not done but moving along. I am adding a transfer station anove the 3 ball locks. Thinking el wire for power lines. And adding lights to the inserts on the stacks. Not sure on what insert colors to use.
lime green inserts goes well with the toxic nuclear feel
will you have them go out when they have been destroyed...
Quoted from swinks:lime green inserts goes well with the toxic nuclear feel
will you have them go out when they have been destroyed...
Once I have all the pieces on the game I will see what makes sense. Thinking I could tie those inserts with the strobe light. Meaning they only come on when its critical.
Adding power line towers...
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It will look better once I get the new plastics as there will be print below the transformer block on 3 drop targets. All stainless steel including power lines. Nice way to kill a day! I enjoy this aspect of the hobby alot.
Quoted from frunch:Love those towers with the lines running from corner to corner. Very cool!!!
Thanks. I just needed to get back on it to see its potential again.
I decided to cut up one of the new cabinet decals to use as back panel artwork. It goes well with the cabinet. The new plastics look great and now the transformer doesnt look so strange. I am back on the dig it side of the fence!
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I moved my machines around today and I am open to trading the game. Its on market place if interested.
Quoted from pinheadpierre:Why did you remove the circuit breakers on the front? That was brilliant!
Selling or trading it with the stock coin door made sense to me. No other reason. I did not finish my ideas with using the breakers on the panel, so like the horse shoe it came off.
Going to another collector in a trade as a business decision for my next wireform project of a black knight pro. I have a really interesting idea that if it works I am not sure it has been done before. Really looking forward to my attempt. At The very least the ball will not be dumped to right lane with 3 shots. Seems boring. I hope to balance it out. I had a le model and really enjoyed it. I only sold it to get my business going. So its fitting that I am getting a pro model.
Making an attempt to bring back home my Frankenstein .(Tna).I am waiting on a reply. I got rid of it because of the bad vibe it gave me after I was dumb enough to listen to a podcast over it. Hopefully I can work it out. I am willing to give up the coolest wireform machine I have ever done the Gnr standard snake wireform machine that he asked about. We will see…
Quoted from Loganpinball:Going to another collector in a trade as a business decision for my next wireform project of a black knight pro. I have a really interesting idea that if it works I am not sure it has been done before. Really looking forward to my attempt. At The very least the ball will not be dumped to right lane with 3 shots. Seems boring. I hope to balance it out. I had a le model and really enjoyed it. I only sold it to get my business going. So its fitting that I am getting a pro model.
[quoted image]
Like this? https://pinside.com/pinball/forum/topic/the-nov-sword-mod-a-new-ramp-in-the-bksor-pro-
No, but that one is outstanding. I saw that when he posted it. I went a little more crazy then that. I made a 3 headed dragon and altered the vuk to shoot the ball across the playfield into the mouth.
And I am very happy to say the altered tna is coming back to me in a trade. I have gotten alot better making and designing wireforms and ramps since the horseshoe. I will be trying something super crazy when I get it back. The horseshoe is out. I will be converting both orbit shots into ramps that will be inside cooling towers that are aimed
Across from each other. Think big guns. I am working on moving the left spinner to be raised in between and centered on backbox panel. I want to try and have the spinner shot be a suspended spinner that you hit with a airborn shot high and low. And make a containing box that keeps the ball in that area and the flying balls hit spinner and then fall down into a segmented bottom like plinko that then drops the ball into the 4 switch lanes. The shooter lane will be incorporated into the right orbit ramps jump hole. With the plunger I want it to be a choice of trying to jump over to the left orbit catch hole, hit the suspended spinner or drop into the plinko type box below it.
I see this madness in my head and its hard to illustrate. I will make its own topic as “atom smasher tna mod” when I get it going.
The positioning of the spinner with horizontal rubber post deflectors will be the challenge. I think its worth trying. A flying ball that needs to hit a spinner! It would be very interesting and make it harder game. Critics be damned as this will just be for myself anyways. The jumping ramps across and the plinko box Is very doable.. the spinner is they key..
I will post the link here and once I start that I will be leaving this one alone.
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Quoted from Travahontas:You’re a complete maniac and I am totally here for it! Your BKSOR wireforms are sweet!
Thanks. I really needed that today. And Tna’s music is outstanding and deserves a graphic eq! I am putting this in the back panel as well.
I also started posting all the projects on instagram #Loganpinball if anyone wants to see everything in one place. I am still adding to it now.
Quoted from Cmartin1235:I definitely want to see this come together.
I am extremely motivated to get this done. Driven is a better term. The jumping ramp to ramp is very doable. Thats why I posted the black knight video of jumping ball mod I made to show the concept. Wireforms can be aimed to a decent strike zone. I take videos and observe the ball paths. There is a sweet spot and I know I can do that. Next the poly box containment will be domed at the top, flat but pitched forward at the bottom with drop holes above the 4 lanes below. All of that will be done. I am either making a larger spinner plate or finding a useable one. Here is a better drawing of the whole concept. Hopefully you see it.. its crude, but its the idea. And I think a spinner in mid air that needs to be hit by a flying ball can really be interesting. And in the end this is only turning the orbits into something else. And I am going to try and have the left ramp and shooter lane feed each other both ways. I would disable the auto launch if I can make that work. Thinking you could really nail the left ramp and have it jump the gap and end up in shooter lane. Then you can decide what you want to do. Weak shot to get to drop holes, stronger to hit spinner. I see this whole mess in my head and that helps. It will make alot more sense when its being built. And nice to see a familiar poster.. I voted for greek gods!!
Loganpinball amazing crazy ideas! Can’t wait to see. I want first chance to get it back if you let it go again
Quoted from silen7ce:Loganpinball amazing crazy ideas! Can’t wait to see. I want first chance to get it back if you let it go again
Thanks to Nick for trading and meeting me half way. 6 hours is really getting hard to do. (Old age). I will start the on it very soon.
I have started a new forum topic and I will no longer be in this one as I want to move on mentally..The link is below if your into my dementia please jump aboard.. i posted a video of the EQ as first post. It looks amazing.
https://pinside.com/pinball/forum/topic/tna-graphic-eq-jumping-spinner-and-orbit-ramp-project
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