(Topic ID: 168607)

TMNT plunger replacement

By Mrawesome44

7 years ago



Topic Stats

  • 5 posts
  • 5 Pinsiders participating
  • Latest reply 2 years ago by Br81zad
  • Topic is favorited by 2 Pinsiders

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#1 7 years ago

So im in the midst of sprucing up some things on the tmnt pin and the auto launch and shooter rod is having trouble hitting the ball hard enough to launch. I was wondering if someone knew a solution for it. I plan on ordering the parts in the next day or so.

#2 7 years ago

I had the same issue...I put some nuts on the plunger to move its stopping place back a bit so the auto launch could hit it with more force during multi ball. I can send pictures if necessary

Bob

2 years later
#3 5 years ago

Hi Bob! Would you still happen to have those pictures? I'm running into the same problem. My shooter rod is pushing the kicker assembly slightly forward, not allowing auto launch to move ball with full range of motion.

Thanks!

5 months later
#4 4 years ago
Quoted from goob92:

I had the same issue...I put some nuts on the plunger to move its stopping place back a bit so the auto launch could hit it with more force during multi ball. I can send pictures if necessary
Bob

Yeah, I would like to know too - did you move the shooter rod "plate" back by placing a shim in between it and the cabinet?

2 years later
#5 2 years ago

I've found that by simply removing the rubber cap on the new plunger, the kicker arm has enough space to shoot a strong shot.

For those not looking to shim the plunger assembly, give this a shot.

Since the game opens on a skill shot to the right flipper, (rendering plunger finesse irrelevant) has anyone ever wired up a button to the kicker and completely eliminated the plunger?

If there's a more recent thread on this topic, just point me in that direction.

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