(Topic ID: 272799)

TMNT Mod Thread

By Lermods

3 years ago


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  • 70 posts
  • 18 Pinsiders participating
  • Latest reply 8 months ago by mikespins
  • Topic is favorited by 27 Pinsiders

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There are 70 posts in this topic. You are on page 1 of 2.
#1 3 years ago

Post your mods here in a consolidated thread.

I'll start. Our pro will be here next week, but I think we are ready to give a sneak peek for some mods we've been working on since this title has been announced. Pics are for illustrative purposes as I can't show it in a game until I have one.

First up are a City Sewer mod and belt buckle. The belt buckles are intended to go over the flasher dome associated with each turtle, which I'm hoping makes for easier identification. Each buckle will have a M, D, L or R, only R shown.

00100dPORTRAIT_00100_BURST20200711182703637_COVER (resized).jpg00100dPORTRAIT_00100_BURST20200711182703637_COVER (resized).jpg00100dPORTRAIT_00100_BURST20200711182611689_COVER (resized).jpg00100dPORTRAIT_00100_BURST20200711182611689_COVER (resized).jpg

#2 3 years ago

We will have a very limited amount of Neca Krangs, literally like 10-15. These are getting hard to find and pretty expensive. It will be interactive with the pop bumpers, see video. If you want one, pm me.

If people have Krangs already and want them modded, we will offer that option.

#3 3 years ago

And one more for now is a glider. I'm not sure, but I don't think the glider in the LE is consistent with the comic version. I think this one might be closer. A test print has already been done and it came out very good. We just need produce a pilot to fly it.

More to come...

glider1 (resized).pngglider1 (resized).png
3 weeks later
-1
#4 3 years ago

finally got our game today and have a few mods ready on our website and pinside shop.

First is a backbox mod to better bring out the detail of the amazing artwork.

IMG_20200807_124957 (resized).jpgIMG_20200807_124957 (resized).jpgIMG_20200807_131011 (resized).jpgIMG_20200807_131011 (resized).jpg
#5 3 years ago

Next is an interactive Neca Krang for pro owners. A light inside Krang interacts with the pop bumpers and there is an indicator light on his front tied to the GI. We created a custom mounting bracket so he doesn't have to be stuck to the top of a bumper cap and possible fall off. These will be significantly limited in quantity, think I have 10 and that will likely be it as they are getting harder and much more expensive to find. If you have one and want it modded you can send it to me and I’ll mod it for you $40.

#6 3 years ago

We also created a City Sewer crate shown along the left orbit.

IMG_20200807_153008 (resized).jpgIMG_20200807_153008 (resized).jpgIMG_20200807_153029 (resized).jpgIMG_20200807_153029 (resized).jpg
#7 3 years ago

Last one for now are turtle shell flasher covers. Does anyone really like looking at bare flasher domes?? Each cover is individually signified with a band that corresponds to a respective turtle.

All mods can be found on our website, and soon will be in our pinside shop.

https://lermods.com/shop/ols/categories/teenage-mutant-ninja-turtles-pinball-mods

#8 3 years ago

So I am visiting my parents and found some of my old vintage 80s original TMNT action figures which I think will make a cool mod for this #1 pin. If anyone is interested in one or more of these guys pm me.

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#9 3 years ago

Backboard and trough lights. Pics are hard to show for trough, but we will offer a red and green combo. White is already stock from stern, but we added red and green to March the bulbs under the slings.

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#10 3 years ago

And some belts with buckles for around the flashers.

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#11 3 years ago

Interactive Party Van. Unlike the stock van, this one lights up when the van flasher is active.

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1 year later
#12 2 years ago

For anyone who might be interested, we currently have two interactive Krangs for the pro in stock.

https://lermods.com/shop/ols/products/teenage-mutant-ninja-turtles-pinball-interactive-krang

6 months later
#14 2 years ago

I just got mine today and it is fantastic. Absolutely beautiful mod well done my tmnt will be delivered Friday and I can’t wait to put this on.

1 week later
#15 2 years ago

The 3 pin plug in the head is currently occupied by the burning building mod; is there any kind of splitter or alternate power source I'm not thinking of to power another mod with the same plug? (in my case, the turtle comm)

#16 2 years ago
Quoted from Merendino:

The 3 pin plug in the head is currently occupied by the burning building mod; is there any kind of splitter or alternate power source I'm not thinking of to power another mod with the same plug? (in my case, the turtle comm)

No other place to plug in with that connector. We offer a 4-way splitter option

https://lermods.com/shop/ols/products/4-way-stern-spike-splitter

#17 2 years ago
Quoted from Lermods:

No other place to plug in with that connector. We offer a 4-way splitter option
https://lermods.com/shop/ols/products/4-way-stern-spike-splitter

Excellent! Thank you.

5 months later
#18 1 year ago

I’m going to be making my own version of the pipe mod similar to the medisinyl one. it’s almost done and I’ll post photos when finished for anyone interested.

#19 1 year ago
Quoted from Joshhardy23:

I’m going to be making my own version of the pipe mod similar to the medisinyl one. it’s almost done and I’ll post photos when finished for anyone interested.

Sounds great can’t wait to see it.

#20 1 year ago

Here is the pipe mod I'm working on - I haven't put ooze on it yet but will be doing that soon. I made it to attach securely by putting channels on the inside for it to clip right onto the rail. Its really secure. Ive been playing with it on the table all weekend. I'm trying to gauge interest, so if you would be interested in a pipe (or 2) just pm me and let me know. I have a prototype one you can see on the rail on the right side - I'm in the process of making a few changes to the model and then I will paint that one too. Hope you all like it. Open to suggestions.

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#21 1 year ago

Looking good can’t wait to see it finished I have a pipe mod on right ramp This would look great on left.

#22 1 year ago

I think I’m going to call these pipes done. One on the left has some green ooze one on the right wire does not. They are different pipes and are not interchangeable. Hope you like ‘em.

Open to suggestions or ideas for future TMNT mods!

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1 week later
11
#24 1 year ago

working on a new TMNT mod - still in modelling and planning phase but here is a render of what it will be. Plan is to make a 3d diorama of mousers behind the left flasher above the playfield. Im hoping to get another pin sometime soon to make mods for it but everything new is on backorder and most of the used stuff is more than NIB.

WIP_Screenshot_01 (resized).jpgWIP_Screenshot_01 (resized).jpg
#25 1 year ago
Quoted from Joshhardy23:

working on a new TMNT mod - still in modelling and planning phase but here is a render of what it will be. Plan is to make a 3d diorama of mousers behind the left flasher above the playfield. Im hoping to get another pin sometime soon to make mods for it but everything new is on backorder and most of the used stuff is more than NIB.
[quoted image]

I like it

#26 1 year ago

Id love to see somebody offer something for the back right again!

I was late to the game and missed out on Medisinyl building!

#27 1 year ago
Quoted from Joshhardy23:

working on a new TMNT mod - still in modelling and planning phase but here is a render of what it will be. Plan is to make a 3d diorama of mousers behind the left flasher above the playfield. Im hoping to get another pin sometime soon to make mods for it but everything new is on backorder and most of the used stuff is more than NIB.
[quoted image]

This looks great! As for a suggestion: Pipe mods look great but I'd also love to see a cracked/broken canister of ooze as an alternate "T.C.R.I" (or T.G.R.I. if you prefer the movie version)

#28 1 year ago
Quoted from Merendino:

This looks great! As for a suggestion: Pipe mods look great but I'd also love to see a cracked/broken canister of ooze as an alternate "T.C.R.I" (or T.G.R.I. if you prefer the movie version)

Are you saying an option to have an ooze canister instead of the pipe on the rail?. The problem with doing that is that doing a clear pipe that fits the rail in the same way is much more involved in terms of fabrication so dev costs would be higher and I think the mod would be too pricey for most people to be interested.

That said - I could do ooze canisters that are not specifically fit to the rail if that is something people would be interested in.

#29 1 year ago
Quoted from Joshhardy23:

Are you saying an option to have an ooze canister instead of the pipe on the rail?. The problem with doing that is that doing a clear pipe that fits the rail in the same way is much more involved in terms of fabrication so dev costs would be higher and I think the mod would be too pricey for most people to be interested.
That said - I could do ooze canisters that are not specifically fit to the rail if that is something people would be interested in.

I see a few premiums 7500 to 8000 way less than a nib at 10.000 and le for thousands less also such bargains for a killer game.

I would be interested in your mod!

#30 1 year ago
Quoted from Purdue:

Id love to see somebody offer something for the back right again!
I was late to the game and missed out on Medisinyl building!

Man yea if he could remake that building would be fantastic I would buy one to

#31 1 year ago

I could do a building or something back there but I really don't want to get into the process of doing lights and wiring for the mods just yet because its an added time sink to the process and would require me to keep a lot of parts on hand. Id be open to gauging interest for a non wired one.

#32 1 year ago

Did a test fit for the sewer wall for the area where the mousers will be

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#33 1 year ago
Quoted from Joshhardy23:

I could do a building or something back there but I really don't want to get into the process of doing lights and wiring for the mods just yet because its an added time sink to the process and would require me to keep a lot of parts on hand. Id be open to gauging interest for a non wired one.

The Turtle Blimp could be a cool idea. Seems like you have the skills/dedication to pull it off.
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#34 1 year ago
Quoted from Joshhardy23:

Did a test fit for the sewer wall for the area where the mousers will be
[quoted image]

I like it how much will they be.

#35 1 year ago
Quoted from Joshhardy23:

Did a test fit for the sewer wall for the area where the mousers will be
[quoted image]

This is looking great! Can’t wait, take my money

#36 1 year ago

Has anyone taken the time to make a list of mods people have done? They are many in this thread but it seems to missing many others. I have been working on a total list and who makes it. As a new owner that would help as I see peoples machines. Thoughts?

#37 1 year ago

Going to be doing one last run of pipes before moving on to the next mod for anyone who is interested - Depending on interest it may be the final run for a while.

PM - me if you're interested or go here to order from the current run.

https://pinside.com/pinball/market/shops/1428-reflex-mods/07202-tmnt-pipe-mods-for-wire-ramps

Thanks for everyone who has purchased already! Really appreciate the support!

#38 1 year ago

Wrapped up the initial prototype for the mouser mod. Posting some photos. These will be a limited run and will be up for pre-order soon. I'm just trying to figure out pricing on them. Hope you all like it! I'll post here as soon as pre orders go live.

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#39 1 year ago
Quoted from Joshhardy23:

Wrapped up the initial prototype for the mouser mod. Posting some photos. These will be a limited run and will be up for pre-order soon. I'm just trying to figure out pricing on them. Hope you all like it! I'll post here as soon as pre orders go live.[quoted image][quoted image][quoted image][quoted image]

Wow this looks amazing. I love the theming and how it adds but won’t get in the way of the game. Let me know when the list opens.. A++

#40 1 year ago
Quoted from Joshhardy23:

Wrapped up the initial prototype for the mouser mod. Posting some photos. These will be a limited run and will be up for pre-order soon. I'm just trying to figure out pricing on them. Hope you all like it! I'll post here as soon as pre orders go live.[quoted image][quoted image][quoted image][quoted image]

Looks great can’t wait got to have it.

#41 1 year ago
Quoted from Joshhardy23:

Wrapped up the initial prototype for the mouser mod. Posting some photos. These will be a limited run and will be up for pre-order soon. I'm just trying to figure out pricing on them. Hope you all like it! I'll post here as soon as pre orders go live.[quoted image][quoted image][quoted image][quoted image]

Whoa! Great work man! definitely let us know when the list is open! I'm down for 1!!

#42 1 year ago

I love it but would have to move or remove my turtle com ‍

#43 1 year ago

Also I know a few people asked if the pipes were available in pink ooze - I'm doing a run of them with pink for anyone that was looking for that.

IMG_4610 (resized).jpgIMG_4610 (resized).jpg
#44 1 year ago
Quoted from Joshhardy23:

Also I know a few people asked if the pipes were available in pink ooze - I'm doing a run of them with pink for anyone that was looking for that.
[quoted image]

Damn lol. I should have of waited for pink!!

#45 1 year ago

messing with another prototype while waiting for paint to dry.... I don't know if this is one I will offer but would like to see what the interest level is. Its an alternate idea for where the right ooze pipe normally goes. little more expensive to produce than the pipes and not totally dialed in yet. If people are interested and I get up to I'll say 10 people that might want one I'll keep going with it. Otherwise I'll shelve it and just be heads down on the mousers.....then I have some ideas for Godzilla before a couple more ideas for TMNT.

IMG_4619 (1) (resized).jpgIMG_4619 (1) (resized).jpg
#46 1 year ago
Quoted from Joshhardy23:

messing with another prototype while waiting for paint to dry.... I don't know if this is one I will offer but would like to see what the interest level is. Its an alternate idea for where the right ooze pipe normally goes. little more expensive to produce than the pipes and not totally dialed in yet. If people are interested and I get up to I'll say 10 people that might want one I'll keep going with it. Otherwise I'll shelve it and just be heads down on the mousers.....then I have some ideas for Godzilla before a couple more ideas for TMNT. [quoted image]

swwwwweeeeeet. Take my money

#47 1 year ago

The both look great. I would take one of each. Thanks! Keep up the great mods!

#48 1 year ago

Pre-Orders for the Mouser Mod are live - I'm capping pre-orders at 20 because I don't want people to have to wait for months to get them. If there is a lot of interest I will do another run as time permits.

https://pinside.com/pinball/market/shops/1428-reflex-mods/07286-tmnt-mouser-mod

Thanks!

#49 1 year ago
Quoted from Joshhardy23:

Pre-Orders for the Mouser Mod are live - I'm capping pre-orders at 20 because I don't want people to have to wait for months to get them. If there is a lot of interest I will do another run as time permits.
https://pinside.com/pinball/market/shops/1428-reflex-mods/07286-tmnt-mouser-mod
Thanks!

Did the pre order sell out already?

#50 1 year ago

I tried to pre-order but it's not working. Can I be added?

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