(Topic ID: 272799)

TMNT Mod Thread

By Lermods

2 years ago


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  • 37 posts
  • 9 Pinsiders participating
  • Latest reply 1 day ago by Joshhardy23
  • Topic is favorited by 19 Pinsiders

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#1 2 years ago

Post your mods here in a consolidated thread.

I'll start. Our pro will be here next week, but I think we are ready to give a sneak peek for some mods we've been working on since this title has been announced. Pics are for illustrative purposes as I can't show it in a game until I have one.

First up are a City Sewer mod and belt buckle. The belt buckles are intended to go over the flasher dome associated with each turtle, which I'm hoping makes for easier identification. Each buckle will have a M, D, L or R, only R shown.

00100dPORTRAIT_00100_BURST20200711182703637_COVER (resized).jpg00100dPORTRAIT_00100_BURST20200711182611689_COVER (resized).jpg

#2 2 years ago

We will have a very limited amount of Neca Krangs, literally like 10-15. These are getting hard to find and pretty expensive. It will be interactive with the pop bumpers, see video. If you want one, pm me.

If people have Krangs already and want them modded, we will offer that option.

#3 2 years ago

And one more for now is a glider. I'm not sure, but I don't think the glider in the LE is consistent with the comic version. I think this one might be closer. A test print has already been done and it came out very good. We just need produce a pilot to fly it.

More to come...

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3 weeks later
-1
#4 2 years ago

finally got our game today and have a few mods ready on our website and pinside shop.

First is a backbox mod to better bring out the detail of the amazing artwork.

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#5 2 years ago

Next is an interactive Neca Krang for pro owners. A light inside Krang interacts with the pop bumpers and there is an indicator light on his front tied to the GI. We created a custom mounting bracket so he doesn't have to be stuck to the top of a bumper cap and possible fall off. These will be significantly limited in quantity, think I have 10 and that will likely be it as they are getting harder and much more expensive to find. If you have one and want it modded you can send it to me and I’ll mod it for you $40.

#6 2 years ago

We also created a City Sewer crate shown along the left orbit.

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#7 2 years ago

Last one for now are turtle shell flasher covers. Does anyone really like looking at bare flasher domes?? Each cover is individually signified with a band that corresponds to a respective turtle.

All mods can be found on our website, and soon will be in our pinside shop.

https://lermods.com/shop/ols/categories/teenage-mutant-ninja-turtles-pinball-mods

#8 2 years ago

So I am visiting my parents and found some of my old vintage 80s original TMNT action figures which I think will make a cool mod for this #1 pin. If anyone is interested in one or more of these guys pm me.

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#9 2 years ago

Backboard and trough lights. Pics are hard to show for trough, but we will offer a red and green combo. White is already stock from stern, but we added red and green to March the bulbs under the slings.

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#10 2 years ago

And some belts with buckles for around the flashers.

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#11 2 years ago

Interactive Party Van. Unlike the stock van, this one lights up when the van flasher is active.

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1 year later
6 months later
#14 6 months ago

I just got mine today and it is fantastic. Absolutely beautiful mod well done my tmnt will be delivered Friday and I can’t wait to put this on.

1 week later
#15 6 months ago

The 3 pin plug in the head is currently occupied by the burning building mod; is there any kind of splitter or alternate power source I'm not thinking of to power another mod with the same plug? (in my case, the turtle comm)

#16 6 months ago
Quoted from Merendino:

The 3 pin plug in the head is currently occupied by the burning building mod; is there any kind of splitter or alternate power source I'm not thinking of to power another mod with the same plug? (in my case, the turtle comm)

No other place to plug in with that connector. We offer a 4-way splitter option

https://lermods.com/shop/ols/products/4-way-stern-spike-splitter

#17 6 months ago
Quoted from Lermods:

No other place to plug in with that connector. We offer a 4-way splitter option
https://lermods.com/shop/ols/products/4-way-stern-spike-splitter

Excellent! Thank you.

5 months later
#18 32 days ago

I’m going to be making my own version of the pipe mod similar to the medisinyl one. it’s almost done and I’ll post photos when finished for anyone interested.

#19 32 days ago
Quoted from Joshhardy23:

I’m going to be making my own version of the pipe mod similar to the medisinyl one. it’s almost done and I’ll post photos when finished for anyone interested.

Sounds great can’t wait to see it.

#20 29 days ago

Here is the pipe mod I'm working on - I haven't put ooze on it yet but will be doing that soon. I made it to attach securely by putting channels on the inside for it to clip right onto the rail. Its really secure. Ive been playing with it on the table all weekend. I'm trying to gauge interest, so if you would be interested in a pipe (or 2) just pm me and let me know. I have a prototype one you can see on the rail on the right side - I'm in the process of making a few changes to the model and then I will paint that one too. Hope you all like it. Open to suggestions.

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#21 29 days ago

Looking good can’t wait to see it finished I have a pipe mod on right ramp This would look great on left.

#22 25 days ago

I think I’m going to call these pipes done. One on the left has some green ooze one on the right wire does not. They are different pipes and are not interchangeable. Hope you like ‘em.

Open to suggestions or ideas for future TMNT mods!

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1 week later
10
#24 11 days ago

working on a new TMNT mod - still in modelling and planning phase but here is a render of what it will be. Plan is to make a 3d diorama of mousers behind the left flasher above the playfield. Im hoping to get another pin sometime soon to make mods for it but everything new is on backorder and most of the used stuff is more than NIB.

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#25 10 days ago
Quoted from Joshhardy23:

working on a new TMNT mod - still in modelling and planning phase but here is a render of what it will be. Plan is to make a 3d diorama of mousers behind the left flasher above the playfield. Im hoping to get another pin sometime soon to make mods for it but everything new is on backorder and most of the used stuff is more than NIB.
[quoted image]

I like it

#26 10 days ago

Id love to see somebody offer something for the back right again!

I was late to the game and missed out on Medisinyl building!

#27 10 days ago
Quoted from Joshhardy23:

working on a new TMNT mod - still in modelling and planning phase but here is a render of what it will be. Plan is to make a 3d diorama of mousers behind the left flasher above the playfield. Im hoping to get another pin sometime soon to make mods for it but everything new is on backorder and most of the used stuff is more than NIB.
[quoted image]

This looks great! As for a suggestion: Pipe mods look great but I'd also love to see a cracked/broken canister of ooze as an alternate "T.C.R.I" (or T.G.R.I. if you prefer the movie version)

#28 10 days ago
Quoted from Merendino:

This looks great! As for a suggestion: Pipe mods look great but I'd also love to see a cracked/broken canister of ooze as an alternate "T.C.R.I" (or T.G.R.I. if you prefer the movie version)

Are you saying an option to have an ooze canister instead of the pipe on the rail?. The problem with doing that is that doing a clear pipe that fits the rail in the same way is much more involved in terms of fabrication so dev costs would be higher and I think the mod would be too pricey for most people to be interested.

That said - I could do ooze canisters that are not specifically fit to the rail if that is something people would be interested in.

#29 10 days ago
Quoted from Joshhardy23:

Are you saying an option to have an ooze canister instead of the pipe on the rail?. The problem with doing that is that doing a clear pipe that fits the rail in the same way is much more involved in terms of fabrication so dev costs would be higher and I think the mod would be too pricey for most people to be interested.
That said - I could do ooze canisters that are not specifically fit to the rail if that is something people would be interested in.

I see a few premiums 7500 to 8000 way less than a nib at 10.000 and le for thousands less also such bargains for a killer game.

I would be interested in your mod!

#30 10 days ago
Quoted from Purdue:

Id love to see somebody offer something for the back right again!
I was late to the game and missed out on Medisinyl building!

Man yea if he could remake that building would be fantastic I would buy one to

#31 9 days ago

I could do a building or something back there but I really don't want to get into the process of doing lights and wiring for the mods just yet because its an added time sink to the process and would require me to keep a lot of parts on hand. Id be open to gauging interest for a non wired one.

#32 8 days ago

Did a test fit for the sewer wall for the area where the mousers will be

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#33 8 days ago
Quoted from Joshhardy23:

I could do a building or something back there but I really don't want to get into the process of doing lights and wiring for the mods just yet because its an added time sink to the process and would require me to keep a lot of parts on hand. Id be open to gauging interest for a non wired one.

The Turtle Blimp could be a cool idea. Seems like you have the skills/dedication to pull it off.
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#34 8 days ago
Quoted from Joshhardy23:

Did a test fit for the sewer wall for the area where the mousers will be
[quoted image]

I like it how much will they be.

#35 7 days ago
Quoted from Joshhardy23:

Did a test fit for the sewer wall for the area where the mousers will be
[quoted image]

This is looking great! Can’t wait, take my money

#36 7 days ago

Has anyone taken the time to make a list of mods people have done? They are many in this thread but it seems to missing many others. I have been working on a total list and who makes it. As a new owner that would help as I see peoples machines. Thoughts?

#37 1 day ago

Going to be doing one last run of pipes before moving on to the next mod for anyone who is interested - Depending on interest it may be the final run for a while.

PM - me if you're interested or go here to order from the current run.

https://pinside.com/pinball/market/shops/1428-reflex-mods/07202-tmnt-pipe-mods-for-wire-ramps

Thanks for everyone who has purchased already! Really appreciate the support!

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