Timeshock another P3-ROC game?


By Law

2 years ago


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  • Latest reply 2 years ago by gstellenberg
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    #1 2 years ago

    Saw this posted on funwithbonus (thanks Steve!):

    http://funwithbonus.com/timeshock-ultra-combo/

    » YouTube video

    The last video pretty clearly shows the virtual table running alongside a P3-ROC development setup. These things seem to be everywhere these days!

    Wonder if they're planning on going with a normal playfield or a screen? That looks like a ton of inserts and quite a few of them are non-standard shapes.

    #2 2 years ago

    P3ROC can drive "normal" hardware/playfield too, not just the video screen. The big difference between the PROC and the P3ROC is that the P3ROC doesn't have all the bits needed to be compatible with WMS and Stern games.

    #3 2 years ago
    Quoted from epthegeek:

    P3ROC can drive "normal" hardware/playfield too, not just the video screen. The big difference between the PROC and the P3ROC is that the P3ROC doesn't have all the bits needed to be compatible with WMS and Stern games.

    Ah, I'm aware. Was more curious about the expense/decision of porting an existing virtual playfield to a screen vs. getting what looks like ten or so custom insert molds made.

    #4 2 years ago
    Quoted from Law:

    Ah, I'm aware. Was more curious about the expense/decision of porting an existing virtual playfield to a screen vs. getting what looks like ten or so custom insert molds made.

    Oh they fully intend to make it a physical machine. Did a full presentation of progress so far at Expo last fall.

    #5 2 years ago
    Quoted from epthegeek:

    Oh they fully intend to make it a physical machine. Did a full presentation of progress so far at Expo last fall.

    Physical machine, for sure. I was referring to the difference between a normal playfield with inserts vs. a screen inplace of the lower playfield like what's being used in LLGG.

    #6 2 years ago
    Quoted from Law:

    Physical machine, for sure. I was referring to the difference between a normal playfield with inserts vs. a screen inplace of the lower playfield like what's being used in LLGG.

    Guh. We're running in circles. Physical playfield. Probably flat lasercut acrylic for the odd inserts on the map. It's not using a digital playfield at all.

    #8 2 years ago

    Derp. Totally missed the article on pinball news as it wasn't under "news". That's interesting, and it does look like they replaced some of the inserts as depicted in the game with more standard shapes.

    #9 2 years ago

    I think there's some confusion because Multimorphic made sort of an unfortunate naming decision with the P3 Pinball Platform and the P3-ROC, which are two completely different and unrelated things.

    There's classic P-ROC, drop in controller replacement for Stern/WPC, with switch matrix, DMD, Aux bus support, etc.

    There's the P3-ROC, which is a similar to the P3-ROC like Ep said except it's for new machines, so no DMD support, it uses all direct switches, has an accelerometer on board, etc.

    Then there's the P3 Platform, which is the new "entire playfield is a video screen" thing.

    #10 2 years ago
    Quoted from BrianMadden:

    I think there's some confusion because Multimorphic made sort of an unfortunate naming decision with the P3 Pinball Platform and the P3-ROC, which are two completely different and unrelated things.

    On the contrary, the P3 (Pinball Platform) and the P3-ROC are very related. The P3-ROC is the controller we specifically developed for P3 (Pinball Platform). It's not coincidence that it's also a perfect choice for the majority of new machines being developed by others.

    P-ROC stands for Pinball - Remote Operations Controller because it connects directly to (and controls) the circuitry in a pinball machine and is remotely connected (via USB) ta a processing element that runs the game rules. We developed the P-ROC so we (and others) could build new pinball machines or re-theme existing ones. After a couple of years of supporting the P-ROC, we developed the PDBs (P-ROC Driver Boards) so we (and others) could build fully custom games without relying on old / outdated driver board designs.

    We then started designing the P3, and we decided to iterate the P-ROC to create a board that was better suited to control the P3's (and other custom pinball machines') features. The result was the P3-ROC, aka a Remote Operations Controller for the P3.

    We didn't just create these boards because we thought they might make sense for other people's custom pinball ideas. We created them because we needed them for our plans. In fact, every single board that's in the P3 (LED boards, trough boards, opto boards, etc, etc) will become publicly available for purchase. We're confident in our products and know that customers using our boards will be successful because we're using them ourselves.

    - Gerry
    http://www.multimorphic.com

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