(Topic ID: 325050)

Time Zone - 3000 Lights Not Working On Time Tunnel

By DanMarino

1 year ago


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  • Latest reply 1 year ago by DanMarino
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#10 1 year ago
Quoted from DanMarino:

Progress, my broken 3000 time tunnel lights were the result of a gunked up jones plug pin for that green/red wire. Cleaned it and the time tunnel is working great.
I am fine tuning the pop bumpers. 3 of the 4 are working great. I need to clean and adjust the top left one.
The game is growing on me. I am inspired to try and figure out the wav trigger music and sound. I will start a thread about it if I go that route.
I also need to replace a broken flipper bat and adjust the end of stroke on the flippers. Minor touch ups, then dive into the wav trigger stuff. I will probably install color matched LED bulbs on the time tunnel for fun.

Set it up whenever the tunnel is activated! Fantastic idea!

#22 1 year ago
TIME TUNNEL (resized).pngTIME TUNNEL (resized).png
#35 1 year ago

I love my Time Zone, original flippers and all. I'm not sure about changing the coil strength. Yes, it's aggravating that they make things difficult, but that's they way these games were designed.

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2 weeks later
#53 1 year ago
Quoted from Garrett:

Colored LED's can be used to compliment an EM and I think Space Time/Time Zone is a great example.
I also use a blue and red LED under the ball gates as they compliment the playfield colors.
I also use the two headed warm white 1SMD's in the backbox to better light up the artwork when the time tunnel is running. The stems allow you to position them to get better backlighting over a larger given area.

I found/find the LEDS overwhelming. Like lasers to the retina. I used colored 44's and it looked great! I try to incorporate LED's in all of my games, but mostly under the playfield inserts.

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