(Topic ID: 131035)

Three years, One month and Six days later… Nemo is home !

By jlm33

8 years ago


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  • 90 posts
  • 61 Pinsiders participating
  • Topic is favorited by 9 Pinsiders

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70
#1 8 years ago

Finally! It has been a bumpy ride for me, but a far more stressful one for Nemo's creator, Antonio. "The Journey is the Reward". It has been a long journey for me, but even longer for him. He actually drove 11 hours to bring the game. Unequaled customer's service!

Looking back at my notes, pictures and file history:
- "Pre-order" made on May 14, 2012. No money sent – just clicked on a button, that was it!
- Prototype played in September 2012 in Madrid during the EPC. First time I met Antonio. Great guy! Game was still in its infancy, code was embryonic (single player, no multiball) but stunningly beautiful.
- First payment made in December 2012. (I know, I know, "don't preorder" Well, I did, I understood the risk and never regretted I did)
- Met Antonio again in Saint Etienne in October 2013.
- Regular updates from Antonio since then. A major cosmetic change was the new ramp design.
- Initial goal for delivery was December 2013, if I recall correctly!

Game is now here.
Yes it is beautiful.
No, it is not perfect.
Code is not finished (Antonio is working on it). I won't post videos anytime soon because I am travelling to the US in a couple of days and will wait for better code.

First impressions: game has very good potential. The shot map / layout is excellent. You can backflip both ramps. Outlines are greedy (they were wide open). The captive ball is – believe it or not – a very hard shot.

Antonio can now claim he has succesfully delivered one game (out of 14 ordered) by collecting probably less than $30k (40 times less than Jpop). Most games are not paid in full (Price was 4425 euros with coin door – around $5,000).

Could he make a living out of it?
Of course not!
Antonio did not allow himself a salary. He and his wife assembled the games pro-bono. They both kept their jobs and work hard.
I truly admire what they do.

PS: the cat loved it too...

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#2 8 years ago

Pictures...

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Antonio cuting the ribbon
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The cat loves it too!24.jpg24.jpg21.jpg21.jpg19.jpg19.jpg18.jpg18.jpg17.jpg17.jpg16.jpg16.jpg15.jpg15.jpg14.jpg14.jpg13.jpg13.jpg
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#8 8 years ago
Quoted from Linolium:

Congrats! It's a great looking game! How's the gameplay?

As I wrote - I can't comment on gameplay as this is truly a work in progress. But the flippable version we played is very pleasant. All shots are satisfying, you can combo most shots and flow is good. Nothing bad about the layout. I just consider the captive ball shot to be very hard.

Pictures - especially with my i-phone - do not give proper credit to the game. It is stunningly beautiful.

#9 8 years ago
Quoted from swinks:

any chance of a video of game play?

Not yet ! I will try to record a good session, recruit some good players and wait for for a code update before posting one. When back from the US in July!

#14 8 years ago
Quoted from navajas:

Congratulations my friend, it looks beautiful.

Santé too!

You - and all others of course, but you first ! - are welcome to come and try it.

#40 8 years ago
Quoted from sd_tom:

i'd try to find some lexan or something long term for the open motherboard at bottom of cabinet; inviting a metal part to come loose from PF and land in there and short.

No worry - there is one. We just removed it for the picture!
Here is how it looks when closed.

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Even got a coin door...

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#41 8 years ago

Spare pair of slingshot plastics and extra set of keys with dedicated keychain...

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Nice and safe way to keep your PF lifted

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How to Avoid stuck balls on the PF...

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#42 8 years ago

More pictures of the (gorgeous) PF with natural light + flash
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PF with lit screen (no other insert lit). Check how default image blends with PF artwork.
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The toy (submarine can move laterally)
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Cabinet artwork.

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#43 8 years ago

Antonio and I (Antonio is the guy with the goatee...the younger one of the left. I am the older fatter guy on the right)

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Antonio, Manu and myself exploring the game.
There will be a short video of the installation (Manu is the cameraman) - should be online soon but no game play... nothing much to see except the cat exploring the submarine

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Regarding gameplay... not until July, sorry folks!
As code stands it would not give proper credit to the game and I am leaving soon!

#64 8 years ago
Quoted from Axl:

I am #9 on the waiting list, in other words, #9 not getting a game, especially after this.
After this, all the people on the order list wil defiantly buy it!

Agreed: I do not see 9 of remaining 13 buyers bailing out now.
On the other hand, he may produce the remaining 16 Nemos (the limit was 30 initially). May be not at the same price though - I doubt he is breaking even at the original price.

Quoted from Axl:

I hope that he continues after the 14 machines are delivered with making a new game

I hope too!
Antonio actually has plans!
He wouldn't tell me, even after a few beers (he was not drinking much anyway !)...
All I know is that the same artist, Lord Hiryu, is involved.
Good genes, then!

#68 8 years ago
Quoted from L_satan:

Congratulations on the pin! It was good to meet you ate MustangPaul's party. Maybe someday when I visit France, I can play it? Be well, monsieur.

Merci Monsieur! You're welcome.

Now in Newport, RI.
Different atmosphere: Millionnaires' houses around but no pins. I prefer Paul's basement by far!

4 months later
#77 8 years ago
Quoted from kaneda:

Anyone in America order one?

Yes. 8 I think.

Quoted from kaneda:

Any new gameplay videos?

Will post one after the next significant update. Antonio is visiting Bordeaux mid-November and wants to implement a few hardware changes. A code update is expected too !

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