Rules for Nemo are taking shape.
Antonio sent me the following ...
This is a raw video, but you can see the three main missions and two multiballs.
When you start each ball, you can select the mission you want to play, but keeps the progression of each mission although you play a different one.
- Mission 1: Build the Nautilus (complete each shot and ramp two times to get a part)
- Mission 2: Protect the sea. Complete 8 ramps alternatives (progress is shown with the leds in the back panel)
- Mission 3: Underwater treasures. Hit the captive ball and the green and yellow targets 3 times.
When complete, starts the fight with the Kraken. It is 6 balls multiball where you have to destroy the 8 tentacles of the Kraken. To destroy each tentacle, you have to hit two times each target.
There will be 3-4 video modes (not finished) to increases the difficulty.
Each mission has his own color, that is shown in the big led on the LCD (Orange -> Nautilus, Green -> Protect the sea, Yellow -> Underwater treasures, Red -> Kraken fight, Purple -> Multi ball, White -> No mission running)
When a mission is complete and the ball is still in game, the way to activate the next mission is hit the captive ball or the green or yellow target.
When complete the drop targets, the game adds a ball to the next multi ball.
The way to activate is hit the HERA and CLES targets (white targets) and lock the ball in the subway or Atlantis. For the next multi ball, you have to hit HERACLES more times.
The objective is get the jackpots (the ramps). At the beginning both are activated, after each jackpot you have to lit it again sending the ball to the subway or the bumpers, but then the jackpot alternate.
There are more secondary rules, but at the end is a simple game, very fast, with great shots, amazing artwork, and fun.bumpers, but then the jackpot alternate.