Rebooting this thread trying to look for the club I started...
Quoted from benheck:Unlike Space Shuttle, AMH is far from a perfect pin, but our buyers make it possible for Spooky to dial this in even better for the next game.
I don't know if you're serious or not, but I'm a HUGE Space Shuttle fan, and I can easily say that AMH is a much better overall game. Space Shuttle objectively is a cool game to play because of a bunch of different features of it, but it does not hold up that well. Starting multiball is too easy and unless you set up the game brutally hard, I can play it for just about forever by locking balls and just continually playing multiball. I have played 30+ minute games on SS, and it doesn't have anywhere near the amount of depth needed to support that.
On the flip side, AMH is super deep, but the "overpowered coils" that speed the ball along so crazily make is so that you can't realistically keep it in play much. Luckily, the modes that you can start you can pick what you're going for, and this gives you a strategy toward what you are doing each ball to maximize your points - I play the game regularly trying to start different modes to try to determine what would be the best ones to maximize points. I have found about five different strategies that all seem to work about as well as one another for me, but they are all wildly different.
As for holding up, my life has been stupid busy lately. This is probably my first day posting in 6 weeks, and truthfully I'm avoiding doing some work I'm supposed to be doing when I'm posting, so... I should do that. I manage to find probably 15 or so minutes per day to stop by and play AMH. Basically nothing else has been touched since I got it. It's keeping me sane lately. My machine was used at the MGC, I believe was on the show floor at the TPF before that (although I'm not positive of that one), and it has had all the play here. So far, other than a couple of minor code issues that I've found and notified Charlie of, the game has held up pretty well. It broke the plunger that kicks the ball into position at the end of ball in the trough (Charlie sent me a new one and told me it has since been redesigned), and I'm starting to get near the point where I feel it might need a flipper rebuild, as the left flipper seems to raise slightly more than the right, although it may just be an adjustment. Nothing else has gone wrong.
I would buy AMH exactly how it stands right now above nearly everything else that I own. It's a top five game for me, which in no particular order for me are JP, VND, Metallica (PRO!) and IM other than it.