(Topic ID: 295170)

I like those odds - The Mandalorian Owners Club

By flynnibus

2 years ago


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Topic Stats

  • 7,808 posts
  • 637 Pinsiders participating
  • Latest reply 7 days ago by Stonehenged
  • Topic is favorited by 306 Pinsiders

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Topic index (key posts)

33 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #75 Custom apron card option (paid) for Mando Posted by Mr_Tantrum (2 years ago)

Post #170 Steps to access ball guide under right ramp Posted by Lermods (2 years ago)

Post #189 Adding washer under ball guide in U turn to prevent digging into PF Posted by flynnibus (2 years ago)

Post #260 Rulesheet published by Stern Posted by chuckwurt (2 years ago)

Post #325 zip tie hack for the broken ramp diverter Posted by bernieberg (2 years ago)

Post #463 Signs of premiums starting to ship and surprise Randy signature Posted by scootss (2 years ago)

Post #535 Photos of how the left ramp can crack past stock protectors Posted by Clytor (2 years ago)

Post #593 Rubber pad option to help bounce backs on scoop and diverter Posted by NightTrain (2 years ago)

Post #767 Dwight Explains the Top Post intended behavior Posted by Xaqery (2 years ago)

Post #965 Playfield Code Name for Mando - Jennie Posted by KnockerPTSD (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider robbyirl5.
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#1210 2 years ago

Is there a Grogu mod (yet) using the Hasbro toy?

#1242 2 years ago
Quoted from kempsuk:

How many peeps can back hand that right ramp? Done it a few times, but tough to do on my Pro... I know, play better .

Pretty consistently on my LE. Really quick.

#1243 2 years ago
Quoted from PoMC:

Tomorrow I'm making the animated Grogu mod. I have all the parts now and should be able to make time for it tomorrow. That is the ultimate mod at the moment.

#1322 2 years ago

Anybody have issues with the spotlight bulb that points at Grogu popping out? It’s been floating around on my playfield about twice now. I think the shaker motor in this machine (LE) is pretty darn powerful! Rattles the bulb out.

1 week later
#1512 2 years ago
Quoted from Tiki-Ed:

Any one else have the flipper on the upper play field sticking in the up position every four or five flips? It goes down again after ten seconds or so. I manually pushed it up and down and nothing is sticking. My lower right flipper doesn’t do it, just the upper.
Any clue what I should check out to fix it?

I’d check the coil stop. I remember what came with Sterns used to be junk not sure if they ever fixed that.

2 weeks later
#1785 2 years ago

As an FYI only, I love titan low-bounce on all of my machines. On this one it makes the backhand to the right ramp (which is a no brainer on regular thickness rubbers) nearly impossible. Of course this is with the default flipper position. Assuming moving those just a little bit could alter this observation. So I’m back to normal thickness Titans for this game!

#1931 2 years ago
Quoted from thewool:

What I'm going to say is controversial, but I think this game has a better layout than Maiden. Don't get me wrong, you'll love Maiden and it's a very different game. But the design doesn't hang together as good as Mando (minus the upper post).

Quoted from thewool:

What I'm going to say is controversial, but I think this game has a better layout than Maiden. Don't get me wrong, you'll love Maiden and it's a very different game. But the design doesn't hang together as good as Mando (minus the upper post).

I own and love both, but in my opinion the only thing Mando has going against it is layout. Maybe it’s my play style, but for me it’s a catch and shoot, stop and go, complete objectives game vs IM you’re flowing and playing the whole time. Two very different play styles (for me), both hard to walk away from (because a definitive path to improve). I never was a big fan of GoT, all right there in your face, and Mando has a little of that. It’s one of my favorite games (the theme is grail for me) so hope nobody takes this as me ripping it, but just not a real “flowey” game. My opinion only.

#1932 2 years ago
Quoted from ctl723:

Finally received my Stern Mando shooter rod. The quality is... absolutely awful? I'm not sure if they're going for an intentionally distressed look, but it sure looks and feels bad.
As a comparison point, this was taking so long to get I recently picked up one of the Hooked on Pinball ones (which I think is a mod of this Etsy ball - https://www.etsy.com/listing/752909526/its-not-a-toy-razor-crest-baby-yoda-knob). Absolutely beautiful.
[quoted image][quoted image]

That looks like it sat in the box when it got wet and rusted. Even if intentional i prefer the clean look!

#1933 2 years ago
Quoted from chuckwurt:

Backhands are always the first to get harder or become impossible once fade sets in.

This is accurate on my machine.

#1934 2 years ago

Maybe it’s meant to be, but the scope or ambush mode (where everything goes dead and red except for the return diverter on the u-turn) seems disruptive to me. I’ll be one shot away from stacking a mode and razercrest multiball, and that damn thing lights up and disable everything. Of course I shoot at it and great if I get it but high risk of fast reject to drain. Seems disruptive to game progress.

Maybe I need to embrace the mode, or study the rules more.

#1954 2 years ago

Anybody recognize this little tiny black screw? Raised my playfield and heard it fall a pretty good way, so was somewhere on the bottom of the playfield before it was lifted.

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#1971 2 years ago
Quoted from JPloof:

I honestly have not had any coil stop issues as of yet from 4 NIB purchases in the past 12 months. With that being said, spare parts on hand is ALWAYS a good thing.

I haven’t had this issue for a while

#1997 2 years ago

Is there a way to toggle between blue and green on the razor crest modes? The new code seemed to add blue (the hurry-up mode), but I used to buy the razor crest in the foundry planning for multiball. What determines blue or green? Got 1.4b today (stage 3 of “I like the odds” , really enjoy the game and will get to “this is the way” soon enough! It’s a catch and shoot game for me (which is just fine). Anytime I feel some flow it’s about 5-10 seconds until I get a 100mph ball down the drain.

One thing I’m not crazy about and it’s common on all Sterns (compared to JJP or Bally/Midway) are the high powered slings. Has anybody had success dialing them back?

#2013 2 years ago
Quoted from mslow:I found that same loose screw. On my game it came from the clear plastic over the Mando upper playfield. Thanks

This was where it came from, and interestingly the ball was coming out (the plastic was lifting where there was no screw), that plastic cover is much needed. Thanks for the help!

#2014 2 years ago
Quoted from Indusguys:

I have mine at 6.8 and the ball bounces off the post 90% of the time as well. Should have been a metal post instead of plastic one, just like Met.

I don't have this issue, bouncebacks down the right orbit are rare for me, and I'm set at 6.5 degrees and normal flipper power. I don't really have a problem with the post up there either, the design doesn't bother me.

I get a lot of drops from the Child and/or Plunge down the D / Razercrest lane, seems like 75% plus over to this lane, playfield is level. I think somebody said they took the rubber off one of the posts and it helped mix it up a bit?

Always cool when the designer / programmer is out here listening to us, thanks Dwight!

#2063 2 years ago

is there a way to toggle between green (multiball) and blue (hurry-up) razercrest modes? Or does it just alternate?

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