Is there a Grogu mod (yet) using the Hasbro toy?
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Quoted from kempsuk:How many peeps can back hand that right ramp? Done it a few times, but tough to do on my Pro... I know, play better .
Pretty consistently on my LE. Really quick.
Quoted from PoMC:Tomorrow I'm making the animated Grogu mod. I have all the parts now and should be able to make time for it tomorrow. That is the ultimate mod at the moment.
Anybody have issues with the spotlight bulb that points at Grogu popping out? It’s been floating around on my playfield about twice now. I think the shaker motor in this machine (LE) is pretty darn powerful! Rattles the bulb out.
Quoted from Tiki-Ed:Any one else have the flipper on the upper play field sticking in the up position every four or five flips? It goes down again after ten seconds or so. I manually pushed it up and down and nothing is sticking. My lower right flipper doesn’t do it, just the upper.
Any clue what I should check out to fix it?
I’d check the coil stop. I remember what came with Sterns used to be junk not sure if they ever fixed that.
As an FYI only, I love titan low-bounce on all of my machines. On this one it makes the backhand to the right ramp (which is a no brainer on regular thickness rubbers) nearly impossible. Of course this is with the default flipper position. Assuming moving those just a little bit could alter this observation. So I’m back to normal thickness Titans for this game!
Quoted from thewool:What I'm going to say is controversial, but I think this game has a better layout than Maiden. Don't get me wrong, you'll love Maiden and it's a very different game. But the design doesn't hang together as good as Mando (minus the upper post).
Quoted from thewool:What I'm going to say is controversial, but I think this game has a better layout than Maiden. Don't get me wrong, you'll love Maiden and it's a very different game. But the design doesn't hang together as good as Mando (minus the upper post).
I own and love both, but in my opinion the only thing Mando has going against it is layout. Maybe it’s my play style, but for me it’s a catch and shoot, stop and go, complete objectives game vs IM you’re flowing and playing the whole time. Two very different play styles (for me), both hard to walk away from (because a definitive path to improve). I never was a big fan of GoT, all right there in your face, and Mando has a little of that. It’s one of my favorite games (the theme is grail for me) so hope nobody takes this as me ripping it, but just not a real “flowey” game. My opinion only.
Quoted from ctl723:Finally received my Stern Mando shooter rod. The quality is... absolutely awful? I'm not sure if they're going for an intentionally distressed look, but it sure looks and feels bad.
As a comparison point, this was taking so long to get I recently picked up one of the Hooked on Pinball ones (which I think is a mod of this Etsy ball - https://www.etsy.com/listing/752909526/its-not-a-toy-razor-crest-baby-yoda-knob). Absolutely beautiful.
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That looks like it sat in the box when it got wet and rusted. Even if intentional i prefer the clean look!
Quoted from chuckwurt:Backhands are always the first to get harder or become impossible once fade sets in.
This is accurate on my machine.
Maybe it’s meant to be, but the scope or ambush mode (where everything goes dead and red except for the return diverter on the u-turn) seems disruptive to me. I’ll be one shot away from stacking a mode and razercrest multiball, and that damn thing lights up and disable everything. Of course I shoot at it and great if I get it but high risk of fast reject to drain. Seems disruptive to game progress.
Maybe I need to embrace the mode, or study the rules more.
Quoted from JPloof:I honestly have not had any coil stop issues as of yet from 4 NIB purchases in the past 12 months. With that being said, spare parts on hand is ALWAYS a good thing.
I haven’t had this issue for a while
Is there a way to toggle between blue and green on the razor crest modes? The new code seemed to add blue (the hurry-up mode), but I used to buy the razor crest in the foundry planning for multiball. What determines blue or green? Got 1.4b today (stage 3 of “I like the odds” , really enjoy the game and will get to “this is the way” soon enough! It’s a catch and shoot game for me (which is just fine). Anytime I feel some flow it’s about 5-10 seconds until I get a 100mph ball down the drain.
One thing I’m not crazy about and it’s common on all Sterns (compared to JJP or Bally/Midway) are the high powered slings. Has anybody had success dialing them back?
Quoted from mslow:I found that same loose screw. On my game it came from the clear plastic over the Mando upper playfield. Thanks
This was where it came from, and interestingly the ball was coming out (the plastic was lifting where there was no screw), that plastic cover is much needed. Thanks for the help!
Quoted from Indusguys:I have mine at 6.8 and the ball bounces off the post 90% of the time as well. Should have been a metal post instead of plastic one, just like Met.
I don't have this issue, bouncebacks down the right orbit are rare for me, and I'm set at 6.5 degrees and normal flipper power. I don't really have a problem with the post up there either, the design doesn't bother me.
I get a lot of drops from the Child and/or Plunge down the D / Razercrest lane, seems like 75% plus over to this lane, playfield is level. I think somebody said they took the rubber off one of the posts and it helped mix it up a bit?
Always cool when the designer / programmer is out here listening to us, thanks Dwight!
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