ok, i'm now out of the club as pin is just gone, ending a (big) 1 month loan...
it was a positive experience, Mando is a good pin, and the code/rules are nice, even if some bugs remain (including full pin reset)
finally not hard to understand in the main gameplay line, quite easy to play & advance until the mini wizards, and than the hard part is coming, you will need some skill to go further (and beat the pin THIS IS THE WAY)...
i didnt succeed (in single play, i did in CO-OP), even today in my last games, 2.1B, yellow completed, red completed, was playing green mini wizard, and lose the ball :/
from my player POV, what may need some attention from the coding team : AMBUSH mode
honestly, not sure lots of guys will really play this, as the risk/reward seems very low, even with the X2 targets ramp running, even when going to the 2nd blue stage to add points
what i still dont understand :
- AMBUSH (again), when collected in the foundry mystery :
in that case, seems the timer is very high, is it different to play as the AMBUSH mode, as grabbing the ball seems to NOT finish it !?
- SUPER SPINNER
tried today with hands/glass off, i dont understand why when you get this with the CHILD, it didnt start directly, but need "i dont know what" to finally launch super spinner, with animations on the screen & the 2 red/left flashers telling you its running...
can someone explain !? tanx
my table scores (PRO 1.30) :