(Topic ID: 295170)

I like those odds - The Mandalorian Owners Club

By flynnibus

2 years ago


Topic Heartbeat

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  • Latest reply 9 days ago by Stonehenged
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Topic index (key posts)

33 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #75 Custom apron card option (paid) for Mando Posted by Mr_Tantrum (2 years ago)

Post #170 Steps to access ball guide under right ramp Posted by Lermods (2 years ago)

Post #189 Adding washer under ball guide in U turn to prevent digging into PF Posted by flynnibus (2 years ago)

Post #260 Rulesheet published by Stern Posted by chuckwurt (2 years ago)

Post #325 zip tie hack for the broken ramp diverter Posted by bernieberg (2 years ago)

Post #463 Signs of premiums starting to ship and surprise Randy signature Posted by scootss (2 years ago)

Post #535 Photos of how the left ramp can crack past stock protectors Posted by Clytor (2 years ago)

Post #593 Rubber pad option to help bounce backs on scoop and diverter Posted by NightTrain (2 years ago)

Post #767 Dwight Explains the Top Post intended behavior Posted by Xaqery (2 years ago)

Post #965 Playfield Code Name for Mando - Jennie Posted by KnockerPTSD (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#5054 1 year ago
Quoted from DiabloRush:

Just got my new Mandalorian in today from Stern. There's no "NET" menu in the options. Any suggestions? I wrote Stern an email per their service procedure, but haven't heard back a thing. Any suggestions? Software versions shown below as well. [quoted image][quoted image]

Software version 1.02, which you are on, did not have Insider Connected support. You should upgrade to version 1.20, which is the next and most current version, which does support Insider Connected.

1 week later
#5104 1 year ago
Quoted from mjmpin:

Insert LED question - I have a mandalorian LE, ~ 6 months old. Does anyone know, or can advise if the insert lights are by design to display any "blended colors" ?
I just noticed and it seems like it catch's my attention as something different, but.... The razor crest inserts, at times are not green, but rather a washed out, like teal or weak green. But then will shift back to green. When I test the lights, the diagnostic options are red, green, blue which all test fine, although there is not a test for white?
It looks like when flashing the white is on with the green and thus making the color a really light green at time, but can't seem to determine if this is related to a game condition. My question is - is this correct/normal - I swear I never noticed that before and there really isn't any info available for what color the lights are supposed to be when? Im thinking they were always solid green, but I could be wrong
I fear I could have a board issue ?!? No other light anomalies at all though
thanks for any comments/info in advance!
mike

Sounds just like mine when Razorcrest multiball is ready to start, the center arrows seem to be flashing white quickly, but it really looks slightly green-ish when they do that. Other times during the game they turn white or green or blue, and look perfectly normal. I assume that's just a side effect of the particular LEDs they are using, that they look a little bit green when flashing white really fast.

#5142 1 year ago
Quoted from ArmyChris:

Do you guys consider this to be a newbie friendly game? I ask this because if so, I can't handle the stress of other pins then lol. I feel like the layout, when it hits the bottom bumpers, is just prone to have the ball go to the outer lanes and there's nothing I can do. Like it hits an angle perfectly after it hits the bumper and shoots out of bounds. Or if trying for the razer crest, sometimes it just falls back down straight where I'd really have to push the machine to get it in play again. So is this just normal in the pin world where yeah, physics just screw you up sometimes? Might be a stupid question but I am getting frustrated where I have good games (for me) and the third ball, it just hits the bumper, bounces a few times, then bounces out of bounds with nothing I can do.

I'm in the same boat, first time owner and bought a used Mando Premium for a nice price. We had played it on location a couple of times before buying it, so we knew what we were getting, and it admittedly was not our favorite game we've played. But we figured it's better to have a machine than not, and it was time to rip the band-aid of ownership off and get that pain over with. What you are saying about the difficulty is true, and at the same time what others are saying about it making you a better player are also true. The shots are close, which leaves very little reaction time if you brick, and it's imperative that you get the ball back under control. The shots are also tight, frequently rattle out, which makes the proximity worse, and puts a premium on regaining that control.

I've definitely ramped up my skills playing this game a couple hundred times so far, but have yet to get to any of the mini-wizard modes. My scores have steadily improved up to around 300 million, but still clank around a lot of 10-20 million games. While I make a lot more shots than before, the difficulty of the game can bite you real hard and really fast at any time. In a macro view, that's just pinball, and why it's a challenge we all task ourselves with. In the microcosm of The Mandalorian, I think what lets the game down for us is the theme, not just that it is hard.

The whole theme of the show is a constant fight or struggle to survive, and the machine reflects that. There are basically no lighthearted moments or anything that really makes you smile or laugh built into the game. Starting any of the missions, multiballs or encounters doesn't excite you or get your blood pumping other than the internal stress of trying to get big points. Beating those modes are difficult on their own because of the number of shots you must hit to clear them, and failure is almost always guaranteed, at least for me so far. I agree that it means the game is a constant challenge, and not easily defeatable, which may be a good thing, but the flip side is I often find I get to around the same level of progress before draining out. When faced with repeated failure like that, it is the theme that has to call to you in order to keep bringing you back, and enticing you to play one...more...game... For me, and especially my wife, Mando doesn't do that.

My best example is playing something like GnR, when you start a song, that is friggin' awesome! It's just so much fun to rock out playing that multiball that even if you get a crap score you just want to do it again. So far, I have not found anything in Mando that does the same. One of our local pinball arcade owners told us, completely unprovoked, that when it comes to owning a machine, the theme that tugs at your heart and makes you smile is the most important part, and I think he's 100% right. Unfortunately for us we heard that advice after we had bought The Mandalorian, so we're looking at what to buy next. In the meantime, I'll still enjoy playing my machine several times a day and hopefully getting better at it, but also understanding that it will leave me muttering profanities at it and eventually walking away angry.

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