(Topic ID: 295170)

I like those odds - The Mandalorian Owners Club

By flynnibus

2 years ago


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Topic Stats

  • 7,808 posts
  • 637 Pinsiders participating
  • Latest reply 3 days ago by Stonehenged
  • Topic is favorited by 306 Pinsiders

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Topic index (key posts)

33 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #75 Custom apron card option (paid) for Mando Posted by Mr_Tantrum (2 years ago)

Post #170 Steps to access ball guide under right ramp Posted by Lermods (2 years ago)

Post #189 Adding washer under ball guide in U turn to prevent digging into PF Posted by flynnibus (2 years ago)

Post #260 Rulesheet published by Stern Posted by chuckwurt (2 years ago)

Post #325 zip tie hack for the broken ramp diverter Posted by bernieberg (2 years ago)

Post #463 Signs of premiums starting to ship and surprise Randy signature Posted by scootss (2 years ago)

Post #535 Photos of how the left ramp can crack past stock protectors Posted by Clytor (2 years ago)

Post #593 Rubber pad option to help bounce backs on scoop and diverter Posted by NightTrain (2 years ago)

Post #767 Dwight Explains the Top Post intended behavior Posted by Xaqery (2 years ago)

Post #965 Playfield Code Name for Mando - Jennie Posted by KnockerPTSD (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2722 2 years ago
Quoted from thekaiser82:

Minimal just adjusts the frequency of its triggering. Not the intensity when it does.

I’ve noticed a difference with the intensity of the shaker when hitting a scope target between maximal and minimal.

Generally I see the frequency change but that is one case I’ve seen intensity drop as well. Can’t think of any other moments I’ve noticed yet.

#2752 2 years ago
Quoted from Bluthgg:

Have some wear on a couple of the post sleeves (most notably the ones near the left ramp). Can these work as replacements? Better than rubber? https://www.pinballlife.com/perfectplay-1-116-thin-stern-compatible-rubber-post-sleeve.html[quoted image]

yes

#2817 2 years ago
Quoted from Forum-ninja:

May 4th paid in full,finally here. Pretty disappointed the IC isn’t active. Need to update both machines with 1.0 code. Played IM instead and got a new achievement last night.
[quoted image][quoted image][quoted image][quoted image]

curious.. do you plan on keeping both Mandos?

#2824 2 years ago
Quoted from J85M:

I have played both and if money is no option the prem/LE is the winner here, the ambush up/down ramp alone is a game changer and just feels awesome to loop over and over, my best is 4 back to back it’s up there with the warp ramp imo as best feel good shot.

I can take or leave the mini playfield but the up/down ramp is way better on the premium.

I struggle with wanting to upgrade.. I sit and convince myself it's worth $1,600 but then the sensible part of my brain kicks in and reminds me... its a pinball game and this one small feature is not worth that.. but to your point.. if money is no option why not get the prem/le

#2881 2 years ago
Quoted from Aniraf:

I can’t figure out the rules of super skill shot at all. It feels like sometimes it works, others it doesn’t. :/

I consistently get them. Works like this -

The left flipper must be held before a shot to the U-Turn is made, followed by a right ramp shot and then one of three final shots within 5 seconds per shot. Each final shot gives a different award:
Left scoop - Immediately start a Mission. If Missions are already lit, then one use of Whistling Birds is awarded.

Left ramp - Immediately starts an Encounter. If Encounters are already lit, then one use of Rising Phoenix (Pro) / Jet Pack (Prem / LE) is awarded.

Center ramp - Immediately starts one of the three Razor Crest Multiball modes or a Razor Crest Hurry-Up depending on what feature will be started next. If the feature was already lit, then one use of Amban Rifle is awarded.

#2883 2 years ago
Quoted from crujones4life:

Even when Grogu is lit?

What do you mean when he is lit? Like when the light for the normal skill shot is hit on the way around the orbit?

#2885 2 years ago
Quoted from crujones4life:

When child is lit and post pops up to award child award. You can now do Super skill shot when child is lit. At least I can.

I don’t think I’ve notice that yet.

#2891 2 years ago
Quoted from Aniraf:

If you hold the left flipper and plunge you get the chance for super skill shot every time?

Prior to 1.0 I do believe I would see the post grab the ball even while holding the left flipper button down. Since 1.0 I haven’t noticed a problem yet. I have a Pro.

#2903 2 years ago
Quoted from crujones4life:

You notice the video/audio transition lag? Especially in Encounters and Foundry.

No lag and I just double confirmed that I can get a super skill shot with the child lit.

#3040 2 years ago
Quoted from crujones4life:

I will try this evening if nobody else does.

Can confirm - that post does not seem to come up at all when the child is lit... I have a Pro

2 weeks later
#3215 2 years ago
Quoted from mbrave77:

My premium is coming soon as well as my cliffy set. How hard are the cliffy installs on this one?

Not hard

#3228 2 years ago
Quoted from cooked71:

Wonder why the upper PF is a Mando helmet and not a ship? Feels like it was designed be a ship but for some reason was changed to a helmet. Really makes no sense playing pinball on the helmet. Maybe a licensing thing?

Ha - I thought the same thing when I first saw the table.. like why are we smashing targets on top of mando's face... ship, landscape, train or something else would have made more sense to me...

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