Quoted from donjagra:It's a fun game, but it's hard. Hard games don't usually score as well on the top 100.
I've seen it mentioned several times in this thread, that the game is perceived as "hard". Really?
Here's the thing from my perception: I'm a good player, so maybe I don't personally find it hard, but I don't think that matters when assessing if a game is hard or not. This game doesn't have a single "dangerous" shot. What do I mean by "dangerous"? I'm defining that as a shot that you're required to make (see, not optional), where when hit, comes back at you dangerously or is out of control. All main shots in Mando are pretty damn safe if made.
Contrast that with a game like Metallica or Walking Dead (or nearly any Borg game, LOL). You HAVE to hit Sparky, but that's a dangerous shot that comes back unpredictably. In that situation, you successfully made the shot, but can get punished severally. This is not the same as missing a shot and getting punished.
Now in Mando, all main shots are safe. Sure, you have to catch an orbit, but that's not the same as a Sparky shot, Well Walker, Prison, etc. Even the turnaround shot on Mando is fine if your game is level.
Given that it's a fan layout with safe shots, the game becomes control and muscle memory. Over time, you'll be having longer games. I can routinely get to the mini wizard modes on this.
Now, there's a good deal of content here to get through, but again, I wouldn't call that hard per se.