Quoted from spicekabay:Have you ever noticed your mando pin becoming reluctant to grant extra balls? Mine is becoming really stingy with extra balls. For the first 1,500 games I was used to see extra ball being lit after the third hit in a row of the left scoop. But now this doesn't work anymore. Game statistics say actual extra ball quota is at 30%, while setting is set to 25%, which is factory default. How could this happen? Shouldn't the algorithm prevent quota rising higher than the setting? Do I need to wait until I have played enough games to lower the quota below the threshold?
I believe the settings work like this, at least it’s how I interpret them, the 25% means you will get an extra ball 25% of games where you meet the requirements for one.
Which is where the discrepancy comes when you look at statistics and it’s 33% of the time, that’s my guess anyway and how I have always viewed it.
I have mine set to a specific setting/requirement so it’s the same game to game in home, so I think on Mando I have mine award for 3rd mission complete then lights extra hall at the scoop. I just got a deadpool and will likely set that to extra after 3rd villain is beat or a set number of weapons, I always get rid of that % shit though