Quoted from Blackwolf:
I installed the 0.98 code and tried the new mode, and I noticed that the right scoop is never registering that I've hit it. I can hit the other three targets, but no matter how many times I hit the far right scoop, it never registers and moves to the next phase. I've taken the glass off and rolled the ball up and it didn't register. I taught myself enough about the service menu to go to the switch test and the Right Scoop Opto (#55) DOES trigger when I roll the ball up with the glass off...But in gameplay the code never counts it. (I swear I hear an audio cue in gameplay when the ball goes over the opto, though, but I could be imagining things...) I do now notice when I play the normal game that it never seems to count when I go up that scoop, easily seen when I use the flamethrower and then hit the scoop.
New pinball owner here, so this is my first diagnostic adventure. I think I've diagnosed what the problem is...my Premium is hooked up incorrectly!
I took the glass off again and used my finger to trip the sensors during the You Have What I Want Challenge Mode. No matter how many times I ran my hand over the opto sensor on the far right lit target, it would not clear that flashing light. BUT, if I pushed down inside the top of the scoop (the one that has the ramp that comes down sometimes) - it clears the right ramp light!
And then when I cross-referenced again with the map and looked real hard at it, I realized that at least two and maybe three of my sensors are hooked up to the incorrect ports.
What is registering as Right Scoop Opto #55 is ACTUALLY in the position of the Right Ramp Exit Opto #54. If I press down on the top of the scoop, it is triggering Scoop Rollover #58, which seems correct to me but it is in a different place on the switch reference map where there is definitely no rollover switch. There looks to be an opto sensor inside the scoop assembly which is incorrectly hooking up to Right Ramp Exit Opto #54, but I'm thinking it's hitting so quickly that I don't see it in the service test because #58 triggers right after it. (I'm still hoping that #58 is in the right place because in the switch reference diagram it's up and to the right of the scoop, kind of on the right side of the right ramp, but it's being triggered inside the scoop. Can anyone confirm it's intended placement?)
I'm hoping to have a local friend who does more with pinball than me to go through reconnecting the wires to their correct places on the boards but I think this might fix it. Kinda crazy that it came from the factory hooked up incorrectly like this, and I didn't even realize it until I tried the challenge mode after owning the game for several months.