Xaqery thank for taking feedback on the upper post. Just wondering how you feel about the following:
Progress on encounters - as a premium/LE owner I love the upper pf, it might be the best upper pf fun on any of the games I own (LOTR, Wh20, WOZ). But the current bonus round design feels like a penalty as you know you are going to drain. The natural progression should be after round 1, go to round 2, then 3, and then bonus. Otherwise endless visits to this area are going to feel very tired...
CHILD lanes - I think it's fair to see this area is not the game's strength. The majority of the awards go down the same lanes, so the feeling of it being force/random is missing. Is the a way for the player to intervene e.g. can a button press stop the magnet's force?
Ambush - is a bloody hard shot to make (premium/LE). I can make the u-turn and then 1 or 2 times after, that is a beautiful shot but not easy to make. Is there any way to bring it into the game more? Someone else mentioned it better in the past few pages
Combos - Sorry to mention it again Dwight A basic combo reward outside of missions would be really sweet for a few extra beskar ingots
I LOVE what you and the team are doing with this game. Cheers for reading this.