New game code!!
PRO V0.98 - September 30, 2021
==============================
Fixed:
- Fixed scope not getting reenabled correctly
- Fixed more spelling errors
- Fixed weighted choice problems with the Question mark award.
- PREM/LE - Fixed mini-playfield so it always returns to the away
position at game over.
- Removed false Upper flipper EOS tech alerts.
- Fixed ENCOUNTER total calculations regarding ENCOUNTER CHAMPION.
- Fixed the Playfield Multipliers timer not resetting correctly.
- The opto leading to the mini-playfield will no longer play sounds
during tilt, test or game over.
- You can no longer Add a ball in Jet Pack Multiball when only the Super
Jackpot is lit.
- Fixed the PHASE 3 instructions of YOU HAVE WHAT I WANT. It will now
report the correct number of shots remaining for the phase.
New:
CHALLENGE MODE
- Added Challenge Mode -
- Added to GAME PLAY MENU. You can start the Challenge Mode from
the game play menu.
- Added CHALLENGE MODE to the DEFAULT GAME MODE adjustment. You
can set the game to default on CHALLENGE MODE. This can still
be overridden by the player in the GAME PLAY MENU.
- If you start CHALLENGE MODE game the game will start the wizard mode
YOU HAVE WHAT I WANT.
- Added Challenge mode champion.
Tweaked:
- Increased the score values for the Razor Crest Multiballs
- Increased how much Razor Crest Hurry up scores
- Increased all the starting replay values. You will need to change them
manually or do a factory rest to take advantage of them.
- Added THIS IS THE WAY polish
- Removed the Question Mark award in The Foundry if the game is in
COMPETITION GAME PLAY MODE.
- Changed how and when the action button works regarding equipment.
- As before, there are two types of presses: HELD and SHORT. HELD is
holding the button down for some time. SHORT is a quick tap of the
button.
- You can now use the Flame Thrower any time you want if it is available.
- The action button will be orange or toggle orange and another color
if you also have other equipment lit that is applicable.
- To use the Flame Thrower press and hold the button down. Soon it will
begin setting shots on fire from right to left across the game. When
you release the button after it begun, it will stop setting shots on
fire.
- If you also had other equipment available and you hold the button
past a very short tap the Flame Thrower will win and your other
equipment will not be used. Likewise, if you have Flame thrower and
something else available and you just tap the button you will use
your other equipment and not the Flame Thrower.
- The action button now flashes a bit differently.
- As before each equipment has its own color:
- ORANGE - FLAME THROWER - Set Shots on fire for 2X each
- GREEN - AMBAN RIFLE - Add-A-Ball in a multiball
- YELLOW - WHISTLING BIRDS - Spot lit shots in a Mission
- RED - JET PACK - Spot a level during an Encounter
- The button will flash of the color that makes sense depending on the
Equipment and where in the game you are. But if you also have the
Flame Thrower and can use it the button will now toggle between two
colors, orange and the other of the 3 colors.
- Tweaked how ENCOUNTERS are scored.
- Changed adding time from completing the Boba Fett 2-bank to just hitting
a target of the 2-bank. Just hitting either target now will add time to
most timers.
- Added the Playfield Multiplier timer to the list of timers that can
display in the main score frame.
- Tweaked the color playfield multipliers levels.
- Tweaked some of the lamp effects of YOU HAVE WHAT I WANT
- Changed the how PHASE 2 works of YOU HAVE WHAT I WANT. You need to shoot
4 shots before the time runs out instead of 4 pairs.
- PREM - Changed ball search to make the mini-playfield always move.
Moved to system 2.85 -
Updated to nodeboard firmware v0.79.0