ambush could use some new rules:
1. we shouldn't be able to just sit out an ambush. in a real ambush you can't just wait until it's over. someone is attacking, so deal with it.
2. instead there should be 2 escape shots. these shots should be at a fixed position and these should be easy shots, like razor crest target and/ or middle ramp, so if you are ambushed you can decide whether to run or to fight. running is a reasonable choice, running is easy, you escape, but you don't get any reward.
3. if you instead decide to fight, the fight should be tough but fair, like a duel at high noon, so orbits and ramps raise the points, right scoop locks the points and right ramps cashes (mostly like it is right now), but this should be timed, and if time is over, ambush is over, all points are lost, if not cashed.
4. after ambush is cashed or lost, maybe some bandits are still standing, so ambush can go on, but maybe they try to run, so a shot with medium difficulty is necessary to make the ambush go on, or it's finaly over.