On the crossing ramps... they are pretty in your face as you look at the game, but I didn't really notice a problem with them blocking views during play except the right right. That area with the 3 blue scope shots is pretty hard to see. I don't think they are all that ugly, and would have a hard time justifying a few hundred to replace them. Maybe once they get really dirty my mind would change
Walk up players should like the ease of starting multi ball.. the center lane/ramp shot is pretty easy to shoot. You'd think you MIGHT be able to backhand the left ramp... but its so tall, and I just don't think the geometry is quite there.
The 'dying power' on the upper flipper is a bit wonky right now. Wish there was maybe more audio or visual feedback on it happening. Tho I definitely felt it's impact. The mini PF was fun to try to complete.
I setup the game at about 6.8 deg mainly because that's where my first guess on the levelers put it and I didn't change it. The only shot that I think would be at risk for too steep is the tall left ramp.. but I still made it up there pretty reliably.