Quoted from luvthatapex2:
not even known yet or for sale so no its not sold out.
My distributor said they have yet to be told their final allotments for the next release.
The distro we got in with said machine is $10,199 base. Scalped right off the bat for a drop ship from the factory?
Edit: had the wife call back... "sorry there must've been a mistake, yes the price is $9199 MSRP" - just paid for it, free shipping to boot.
Quoted from TigerLaw:
This thread is cracking me up. The same people advocating for Stern to keep the LE to a low 500-600 number (to maintain scarcity) are the same people saying there should be no ADM at the distributor level.
Distributors: us happy and content premium buyers would way rather see you distributors (who have an enormous amount of capital tied up and go to the shows and host nice parties and events for everyone) make the money off these games rather than the speculators/flippers...just saying.
TigerLaw, Can we get this game added to the database? I'd like to add it to our collection on pinside.
Also, to anyone that read my prior post about price - there was a miscommunication between my wife and the distributor - MSRP appears to remain unchanged.
Cdonnerusmc, maybe they are jacking it up to make the profit rather than a flipper?
To the new owner of #191, you are welcome... never new Stern allowed special requests like that. our new (lower) number is fine enough for us.
Here comes a wall of photos.
FedEx said they couldn't deliver it until at least next week, so I went to the local hub to save the Child from their evil grasp.
Well packaged. Tip to others that are new to Stern NIB, the side that says you may truck from that side, this is where you will gently use a box cutter to open the box. The legs come loose inside cardboard sleeves that serve as corner protectors (do not pull up on these, you would risk the legs falling forward into your nice mirrored back glass).
The mirrored backglass is amazing in-person, photos cannot do it justice.
The artwork is awesome, very well done. The whole package is (near) perfect. This will always be at the end of our lineup, it is a very sharp looking package.
The Invisiglass is incredible. It makes me so mad that I feel as though I can't go back to "non-HD glass" - once the genie is out of the bottle, hard to put back in. At least my wife doesn't have to put much effort into gifts in the near future, I want to upgrade all the glass on our machines.
The pinballs were super shiny and packed with desiccant, no rust or pitting so I felt comfortable using these instead of Ball Barron.
The only issue I have is incomplete powder coating of our lockdown bar (nothing like spending all this money for rust out of the box). Will contact our distributor to see what Stern will do about this.
This machine FLOWS so well. The shots are not clunky, the flippers feel great and it is pretty impressive how well it shoots out of the box. It is a FAST game, the english put on the balls makes for some crazy action.
The upper playfield is a huge success in my opinion. We are having so much fun controlling the ball up there and attempting to keep accuracy for those shots to 100%, it gets VERY intense progressing through the levels. The playfield is not static at all (pitch, yaw, roll whatever we agreed this technically is based on perspective) and feels like this is going to keep the game fresh. I've played the pro (at least $60 worth) at Birdfish in Ohio and the mini-playfield is worth the upgrade in my opinion. Don't get me wrong though, I LOVE the Pro and think it is probably one of the best values Stern has put out in some time (though I hope someone will put out a wireform kit for owners, yet another reason to have the Premium/LE).
The magnet for the Child needs to be dialed in (less power I think) as it only throws it back down the left orbit or into the area of the Razorcrest. It is a neat addition and feels like the Pro is a little emptier without it.
That "shadowesque" loop/scoop to ramp diverter is one of the most satisfying shots in the game. Flowing from one to another, especially when lit for a jackpot, is a great feeling.
The light show, music/sound design add to the overall intensity of the game... very well done. I love the Carl Weathers callouts and truly appreciate the effort into making a cohesive package for sound. Tough to appreciate this on the pro in a noisy bar, the home environment allows this game to shine.
The code, well, it feels like the least polished of all (though still very happy with the game). I look forward to updates, modes, and squashing some bugs present.
I retract my statement about code - they will work out the bugs... the code is all there and does feel pretty polished considering all that is baked in there right now. after destroying my wife's GC score (and all other high scores) she was very happy to play cooperative mode with me. This pin is simply amazing in every aspect.
Quoted from DugFreez:
Any word on if the black speaker surrounds on the LE are metal or acrylic? In either case, do they allow light to shine through them if backlit?
Light shines through the speaker cone for sure
I guess we are using different terminology - the speaker surround is the butyl rubber interface between the cone and frame.
If you mean the frame, it appears to be metal and looking at my photos above, no light transmission. The cones, however, let plenty of light through (they glow with just the backbox lighting).
So after getting about 70 games in...
Yes, the balls still fly off the habit trail but only when hitting the U-turn with scoop activated - and not all the time, it has to be a clean and powerful shot (haven't had it happen from a cradle yet, only when fast down the left inlane or from the playfield and again, it is maybe one in 20 times).
I have a job for Sonic and his fabulous MRS. The pic attached is the right orbit, that switch, no matter how I adjust it will miss about 8/10 shots unless a slow roller (was 10/10, which sucks because it seems there is a plastic post that stays popped up back there until either the left or right orbit entry/exit switches are activated). So all the well placed shots into the right orbit are for not right now. At least I think this is the issue - maybe there is an opto back there that is already malfunctioning, I haven't taken a deep dive yet. I will say that plunging is clunky right now, I feel like I am getting caught up on something back there as some plunges make it to the point where you are over the apex of the curve and then they just roll back into the right orbit.
Hitting the miniplayfield ramp is so satisfying from right flipper or backhand with left BUT 3/10 times that ball will bounce from its staging position at the upper playfield and role back down the ramp.
So the ball getting stuck in the orbit is due to a just ever so slightly misplaced rail.
There is so little room to work there - anyone think it would be possible to bed the towards the front of the playfield?
I wonder if other LEs will have this similar problem?
Also, not sure if anyone saw this - "topper" listed in the diagnostic menu for Mando specific features. Since IMDN doesn't have one (but star wars does) I'd imagine this is to test motors... so $1000+ dollar "it moves" topper confirmed?
Turned down the flipper power to 240 for right and left flippers, no issues with bouncebacks when hitting the diverter for the upperplayfield staging anymore... still able to rip all the shots otherwise.
The foam is a good idea as well (maybe would help with the broken diverters by absorbing/redistributing the impact of the shots more).
Quoted from DangerzoneArcade:
Anyone else having issues with the ball hitting the upper PF stop/catch and bouncing backwards down the ramp? Almost all of my hits get rejected that way.
I lowered flipper power to 240 and it happens much less often now. Thinking about putting a thin foam strip up there on the diverter.
Quoted from cooked71:
So far lots of positive feedback on Mando LE. Really looking forward to playing it.
Gameplay is addictive and it isn't the honeymoon period speaking either. I caught myself just hitting the u turn/scoop shot for what seemed like 5 minutes straight, such a satisfying shot.
The upper playfield speaks for itself - worth every penny to upgrade to.
Quoted from NightTrain:
I’m also having issues with rejects on the right orbit with child kit. I have an LE though. So the ball hits the up post and dribbles back down the right orbit, instead of being diverted to the child magnet. Doesn’t happen every time, but a good clean shot will make it happen. Super annoying. Especially since that shot it pretty tight. Getting punished for a good shot drives me nuts.
They did make a different post for Metallica. I think it was metal. Seems counter intuitive, but that actually dampened the force better. I think it was a thinner post in Metallica than it is in Mando though. I’d have to check. I believe I actually may have a spare metal one lying around. Now I know what I need to do tomorrow.
Anyone else running into this? Any other ideas and fixes for it?
It's not the post on my machine, it is that ball guide causing hangups.
Quoted from pballjunkie:
This is NOT the way.
This why you always inspect the box before you sign for a delivery. Carriers should be more careful when you pay that much for delivery. Now we wait, unbelievable.
To be continued.
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That sucks, so sorry!!
Just made these flipper toppers. They are 3D printed using SLA and the beskar/Damascus steel effect looks great in-person.
Of course, they will be airbrushed and cleared when finished.
Played about 20 games with them attached and no issues came up.
Installed - looks pretty good imo. I've been working on other flipper topper designs as well (pulse rifle, blaster, extending the artwork from the lane guides, etc).
thinking about making a small run of these if anyone is interested.
Quoted from MDCane22:
Mando LE 597 arrived safely. Anyone know how to adjust the flippers? The right flipper (pictured) rests higher than the left making left orbit shots difficult. [quoted image][quoted image]
I didn't read through this to verify. Make sure to use a business card between the flipper bushing and the bottom of the flipper - they make a special tool for this, you could also search thingiverse and print one... ensures a proper gap.
Be sure not to tighten pawl that holds the shaft of the flipper too tightly (there should always be some gap between the two metal ends).
If you are mechanically inclined, should be really easy to do it without even reading how to do it.
Quoted from GoodOmens:
Is there a fix for that?
Tear down the back of the game to access that area and move the guide back that is more towards the left. This in combination with updated code that fixed the child always being lit on the right outlane has improved things significantly.
Quoted from Phbooms:
Not my fault you suck at it, lol!
Really though its all good we cant all like the same stuff. You still got me beat though on GC but only by alittle. I cant seem to break the billion mark yet, probably cause i go for the mini so much or ambush mode. Hitting that scoop ramp over and over feels so good, its my second favorite part of the game.
Such a satisfying clunk to that U-turn scoop shot. I agree with you about the upper PF - wait until you get to the miniwizard mode for that.
Quoted from Mitoska:
New pro owner here, just got it all powder coated and back together, anybody else have the star post half up like this near the upper flipper...it's not loose? Is something wrong here? I looked under the playfield and it's only held in with a Phillips screw and tiny washer
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I love the powder coat!
Quoted from GoldenOreos:
pretty sweet stuff man, lol fuck.
That's horrid. Seems to be hit or miss which is more of an issue. I put sound-deadening material (drops dead on impact) on the catch of the diverter
- we are about 500 games in at this time with about 50% of those completing the encounters (hitting that miniwizzard mode). Welds (sloppy as they may be) still holding.
Quoted from Apinjunkie:
I am wondering the same thing. Have the animatronic child already. Was supposed to be for my granddaughter for Christmas but one tap on the head and I realized I'm keeping it.
When I bought it way back when it was like $70 I think - can't imagine it making much sense for him to sell the doll as well, just the kit and instructions on how to install.
Also, there is a new grogu animatronic doll the same size coming out this December - does the force hand, lifts up a soup cup to his mouth, and also has a macaroon to eat as well. I pre-ordered it for my wife - I bet your granddaughter would love to have that one.
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