Quoted from kvan99:
I guess so....look at rules below it's just like the movies.....epic!
Complete every blue standup target on the playfield once in about 30 seconds to advance your Jedi level....(Jedi level?)
Collect TIE Fighters by hitting the flashing red standup targets..Collecting enough TIE Fighters (35/110 to start the TIE Fighter Multiball. ( collecting Tie Fighters? )
Shot Multipliers: Shot multipliers start at 2x, a spread of three shots has the green “X” lit. Hitting any 3-bank target increases the shot multiplier by 1, up to a maximum of 20x, and the overall multiplier can be doubled (by collecting the fourth FORCE award), making a maximum shot multiplier of 40x. ( Hooray for 40x multiplier, it's all about the Parsecs)
Video Mode: Completing the 5-bank drop targets three times will light Video Mode at the right loop.
Mystery: Completing the 5-bank drop targets once will light Mystery at the right scoop......zzzzzz
Have you actually played the game for more than 3 balls? Seems like you just copy pasted some of the rule set... and totally ignored most of the actual code
Quoted from crujones4life:
Sounds expensive...who's ready for a real nice price increase?
Quoted from Thunderbird:
Rumors: Mando will have upper playfield that rotates, with 2 flippers and 6 drop targets according to Kman. Also, rumored to have 2 ships, one that will have a door that opens. Should be fun with Eddie on design.
Sounds like the shadow equivalent of stranger things
The way people hype stuff here is ridiculous. “Gonna be a huge hit” without even knowing what the game actually is or looks like. 60% of people in the poll are out sight unseen and a bunch more could drop off if the game is a turd. Brian Eddys last game was based on an even more popular show and it completely bombed at release. I hope it’s a fantastic hit but blind hype is obnoxious.
Quoted from CrazyLevi:
It's just not the same.
I mean...how excited can Rick and Morty people possibly be about getting a game that's a year old already? Is it still gonna be a thrill when people are getting their Haggis Fathom in 2 years? That's like 6 Stern games from now.
That's why Stern will always be #1 with FOMO. You know you'll get your pro within a couple weeks or your LE shortly thereafter.
All this talk about LEs, FOMO, flipping games, etc is so obnoxious and such a turn off. Is that why you guys are in this hobby? Everyone that wants a Mando will be able to get one whether it’s pro or premium.
Also news flash : buying a stern LE to flip is a moronic investment. The last two stern titled AIQ (an Elwin and zombie yeti game) and led zep (the “ultimate” band theme) both bombed in LE value and are flipped at a slight loss today. Not to mention the other Star Wars LE title goes for like 8k. You’re much better off taking that 10k and buying some bitcoin.
Quoted from Happy81724:
For me it’s not fomo and if you look at my sales I’m not flipping or making money. I get the LE because with covid There wasn’t anywhere to play them. Now you have to wear masks so rather just try it out and sell if it’s not a keeper. Even if you lose a small amount selling to me it’s worth it. If I was losing thousands then I wouldn’t buy one. Of the last 3, only tmnt has been a keeper
It’s fomo and impatience. You can wait until the game is released and, you know, look at it before buying it. If your goal is just to try instantaneously (irrational) buy a pro, or just a couple of months for a premium. There is no rationality to blindly ordering an LE outside of being a collector.
Quoted from DudeRegular:
If you were running a business, would you sell first to your loyal customers or the guy that walked in stating that he wants it more?
I would run a business that treats customers fairly. Locking up inventory in the hopes of a “better” customer coming in is a great way to stop acquiring new customers.
Quoted from DudeRegular:
Well that simply isn't what I asked. I mentioned loyal customers. Folks were talking about not being able to get an LE without having an established purchase history with a dealer.
If I was a dealer, I would certainly take care of the buyer that regularly purchases from me. Why would you bump that person down the list just because someone else really wants it?
Well yea if there is a waitlist of course you honor that, but holding games for customers even if there isn’t a list or automatically putting customers on a list without being asked is bad business IMO
I hope the topper is a crappy piece of plastic so I can laugh at people for buying them
Quoted from kermit24:At some point you need draw the line if something is really going to be "limited". Market is red hot right now but what happens in 3 years when things cool with 1000 LE models are changing hands all the time?
Nothing happens to stern the only people it affects are scalpers. They should make as many LEs as they can sell out of. If the market corrects itself then the next game will have fewer LEs to adjust.
Quoted from wcbrandes:
You guys do realize having a frenzy and creating panick to get in on LEs helps sales across the board. Why do you think it's there in the first place and limited? Getting rid of this would not be a smart idea for total sales across all three models. Just have to look at total sales of the three they did this on. (maybe more) Black Knight Star wars and Munsters. I know its not the only reason lol but loosing the frenzy is not what they should want.
No one is suggesting getting rid of LEs. But if stern could support 800 LEs with SWs 4 years ago than can easily support 1000 with this market and achieve the same effect. And I totally disagree that LE hype is what drives volume for pros and premiums, good games and good themes sell long term regardless of LE availability.
Quoted from Mando:
I hope I am wrong, but...
last 3 games to have over 500 LE took a while to sell out at the distro leve - Star Wars, Munsters, Black Knightt
Last 2 modern themes also did not sell well - Guardians and Stranger Things.
Yes things are crazy right now, yes Mando is popular but it fits both these bills.
750 is lot, loses the FOMO. I am in and hope I am wrong, ill check back with you all on this in a month
Buy it because you want it .... Jesus
Quoted from Saltimbanco:
It was my first time calling a distributor, a few days before the announcement. I asked for either the LE or Premium. I got a reply that my name was added to some list. I may just be on the very, very bottom of it (if at all) but I have no expectations whatsoever. This is a brand new pinball for a theme we all love at home! Fun stuff!
Wondering if both LE and Premium could actually become sold out, that is even before more information becomes available? Say, if a trailer hits next week, could all games be spoken for by the week after?
Then my name on that very bottom of the list could become useful when some people will change their mind..!
you're going to have to wait 2-3 months for a premium even if you are #1 on the list. If you want the game ASAP you need a pro or an LE (slightly longer wait). This game will be made for a long time unless it is a total flop.
Quoted from Gameroom-Goodies:
The show being lame is your opinion, I think the viewer numbers can prove you wrong, though. and based on my sales this morning, yes, the demand is extreme. I can agree with you on several points, yes the game has not been seen, agreed no one knows who the coder is, but there are people who want the LE no matter what, so wait until Tuesday when prices are inevitably higher?
This machine will sell out in LE even if the PF isn't great, and it WILL resell for well over MSRP on the 2nd hand market, whether we all like it or not.
But if none of that matters to you, pricing on LE shouldn't matter either, just grab a premium for $7,699 or $7,799
If the game blows LEs will not go for a premium in the secondary market. See AIQ and LZ for recent examples. If the game looks awesome? Maybe, though with 750+ I’ll believe it when I see it...
Seriously though My expectations should be tempered for the following reasons...
1) this is a brand new show meaning that it’s possible that the timeline for this game is rushed to coincide with the end of season 2
2) I’m assuming that Eddy was assigned to the game because they are just going to slap the mandalorian theme to his “shadow 2.0” layout that already existed
3) the last game by this crew was pretty awful at launch for a variety of reasons though It did improve greatly with time
4) it’s Disney. Disney sucks and you know they are limiting the creative freedom of the team big time
There, now I can be pleasantly surprised tomorrow
Quoted from MrMikeman:
Season 2 was over and done with 6 months ago.
Quoted from rai:
Not necessarily, Stern SW had about as much assets as I've seen on any pin, 400+ film clips from three of the biggest blockbuster movies of all time with appropriate audio clips from the movies. I believe GotG (also Disney has a lot of film clips too).
Just because JJP PotC had poor assets from Disney just means JJP couldn't negotiate the correct assets (I believe someone from JJP said the PotC asset deal was blown).
I'm not saying that it is or isn't gonna be like The Shadow but that doesn't bother me (I don't own TS) and likely it'll be different enough, I own Iron Man and Metallica pro both are look alike but I love them both and play them both and don't plan on selling either, I own AFM but I could buy MM or Stranger Things they are different enough.
I thought stern SW was lucasfilm?
I can’t tell wtf I’m looking at, is it a vertical mini PF? Is that a flipper on the bottom left of the helmet?
I feel like this could be the most packed pro ever or the absolute biggest downgrade from a pro ever
- pro loses upper playfield but keeps the helmet in that spot
- replaces yoda sculpt with flat plastic
- loses the space ship
Quoted from jorant:
Okay slow down. Pros are a good value, and I don't see the need to go premium in some cases, but come on. Premium/LE is how the game was intended to play as.
Agreed though “intended to play as” is not 100% accurate imo. Both games are designed simultaneously with the intention of offering some unique features to the prem. They are both designed intentionally by the designer. Sometimes features are added for a premium and other times they are removed for the pro. In the JP making of video you hear Elwin say that he designed the game with a T. rex head in the back without knowing what it would do until someone else suggest it eat the ball- what was his design intention there? One could also argue that the way the game as “intended” to play is a pre bom cut proof of concept. Sorry for the rant
Quoted from NightTrain:
Yeah. I'm pretty bummed about that coin door. Stern needs to step up their game a bit and start powder coating those. I have no idea why all the other armor would be powder coated and not the coin door. It makes no sense. Why take the time to powder coat the rails, legs, and hinges and then just say "Yeah fuck that coin door. We're done!". It's crazy.
because the doors come straight form china with all the wiring attached so they'd have to disassemble them and then powder coat them
the bumpers are probably hidden under yoda and the flasher goes off and he makes some sounds when they are popping off.
so it looks like the premium has a little drop ramp loop thing, is that a mini orbit on the pro or just a standup target? might be the deal breaker/maker to me.
1. space ship is on a spring - no coil
2. yoda doesn't do anything
3. mini playfield is just smashing a row of standups no actual shots in there
Quoted from WizardsCastle:
Baffles me why they didn't put the dynamic duo (Eddy/Sheets) together for this one considering the magic Lyman can works with these properties that have loads of video assets.
Putting the same guy that botched up the last Star Wars just makes no sense at all to me. At least my wallet is safe for now. Waiting to see what Elwin does next.
Maybe they'll pair up Elwin and Sheets!!!
SW code is awesome...
I love the multiplier, it adds so much risk/reward tension to certain modes. Nailing a hyperspace hurry up with 40x activated is a freaking thrill!
Quoted from dnapac:
I will play this on location...but seems like a redo of SW...with a couple different features. The mando head tilting upper playfield is cool, but the magnet infront of the Yoda is so far away, I find it hard to believe it will affect game play and is just a gimmick...too bad for such an important feature. The artwork is just a SW remake...seriously, hire a real artist...the last good one was dirty Donny with Metallica...IMHO.
I don’t think the layout of mando could be any more different than Star Wars
Wtf yes there is a similarity in the way the inserts presenting the modes are laid out. Other than that I see no similarities at all. Like zero. I find your take baffling.
I don't get it lol. Why don't you just buy your kid a $45 animatronic baby yoda toy. How long after he realizes that the baby yoda in the game does nothing will he still give a crap about the pinball machine? Buying a 6k+ game because your kid likes baby yoda is pretty funny to me...
Does the target on the ship “stiffen up” to block the center path or does it always have the same tension?
still confused about that ship hanging target. I've watched every video and they haven't showed it actually block the shot... I think its just like a switch that registers the shot and slightly shakes the ship, it doesn't have a blocked/unblocked state....
Quoted from RikeIsland:So who is making the wire form mod for the pro? If someone makes them I wouldn’t second guess the pro.
Am I the only one who doesn’t give a crap about this? The most expensive stern (Elvira) has plastic ramps. Just about every recent pro has had wire forms. From a cost standpoint I find it hard to believe there is actually a real difference. I thought we were passed believing wire forms were somehow more “premium”... but I guess not. I’m sure there will be a mod for this lol
struggling between really wanting this game and thinking it’s a turd. I love the look of the game (minus yoda doll) and the layout feels unique and packed... but when I dissect it every shot is basic and the upper pf might have the fewest “shots” of any upper of I’ve ever seen, It feels like it’s missing that one super satisfying unique shot and is relying on a potentially bad mini pf too much.... seems like code and presentation is going to make or break this game
I agree that having the two huge mini pf flippers pointed at your face being active at all times is dumb. At least in the pro it feels more like a third flipper so no big deal. Isn’t this just an easy software fix though? I assume they are disabling the flippers with software for the impossible mode right?
Looks ok, glad I decided on stranger things instead. Might revisit when code is super mature.
Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside