Quoted from Tiki-Ed:Meanwhile..... I preordered a pro
Same. High five!
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Quoted from koops:From the down votes I wasn't sure if you were serious or trolling etc so I had a look myself.
*flame suit on*
I can see what you were referring to. It is so small and seems to only exist for a single frame.
So I present this gif which should help demonstrate what you saw a little better.
I'm not sure if its a camera movement or as other have said its just shaking from the machine itself but its a TINY movement.
More impressed you actually saw this!
The light reflecting off the right eye makes it appear that its probably moving more than it is.
Whiplash in my imve probably moves just as much
This feels like im trying to debunk a ufo sighting lol!
"I want to believe but its just internal camera refection!"
edit: ahha! inline gifs work.
[quoted image]
hmm. that camera shake tho, locked to the ramp.
[quoted image]
Definitely looks like it moves but probably just a bobblehead.
What is the point of the hanging thing under the ship? I thought it might block shots but it really doesn't. It's just kind of there?
Pro looks fine to me. Wish it had wireforms but not missing any of the other features. With the way those balls kept flying off the wireforms plastic ramps might even be needed.
Quoted from Zambonilli:Anyone else think coop mode could be a hidden gem? Thinking if done right it could blossom into a really great experience like coop board games.
Coop looks awesome and so does impossible mode.
Really like how you can skill shot into the upper playfield and it is also used in multiball on the Pro.
Quoted from gamera9:Ordered a pro the morning of day of the announcement, anyone else order day 1 still waiting in a pro?
Yes.
I like the idea of the question mark award but I hope the chances of it landing on a higher priced item are low or else why wouldn't you just pick it every time?
There aren't any whammys though. The question mark is all reward with no risk. Should be more expensive.
Quoted from Gambeno:Was curious if Pros where back on the line? Seems a few have gotten a Pro recently, but not a lot.
Yes. Just got my pro with July 27 build date.
I don't understand why there is a bonus level between each stage of the encounter instead of just after the 3rd.
Getting rid of the bonus levels on encounters and immediately going to the next stage would make a big difference.
With 2 playfield multipliers lit I hit a Razorcrest hurry up for $340M. Is that a bug? I don't know the rules of how that hurry up works but seems insanely high.
None of the rule sheets I've seen list point values but it seems like a standard hurry up. Start at a certain value and go down. I can't imagine it starts that high!
Glass off I got it up to 10M with 1 multipliers. May you can it up to like 50M but no way it goes much higher than that.
The hurry starts at like 5M. You can build a little with ramps but it goes down just as fast. 12X on 5M is only 60M. I really don't see it getting too much higher.
I just unscrewed the plastic and put a strip of foam under it. Raised it up enough that the ball doesn't hit it.
Quoted from chuckwurt:How does this attach to the ramps that are broken? I thought that spot with the screw snaps completely off?
Glad cliffy fixed this issue!
It's longer and attaches at a different point.
Just 1 bonus level after you complete all 3 levels of encounters. Let the next phase of the encounter start immediately after completing. If you are really good you could finish all 3 stages on 1 trip up to the playfield.
Quoted from Dantesmark:Yeah, i think encounters needs to be tweaked... especially on the . Also, the skill shot plunge to the helmet should count towards your encounter progress. Im not sure why that isnt a thing.
It does if you have an encounter going. Even though the lights are all purple the encounter shots still count and you can complete it.
What is the most you've ever cashed out on an Ambush? I hardly ever play them and have never finished jt.
Ambush
Ambushes are a given as a bounty hunter - they’re inevitable if you’ve been in the business long enough, but thankfully easy to deal with and rewarding if you do.
Ambush is a mode qualified by making enough Ambush shots, which can only start when no other modes are running. Once a shot to the U-turn (Pro) / right scoop (Prem / LE) has been made, a white insert in front of the U-turn will start flashing for a brief time to count down towards lighting Ambush (when this timer is nearly over, a thermal detonator sound effect will start playing). The first Ambush requires 3 (Pro) / 5 (Prem / LE) shots; these shots increase each time Ambush has been played.
This is a unique hurry-up mode that starts with the U-turn / reverse scoop lit to stop the value counting down on the display, and all other shots lit in white to add a few seconds of time and increase the displayed value. Once the U-turn / reverse scoop has been shot, all shots except the U-turn and right ramp will light in blue to add to the value further and return to the white stage to potentially increase the ambush value further again. Shooting the right ramp when all shots are lit in blue will end the mode and award the value, meaning the mode can go on for as long as you like if you continuously increase the value.
Hitting both 2x targets and getting a bunch of playfield multipliers going before starting Ambush can lead to the final right ramp shot being massive.
Quoted from moTiv8:Did you removed the Playfield for installing the Wiz Blades?
Yes
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