Please keep Ritchie and Borg away from this title. They had their chance.
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There's only so much you can do with a rather uninspired playfield. That said, the software, rules and theme integration are what save this game for me. I find the theme integration from the software side to actually pretty successfully gives me the SW vibe. I find the rules to be above average and enough to keep it interesting. MBs are earned and the multiplier kung fu can also be very rewarding once you figure it out. The rules as they stand are for players who like to gamble on the risk/reward. Novices and players who don't want to play that part of it can and do get frustrated by it once they see it done to them.
Quoted from jarch:Bringing this back to Mando-territory, I read that Igers requested a financial analysis of what it would take to generalize the Star Wars Galaxy's Edge area(s) into a timeline-unspecific offering. That way they could showcase different Star Wars eras in the park... less First Order and Resistance, more Mando and Grogu!
Rise of the Resistance is truly amazing and one of the best attractions ever built, but the rest of Galaxy's Edge just blows. Smugglers run is underwhelming unless you can be one of the 2 pilots. The rest of it doesn't really feel like I'm in a SW land. Take out the prop ships and it feels nothing like SW. I guess its in the name, but then the idea was flawed from the beginning if that's the intention. Fans don't want to be on the galaxy's edge, they want to be immersed in it with the very familiar set designs that they have come to know and love.
Quoted from DerezzedKnight:The main villain is yet to come. They name drop I believe in the last episode, but unless you've read up on Star Wars you may not know who he is.
Rian Johnson
Quoted from yancy:This shit is crazier than the bible.
I don't know about that.
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