(Topic ID: 292222)

This is the Way - Stern Mandalorian Pinball is Here!!

By zpinman370

2 years ago


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Topic Stats

  • 7,622 posts
  • 817 Pinsiders participating
  • Latest reply 2 days ago by Oneangrymo
  • Topic is favorited by 159 Pinsiders

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“This is the Way - Stern Mandalorian Pinball is Here!!”

  • Who's In 440 votes
    45%
  • Who's Out 198 votes
    20%
  • Don't Care 337 votes
    35%

(975 votes)

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Topic index (key posts)

2 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #2976 Super Awesome Pinball Show interview with Brian Eddy. Posted by jellikit (2 years ago)

Post #3298 First look and initial impressions. Posted by ZMeny (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3894 2 years ago

Software is very neat for an early release.

The animation team did a great job on this one IMHO.

#3947 2 years ago

Game code version was v0.83 for the reveal stream.

There's room for further improvements, but the foundations are already really great.

13
#4562 2 years ago

The flyers are available :

Mando-LE-Final-Lo-Res-compressed.pdfMando-LE-Final-Lo-Res-compressed.pdfMando-Prem-Final-Lo-Res-compressed.pdfMando-Prem-Final-Lo-Res-compressed.pdfMando-Pro-Final-Lo-Res-compressed.pdfMando-Pro-Final-Lo-Res-compressed.pdf
#4586 2 years ago
Quoted from ABE_FLIPS:

Did Jack play Mando yesterday? Nothing uploaded on Twitch.

No, he plans to stream the Pro early to mid next week.

2 weeks later
#5123 2 years ago

What is the game code version on the delivered machines?

#5125 2 years ago
Quoted from greenhornet:

for those who didnt realize they could use their chin to activate the action button/flamethrower [3:47:30], this is the way.
https://www.twitch.tv/videos/1052105673

Thanks for this link! Misc information : Game code version is 0.91 on delivered machines.

1 week later
2 weeks later
#6176 2 years ago

What is the version of the code on the shipped LE?

2 weeks later
#6650 2 years ago
Quoted from Spaghetti73:

Yes I know, the protector is a blasphemy but no pf no party to resell here .
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Are these red or orange Convolux? Thanks in advance.

1 week later
#6855 2 years ago
Quoted from Purdue:

Anybody found any plastic protectors other than orange? Orange look great but kinda blend in.
-Was wondering about light blue on my LE for something different.

Check this:
https://www.shop.freddys-pinball-paradise.de/index.php?f=3&q=convolux%206732&lang=e&lnge=1

2 months later
#7414 2 years ago
Quoted from Dallas_Pin:

Join the club today by adding a nice Mando Premium to the stable. Traded out my AIQ premium. Hope I made the right decision
//<![CDATA[
window.__mirage2 = {petok:"86310fc52e70e8a40969c7f28e4d4617768e08d9-1634468099-1800"};
//]]>

I've also had both. You made the right choice. Mando has more soul.

1 month later
#7479 2 years ago

New code!!

LE/PREMIUM V1.00 - December 6, 2021
===================================
FIXED:
- The Razor Crest max value was able to be larger than intended. Its now
capped at 20M before being multiplied.
- Fixed a misspelling of an audit
- Fixed The MAX playfield multiplier was not capped at 7X. It was capping
at 6X.
- Ambush was not starting correctly from the ? feature in the FOUNDRY

NEW:
- Added an adjustment to break up the series of multiballs called
MULTIBALL ALWAYS ENABLED. It defaults to YES. If set to NO the player
will be required to complete a HUNTER MISSION or drain the ball before
they can continue to advance toward the next multiball.
- Added MULTIBALL ALWAYS ENABLED to the COMPETITION INSTALL. It will
be set to NO for this INSTALL.
- Changed how Ambush will start -
- Added a tiny one-shot Mini-Wizard mode that starts when nothing else is
happening; you don't have anything else running and you shoot the uturn.
- You have 6 seconds (which can be increased a bit on the two-bank) to
shoot one of 6 shots. Two of the 6 shots will start AMBUSH.
- If you shoot one of the other shots you have ESCAPED, for now. The
shot will be removed from the next time and you will have a 2 in 5
chance to start Ambush.
- If the game is in Competition game play mode the first shot will start
Ambush.
- Removed the adjustment AMBUSH ADV TO START.

TWEAKED:
- Changed "DISABLE TOP POST" adjustment. There are now 3 settings:
-- RAISE FOR RIGHT ORBITS - Default - Raise when needed and all right
orbits.
-- DEFAULT DOWN: RAISE AS NEEDED - Only raise when a rule needs it up.
-- DISABLED: NEVER RAISE - The top post is disabled.

- Added "DISABLE TOP POST" and "MULTIBALL ALWAYS ENABLED" to two INSTALLs:
DIRECTORS CUT and HOME. There are now 7 Adjustments affected:
-- FREE PLAY - Set to YES
-- HSTD INITIALS - Set to 10 LETTER NAME
-- BALL SAVE TIME - Set to 12 seconds
-- AD_BALL_SAVE_LIMIT - Set to 1
-- ALLOW LEFT+START TO END GAME - Set to ALWAYS
-- DISABLE TOP POST - Set to DEFAULT DOWN: RAISE AS NEEDED
-- MULTIBALL ALWAYS ENABLED - Set to NO

- Changed how many shots you get during each session of Razor Crest
Hurry-Up. Its now a function of how many multipliers you have lit. If
you have 0 you will get 2 shots. Each lit multiplier adds 2 shots.
Therefore if you have all 3 multipliers lit you will get 8 shots during
one session of Razor Crest Hurry-Up.
-- Since this greatly increases how many points you can receive the
points needed to be reduced at the base level. The maximum points are
still quite large.

- Changed Foundry to respond to closed action button instead of a quick
tap.

- Changed the Luke award display effects to not be killable from holding in
both flippers, in the wizard mode YOU HAVE WHAT I WANT.
- Completing a Luke level during YOU HAVE WHAT I WANT will add a ball into
play.

- Improved how and when the mini-playfield moves.

- If a ball falls into the mini-playfield when you are between Encounters
and you can start an Encounter the next Encounter will now start.

MOVED TO SYSTEM 2.98 -
Updated to nodeboard firmware v0.80.0

Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD
display.

1 month later
#7521 2 years ago
Quoted from Jesder:

Speaking of grogu awards, what do you guys think of the duration of the award animation? Seems to hang around for a bit too long in my opinion.

I'm agree with you, it's also the case when the ball is lost, the grogu awards animation continues a few seconds.

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