Software is very neat for an early release.
The animation team did a great job on this one IMHO.
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Game code version was v0.83 for the reveal stream.
There's room for further improvements, but the foundations are already really great.
Quoted from ABE_FLIPS:Did Jack play Mando yesterday? Nothing uploaded on Twitch.
No, he plans to stream the Pro early to mid next week.
Quoted from greenhornet:for those who didnt realize they could use their chin to activate the action button/flamethrower [3:47:30], this is the way.
https://www.twitch.tv/videos/1052105673
Thanks for this link! Misc information : Game code version is 0.91 on delivered machines.
Operation manuals are here:
Pro:
https://sternpinball.com/wp-content/uploads/2021/06/Mandalorian_Pro_web.pdf
Premium/LE:
https://sternpinball.com/wp-content/uploads/2021/06/Mandalorian_LE_Pre_web.pdf
Quoted from Spaghetti73:Yes I know, the protector is a blasphemy but no pf no party to resell here .
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]
Are these red or orange Convolux? Thanks in advance.
Quoted from Purdue:Anybody found any plastic protectors other than orange? Orange look great but kinda blend in.
-Was wondering about light blue on my LE for something different.
Check this:
https://www.shop.freddys-pinball-paradise.de/index.php?f=3&q=convolux%206732&lang=e&lnge=1
Quoted from Dallas_Pin:Join the club today by adding a nice Mando Premium to the stable. Traded out my AIQ premium. Hope I made the right decision
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I've also had both. You made the right choice. Mando has more soul.
New code!!
LE/PREMIUM V1.00 - December 6, 2021
===================================
FIXED:
- The Razor Crest max value was able to be larger than intended. Its now
capped at 20M before being multiplied.
- Fixed a misspelling of an audit
- Fixed The MAX playfield multiplier was not capped at 7X. It was capping
at 6X.
- Ambush was not starting correctly from the ? feature in the FOUNDRY
NEW:
- Added an adjustment to break up the series of multiballs called
MULTIBALL ALWAYS ENABLED. It defaults to YES. If set to NO the player
will be required to complete a HUNTER MISSION or drain the ball before
they can continue to advance toward the next multiball.
- Added MULTIBALL ALWAYS ENABLED to the COMPETITION INSTALL. It will
be set to NO for this INSTALL.
- Changed how Ambush will start -
- Added a tiny one-shot Mini-Wizard mode that starts when nothing else is
happening; you don't have anything else running and you shoot the uturn.
- You have 6 seconds (which can be increased a bit on the two-bank) to
shoot one of 6 shots. Two of the 6 shots will start AMBUSH.
- If you shoot one of the other shots you have ESCAPED, for now. The
shot will be removed from the next time and you will have a 2 in 5
chance to start Ambush.
- If the game is in Competition game play mode the first shot will start
Ambush.
- Removed the adjustment AMBUSH ADV TO START.
TWEAKED:
- Changed "DISABLE TOP POST" adjustment. There are now 3 settings:
-- RAISE FOR RIGHT ORBITS - Default - Raise when needed and all right
orbits.
-- DEFAULT DOWN: RAISE AS NEEDED - Only raise when a rule needs it up.
-- DISABLED: NEVER RAISE - The top post is disabled.
- Added "DISABLE TOP POST" and "MULTIBALL ALWAYS ENABLED" to two INSTALLs:
DIRECTORS CUT and HOME. There are now 7 Adjustments affected:
-- FREE PLAY - Set to YES
-- HSTD INITIALS - Set to 10 LETTER NAME
-- BALL SAVE TIME - Set to 12 seconds
-- AD_BALL_SAVE_LIMIT - Set to 1
-- ALLOW LEFT+START TO END GAME - Set to ALWAYS
-- DISABLE TOP POST - Set to DEFAULT DOWN: RAISE AS NEEDED
-- MULTIBALL ALWAYS ENABLED - Set to NO
- Changed how many shots you get during each session of Razor Crest
Hurry-Up. Its now a function of how many multipliers you have lit. If
you have 0 you will get 2 shots. Each lit multiplier adds 2 shots.
Therefore if you have all 3 multipliers lit you will get 8 shots during
one session of Razor Crest Hurry-Up.
-- Since this greatly increases how many points you can receive the
points needed to be reduced at the base level. The maximum points are
still quite large.
- Changed Foundry to respond to closed action button instead of a quick
tap.
- Changed the Luke award display effects to not be killable from holding in
both flippers, in the wizard mode YOU HAVE WHAT I WANT.
- Completing a Luke level during YOU HAVE WHAT I WANT will add a ball into
play.
- Improved how and when the mini-playfield moves.
- If a ball falls into the mini-playfield when you are between Encounters
and you can start an Encounter the next Encounter will now start.
MOVED TO SYSTEM 2.98 -
Updated to nodeboard firmware v0.80.0
Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD
display.
Quoted from Jesder:Speaking of grogu awards, what do you guys think of the duration of the award animation? Seems to hang around for a bit too long in my opinion.
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