I’m sensing a little modern take on Jungle Lord. Grogu pachinko. Upper playfield with targets that may or may not need to be hit in order.
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I’m sensing a little modern take on Jungle Lord. Grogu pachinko. Upper playfield with targets that may or may not need to be hit in order.
Quoted from thewool:I'm a code junkie and the comments on Dwight's reputation are making me nervous...
I'm looking for a deep game with lots of rabbit holes to explore. Looking at the announced rule set there are not a massive number of modes, and the encounters are more of a novelty. But there is quite a lot to go at overall including the foundry options to explore.
As someone else pointed out, Maiden isn't particularly deep but is a challenge due to the layout.
P.s. all the comments on layout/design. Remember back to the underwhelming reveal of EHOH?
I’d be excited Dwight’s coding it. His style has changed a lot recently. He landed on a set up that is pinball as a role playing game structure. Pick a character. Go on missions. Level up the character to score more points later in the game. It’s honestly pretty genius.
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