Quoted from jimwe5t:None of this talk is a knock on Dwight’s stellar abilities to code games. In fact TMNT is a shining example of what Dwight could have, should have done on Munsters.
Guys, Munsters code is the way it is BY DESIGN. In several podcast interviews Dwight noted that Gomez had suggested that he try going simpler with Munsters, I suppose to make it more approachable to casual players. This might have been an over-correction after SW, I don't know, but Munsters is exactly the way they wanted it to be, for better or worse.
The problem is that when a coder known for complex, deep rulesets switches it up suddenly nobody is expected/wanting that from them, and many are left disappointed. Just like when your favorite band decides to alter their musical "formula" and loses 1/2 their fan base.
So if you want Munsters to have deeper code, I suggest you start coding it yourself.
...but by all signs Mando will have an interesting ruleset more typical of Dwight's style.