Quoted from TigerLaw:I liked GOT, my spouse was not a huge fan of it (she found the rules less approachable). We flipped on TMNT (that we currently own), she really enjoys how straight forward it is but I find the rules to be missing some depth (still a fun game, certainly).
I’m all up for Dwight doing the game more along the lines of GOT/SW, but give me an example about what you mean with “breadth”. I generally follow your advice on games closely, when you like a game that basically always means I will like the game...been that way for years.
Right on tiger.
Basically what chuckwurt said.
To add to that. The most common and popular rulesets are linear but deep. Easy to learn and follow along, not too much thought involved on your journey, but as you get deeper more of the game opens up, i.e. depth.
The vocal minority typically hate games that offer breadth. They don’t want a game where there’s too much strategy involved - it can be overwhelming and confusing. A prime example of this is Mr. Kaneda; his idea of the perfect game is playing a game scene by scene from start to finish as if it was the movie.
The kings of breadth are GOT and SW. others would be TWD, DP, AIQ (from what I’ve researched but can’t confirm), Hot Wheels (from what I’ve researched but can’t confirm), WOZ, JJPOTC, and even X-men to an extent.