(Topic ID: 292222)

This is the Way - Stern Mandalorian Pinball is Here!!

By zpinman370

4 months ago


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  • 7,296 posts
  • 788 Pinsiders participating
  • Latest reply 6 hours ago by KozMckPinball
  • Topic is favorited by 206 Pinsiders

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“This is the Way - Stern Mandalorian Pinball is Here!!”

  • Who's In 424 votes
    44%
  • Who's Out 197 votes
    21%
  • Don't Care 338 votes
    35%

(959 votes)

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There are 7296 posts in this topic. You are on page 136 of 146.
#6751 49 days ago
Quoted from kidchrisso:

I hope some new pop caps are right around the corner from a mod maker. The stock ones are horrible!

I'm making a set to be for sale soon. Will post here this weekend.

#6752 49 days ago

I've been having a lot of fun with my LE the last couple weeks. I want to comment on Ambush mode. It's really cool to play. But, I really have to get there very deliberately. Which does not seem very ambush-like. I'd like to see it be a little more like the Boba Fett mode in Star Wars. Where you advance towards it during regular play without having to focus on it. Maybe combos can get you part way there. Or every other combo counts as an advance. Or have a white shot pop up sometimes like the Boba mode in SW.

I also kinda like the idea some have said about making the Child mode more interactive. Someone said you can hit both flipper buttons to control it. But I haven't had luck with that. Maybe being able to turn off the magnet with the action button or something would be cool.

#6753 49 days ago
Quoted from Bricarus:

I've been having a lot of fun with my LE the last couple weeks. I want to comment on Ambush mode. It's really cool to play. But, I really have to get there very deliberately. Which does not seem very ambush-like. I'd like to see it be a little more like the Boba Fett mode in Star Wars. Where you advance towards it during regular play without having to focus on it. Maybe combos can get you part way there. Or every other combo counts as an advance. Or have a white shot pop up sometimes like the Boba mode in SW.
I also kinda like the idea some have said about making the Child mode more interactive. Someone said you can hit both flipper buttons to control it. But I haven't had luck with that. Maybe being able to turn off the magnet with the action button or something would be cool.

You can turn the required shots down from 5 to something more easily achievable like 3 to light the right ramp for ambush. It is tough to get, out of 300 plays ive only gotten it 3x.

Child area without a doubt needs some work. Dwights the king of action button mashing how about a button mash game during Child award to power the magnet up depending on how powerful you want it to throw the ball to get different lane awards. Put a timer on it like 5 seconds or similar to Tie fighter or pizza eating mash games. How many eggs can Grogu eat in 5 seconds, lol!

Another thought would be lock the ball on the magnet and hit another ball into it for a Child 2 ball multiball. Another possibility would be lock a 2nd ball in the scoop(like GB) then knock the ball off the magnet to start a 3 ball multiball that uses the lanes under the Child as Jackpots and once collect all Child lanes jackpots lights super jackpot at the right scoop/inner loop. You could use the Child lane jackots for either multiball idea really. Shit you could take both multiball ideas and combine them so if you knock the ball off before hitting the scoop its just a 2 ball multiball but if you can lock ball in the scoop then its a 3 ball. Just trying to think of something comparable to the rest of the games code for that area, lol!

Also that DF multiball that you get from the ? in foundry is total waste of code, not the multiball but how to activate the multiball. Make that multiball buyable for 1000 beskar or award it in the Child award because I tried and tried and still havent seen it and Ive hit the ? mark alot and it always awards Child award, every single time!

#6754 49 days ago

Mando has finally arrived in Happy Valley, Oregon. I ordered my Premium on the day that sales opened up and I have to say the wait was worth it. We are really enjoying the game and all of its features are top notch in our estimation. We had been stock piling some mods in anticipation of the games arrival and spent most of today installing them. Now, it's time for some more game play 'cuz "this is the way",lol.

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#6755 49 days ago
Quoted from arcadem:

"this is the way"

I broke my back just by watching this picture.

#6756 49 days ago
Quoted from arcadem:

Mando has finally arrived in Happy Valley, Oregon. I ordered my Premium on the day that sales opened up and I have to say the wait was worth it. We are really enjoying the game and all of its features are top notch in our estimation. We had been stock piling some mods in anticipation of the games arrival and spent most of today installing them. Now, it's time for some more game play 'cuz "this is the way",lol.
[quoted image][quoted image][quoted image][quoted image][quoted image]

I hope you tipped those guys.

#6757 49 days ago

Hey that looks awesome.

Could I please ask what color is the t mould that goes around the head box? Looks great!

#6758 49 days ago
Quoted from dri:

I broke my back just by watching this picture.

Ahah I thought the same

#6759 49 days ago

Ugh im getting yancy seeing all these premiums get delivered and no word on mine yet...And im supposedly in the first run. Enjoy them everyone!

#6760 49 days ago

Are the diverter welds better on the premiums?

#6761 49 days ago
Quoted from kidchrisso:

I hope some new pop caps are right around the corner from a mod maker. The stock ones are horrible!

I made a set for mine. Need to make a longer ramp decal next.

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#6762 49 days ago
Quoted from mbrave77:

Ugh im getting yancy seeing all these premiums get delivered and no word on mine yet...And im supposedly in the first run. Enjoy them everyone!

Agreed. Same with my pro. Ordered in full early may

#6763 48 days ago
Quoted from arcadem:

Mando has finally arrived in Happy Valley, Oregon. I ordered my Premium on the day that sales opened up and I have to say the wait was worth it. We are really enjoying the game and all of its features are top notch in our estimation. We had been stock piling some mods in anticipation of the games arrival and spent most of today installing them. Now, it's time for some more game play 'cuz "this is the way",lol.
[quoted image][quoted image][quoted image][quoted image][quoted image]

That rug on your wall really ties the room together... oops wrong thread!

#6764 48 days ago
Quoted from thewool:

That rug on your wall really ties the room together... oops wrong thread!

Dude…

#6765 48 days ago
Quoted from Phbooms:

Make that multiball buyable for 1000 beskar or award it in the Child award because I tried and tried and still havent seen it and Ive hit the ? mark alot and it always awards Child award, every single time!

I've hit the ? a few times and got the Child award every single time as well.

#6766 48 days ago
Quoted from Kevin_LHeureux:

I made a set for mine. Need to make a longer ramp decal next.
[quoted image][quoted image]

I am contemplating this or the plasma pop bumpers reflecting the amban blaster.

#6767 48 days ago
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#6768 48 days ago
Quoted from VillaThrills:

I am contemplating this or the plasma pop bumpers reflecting the amban blaster.

If you want to make these I’m happy to share my templates.

#6769 48 days ago

Im setting mine up tonight. What is the consensus on pitch for this one? I keep most of mine around 6.8 unless otherwise recommended.

#6770 48 days ago
Quoted from Phbooms:

You can turn the required shots down from 5 to something more easily achievable like 3 to light the right ramp for ambush. It is tough to get, out of 300 plays ive only gotten it 3x.

Thanks. But, I prefer not to mess with those types of game settings. It's easier to compare game play experience and scores when I keep it at factory defaults for game features and outlanes. My main reason for mentioning the Ambush mode was to say that it might be nice if it was more ambush-like. Right now, I only get it if I'm intentionally going for it and making it a priority. I think it might be more fun if it felt more like it ambushed you.

#6771 48 days ago
Quoted from KnockerPTSD:

Im setting mine up tonight. What is the consensus on pitch for this one? I keep most of mine around 6.8 unless otherwise recommended.

Mine is around 6.8-6.9 and plays well.

#6772 48 days ago
Quoted from Bricarus:

Thanks. But, I prefer not to mess with those types of game settings. It's easier to compare game play experience and scores when I keep it at factory defaults for game features and outlanes. My main reason for mentioning the Ambush mode was to say that it might be nice if it was more ambush-like. Right now, I only get it if I'm intentionally going for it and making it a priority. I think it might be more fun if it felt more like it ambushed you.

I see what your saying on how the mode works. I dont think ive beaten the mode yet but the scoop blinks during it so im not sure how that plays into the mode yet really. Thats pretty much only time ive gotten there also, when i go just for it. I have hit the scoop 4 or 5 times in a row to start it once which was cool and reminded me of how Elwin does orbits in a repeating sense which felt good.

Got any ideas that would make it feel more ambush like?

#6773 48 days ago

Holy crap. You guys weren't kidding about the mini playfield diverter bouncing the ball back. Its like 80% of the time ffs.

#6774 48 days ago

I removed the chrome trim from my Metallica because i thought it looked crappy but i dug it out of the basement tonight and put one side up. I think it goes pretty dang good with Mando.

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#6775 48 days ago
Quoted from KnockerPTSD:

Holy crap. You guys weren't kidding about the mini playfield diverter bouncing the ball back. Its like 80% of the time ffs.

I have had 0 rejects in 50 games on my premium.

#6776 48 days ago
Quoted from jeffgoldstein2:

I have had 0 rejects in 50 games on my premium.

We are getting 3/4 clean shots coming right back down the ramp

#6777 48 days ago
Quoted from KSP1138:

If the premium serial numbers picked up where the LEs left off with nothing in between then they built around 700.

Wow! They did 700 premiums before pulling them off the line? And they were only on the line 2-3 weeks? Stern’s manufacturing capabilities are incredible.

I’m super bummed mine didn’t make it in the first run of premiums, but is what it is. On the bright side im sure more code will be coming. Is it confirmed that premiums will be back on the line in October?

#6778 48 days ago
Quoted from jeffgoldstein2:

I have had 0 rejects in 50 games on my premium.

I had probably 3 out of 10 times on mine until I put the lockdown rubber on it. It’s definitely been a common problem on this thread from the beginning

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#6779 48 days ago
Quoted from TigerLaw:

Wow! They did 700 premiums before pulling them off the line? And they were only on the line 2-3 weeks? Stern’s manufacturing capabilities are incredible.
I’m super bummed mine didn’t make it in the first run of premiums, but is what it is. On the bright side im sure more code will be coming. Is it confirmed that premiums will be back on the line in October?

Eh, I got in last spot at my distributor and while I’m stoked it shipped yesterday, I wonder if second run wouldn’t be better… maybe they inline fix some of these obvious issues.

#6780 48 days ago
Quoted from chickenscratch:

Eh, I got in last spot at my distributor and while I’m stoked it shipped yesterday, I wonder if second run wouldn’t be better… maybe they inline fix some of these obvious issues.

I just fixed mine in 10sec with a small piece of weather stripping. All good. Minor tweaks are normal.

#6781 48 days ago
Quoted from KnockerPTSD:

I just fixed mine in 10sec with a small piece of weather stripping. All good. Minor tweaks are normal.

Well, that’s great, but that’s not everyone’s story, judging by this thread. I have 3 NIB pins from last 75 days and no matter how often I fix, no matter the angle of approach, none still work flawlessly like they should, especially for the amount of money we spend. Anyone can rationalize and make excuses all they want, it’s really bs we need to do these things oob. But all the power to ya brother; would be glad to be in your shoes.

#6782 47 days ago

Modded the diverter.

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#6783 47 days ago
Quoted from PeterG:

Modded the diverter.
[quoted image]

Uuuuhh I Like! More pics please!

#6784 47 days ago
Quoted from RPZ:

Uuuuhh I Like! More pics please!

It is a 3d printed model. Cut open and painted. Works nice.

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#6785 47 days ago
Quoted from chickenscratch:

Well, that’s great, but that’s not everyone’s story, judging by this thread. I have 3 NIB pins from last 75 days and no matter how often I fix, no matter the angle of approach, none still work flawlessly like they should, especially for the amount of money we spend. Anyone can rationalize and make excuses all they want, it’s really bs we need to do these things oob. But all the power to ya brother; would be glad to be in your shoes.

Are you new to pinball? Its a box of moving parts. Maintenance and tweaking will always be necessary. Any actual problem ive ever had with a (nib) game was remedied by the manufacturer. You sound like someone who likes to play but doesnt want to do (or understand) the behind the scenes work that keeps these things playing properly. If you arent enjoying your games sell them and play at a bar. Pinball ownership is fun and laborious.

#6786 47 days ago

I really just came here to show off my chrome tmolding. I think it looks sharp on Mando.

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#6787 47 days ago
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#6788 47 days ago

Saw this at a local brewery and got a decent chuckle. Kudos to whoever did that

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#6789 47 days ago
Quoted from PoopsMagee:

Saw this at a local brewery and got a decent chuckle. Kudos to whoever did that
[quoted image]

#6790 47 days ago
Quoted from pinballaddicted:

Hey that looks awesome.
Could I please ask what color is the t mould that goes around the head box? Looks great!

I bought the molding on Tmolding.com and got the light grey

#6791 47 days ago
Quoted from PoopsMagee:

Saw this at a local brewery and got a decent chuckle. Kudos to whoever did that

They could sell a lot of those!!!!

#6792 47 days ago

After two days of play, the Grogu spotlight popped out on my Premium. Is there currently a fix that will keep it securely in place?

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#6793 47 days ago
Quoted from KnockerPTSD:

I really just came here to show off my chrome tmolding. I think it looks sharp on Mando.
[quoted image][quoted image]

Looks good on the LE too..

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#6794 47 days ago
Quoted from RetroGamer74:

After two days of play, the Grogu spotlight popped out on my Premium. Is there currently a fix that will keep it securely in place?

I’d like to know of a solution as well, we are constantly having them pop out on my Star Trek after years and years…

#6795 47 days ago
Quoted from RetroGamer74:

After two days of play, the Grogu spotlight popped out on my Premium. Is there currently a fix that will keep it securely in place?
[quoted image][quoted image]

I used gorilla clear tape and it’s staying in there

#6796 47 days ago
Quoted from RetroGamer74:

After two days of play, the Grogu spotlight popped out on my Premium. Is there currently a fix that will keep it securely in place?
[quoted image][quoted image]

I tried painters tape then electrical tape and no go on either one; it popped out again very quickly after both. So that makes 3 times total it has popped out and I have about 60 plays on mine.

Tonight I put a couple dabs of glue from my glue gun like others here have suggested. We’ll see how long that lasts.

#6797 47 days ago

Mine is holding strong with hot glue. That might not be the best option if it burns out but she's holding.

#6798 47 days ago
Quoted from Bmanpin:

Mine is holding strong with hot glue. That might not be the best option if it burns out but she's holding.

It’s an LED it will out live you!

#6799 47 days ago
Quoted from KnockerPTSD:

Are you new to pinball? Its a box of moving parts. Maintenance and tweaking will always be necessary. Any actual problem ive ever had with a (nib) game was remedied by the manufacturer. You sound like someone who likes to play but doesnt want to do (or understand) the behind the scenes work that keeps these things playing properly. If you arent enjoying your games sell them and play at a bar. Pinball ownership is fun and laborious.

Cry me a river dude

#6800 47 days ago
Quoted from chickenscratch:

Cry me a river dude

This is funny!

There are 7296 posts in this topic. You are on page 136 of 146.

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