(Topic ID: 119747)

Things That Suck on Great Games

By beelzeboob

9 years ago


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  • Latest reply 9 years ago by ryanwanger
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    #195 9 years ago

    - Poor sound quality voice calls, especially in games from an era where there shouldn't be a need to settle for low resolution voicecalls
    - repeatitive voicecalls
    - I hated the childish voicecalls in Monster Bash at first. They're still not my favorite, but they bother me less now
    - No autoplunger on Big Bang Bar, or at least 3 extra switches in the plungerlane to detect balls in there. The wizard mode would be better if the game kept track of the number of balls on the playfield. Now you have to plunge manually and can play multiball with 3 balls in the plungerlane.
    - The REF mode on WWE Wrestlemania and it's unauthentic timing in the game (at least in early code)
    - Endless ball saves (if the time is operator adjustable why not ship by default with a short ball save time? Those who don't like that can add more time. I think these default 30 second ball savers are one of the elements that killed pinball on location)
    - Endless ball saves on every multiball (see comment above and why not only a short ball saver on the first multiball?)
    - Games that easily give away / award multiball on the last ball, every time. Another element that I think ruined pinball on location as it took away part of the challenge.
    - Incomplete code. Sure it's great to see a new title as soon as possible, but if the code is just the bare basics, what's the point? If possible please go back to finishing code with all modes and graphics in it and do only updates to fix bugs (and maybe add the modes that an average player shouldn't be likely to see later on)

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