(Topic ID: 149792)

There's one more Wizard Blocks

By Compy

8 years ago


Topic Heartbeat

Topic Stats

  • 348 posts
  • 97 Pinsiders participating
  • Latest reply 1 year ago by Chosen_S
  • Topic is favorited by 139 Pinsiders

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#18 8 years ago

That is so awesome!! Using just blocks to interact with the game's story is analogous to using just two buttons to play the game. So you can make different shots to drop different types of blocks and shoot the blocks with the ball to break them and cause the corresponding effect?

#23 8 years ago

How in the world did you get the original music?? Do you have access to asset files used for the original design or do you have a dump of the game files post-build?

#27 8 years ago

How did you record the sounds and music separately? How did you even get access to the prototype game?

#36 8 years ago
Quoted from Compy:

A friend has access to the game and owns the prototype ROM files and a development flash PRISM card, using the service menu you can call each individual sound on demand.

I realize the ROM files are copyrighted and cannot be distributed, but I wonder how the assets (sprites, videos, music, sounds) are stored within those ROMs. Has anyone made attempts to rip this data directly from the ROMs? I imagine it can't be difficult, but some of this stuff may be encrypted. If you have the files maybe send me a PM and we can try to work together step-by-step? Without me having any kind of access to the ROMs.

#55 8 years ago

While we are on the subject of GI, why don't you create a simple GI switching system (or just a single relay) and interface it with a GI OCD board? This will eliminate all issues with implementing LEDs in an AC (or rectified DC) circuit and will give the GI a true look.

3 weeks later
#90 8 years ago

Did Williams write this?

1 year later
#256 7 years ago

Holy crap, HD display/resolution looks super nice!!

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