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Quoted from RTS:I could never get into Star Wars. Too heavy on the multipliers.
Game felt like a multiplier fuckfest, constantly slapping the button, and turning on and off the multipliers, moving them to maximize value. Too much of it makes the scoring feel unbalanced.
You need to watch some dead flip videos and/or listen to what some experienced players say about the multipliers.
Quoted from Diospinball:That's one of the rare pins my father almost always kicks my butt on. He's a savant on that pin. But, he doesn't know what he's doing. I hate the code... It's not fun. Its way too complicated and I don't want to take the time to learn it, I just want to shoot and learn as I go... But, its impossible to learn that way. Not saying the code is bad, just saying its not for me.
So I agree with you. But, I do like to shoot the pin. As I like the Prem model and the hyper loop.
Rules aren’t as complex as they appear to be. I was in the same boat as a lot of haters of this pin. Heck even my good friend RobT hated owning his for months and wanted to like it but was on the cusp of selling til I showed him a few subtle pointers. Now it’s one of his favorite pins.
Here’s the deal, if you actually want to learn and understand what’s going on:
+ 1st. Put the multipliers on the main 3 shots; Death Star, Endor, Hoth and leave them there, don’t need to do anything with them for rest of the game. Boom solved multiplier complexity.
+ 2nd. Look at the playfield inserts when you’re selecting your mission, not the display. Learn to read the insert matrix board. i.e. Get 3 missions lit solid and you will light the big insert for multiball. Note: Some characters spot mission(s) from the beginning.
+ 3rd. Don’t ever stack missions (to start). Learn the missions. Start with a group of missions (like all the Death Star missions) and just keep playing those all the time til you understand them. Then move onto the next planet of missions.
+ 4th. Lastly, learn and understand the countdown timers. Some missions have a countdown hurryup timer, if time expires the mission will either start from the beginning or go back a few shots. There’s a couple missions that only take 2 shots to finish, but if you don’t know about the timer it’ll feel like an eternity.
That’s the base of it. The rest comes from normal playing and learning.
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