Quoted from Diospinball:
That's one of the rare pins my father almost always kicks my butt on. He's a savant on that pin. But, he doesn't know what he's doing. I hate the code... It's not fun. Its way too complicated and I don't want to take the time to learn it, I just want to shoot and learn as I go... But, its impossible to learn that way. Not saying the code is bad, just saying its not for me.
So I agree with you. But, I do like to shoot the pin. As I like the Prem model and the hyper loop.
Rules aren’t as complex as they appear to be. I was in the same boat as a lot of haters of this pin. Heck even my good friend RobT hated owning his for months and wanted to like it but was on the cusp of selling til I showed him a few subtle pointers. Now it’s one of his favorite pins.
Here’s the deal, if you actually want to learn and understand what’s going on:
+ 1st. Put the multipliers on the main 3 shots; Death Star, Endor, Hoth and leave them there, don’t need to do anything with them for rest of the game. Boom solved multiplier complexity.
+ 2nd. Look at the playfield inserts when you’re selecting your mission, not the display. Learn to read the insert matrix board. i.e. Get 3 missions lit solid and you will light the big insert for multiball. Note: Some characters spot mission(s) from the beginning.
+ 3rd. Don’t ever stack missions (to start). Learn the missions. Start with a group of missions (like all the Death Star missions) and just keep playing those all the time til you understand them. Then move onto the next planet of missions.
+ 4th. Lastly, learn and understand the countdown timers. Some missions have a countdown hurryup timer, if time expires the mission will either start from the beginning or go back a few shots. There’s a couple missions that only take 2 shots to finish, but if you don’t know about the timer it’ll feel like an eternity.
That’s the base of it. The rest comes from normal playing and learning.