(Topic ID: 169799)

///Theatre of Magic "Digitized"

By 3rdaxis

7 years ago


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12
#1 7 years ago

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#4 7 years ago

Thanks man Finding resorces is one of the reasons i went with Theatre of Magic but even still, finding an HD image of the cab and backbox are hard to find. Anyone have one?

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#5 7 years ago

Getting there...

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#7 7 years ago

Addams Family cab being conveted over.

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#9 7 years ago

Thanks man, actually i could really use a good high res picture of the speaker panel and DMD if you get a chance. Think i'm good on everything else.

#11 7 years ago

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#12 7 years ago

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#14 7 years ago
Quoted from FlippyD:

Beautiful work

Thanks brother. Just the trunk left to do and some brackets. Might do some wiring.

#15 7 years ago

I'll have to double check the diode polarity TOM_R23f (resized).jpgTOM_R23f (resized).jpg

#16 7 years ago

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#17 7 years ago

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#20 7 years ago

hahaha, well i always try to model directly from the real machine. Luckily i have a good friend with a vast collection of beautifll pins at my disposal so thats a plus. I try to stay within 1/16 on things like placement, ramps and plastics and .001 small pieces like screws, posts etc. I measure the playfield in real life then possision the scanned image to match and its spot on. Its fun once you start putting it together and everything just fits. But, its a lot of work lol. There are SO many pieces. So far i have four pinball machines and every one gets a bit easier cause i have more and more pieces added to the library.

#21 7 years ago

Turning out to be one of the more time consuming pieces by far and still more to do on it. Its a little to "straight"

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#22 7 years ago

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#23 7 years ago

Rendering... This can sometimes take up too 2 1/2 hours for a single image. Its painfull

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#26 7 years ago

Seems like i have a few mapping issues. This render took 7HOURS!

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#28 7 years ago

Its Memorex

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#29 7 years ago

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#30 7 years ago

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#31 7 years ago

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#32 7 years ago

Still trying to find a high res image of the cabinet and backbox if anyone knows where i could find one.

#34 7 years ago

Yea, its always hard to find a good image of the cabinet art. this was one from somebody on VPForums that i asked to use but havn't recieved a responce from so i won't use it and besides i would rather have the original anyway.

#36 7 years ago
Quoted from fiberdude120:

This is cool but what is the purpose of it all when you are done?

http://www.turbosquid.com/Search/Artists/3rdaxis

#38 7 years ago

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#39 7 years ago

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#42 7 years ago

I usually leave it off when i have a machine with a lot of plastics because that is just one more illteration of refraction the software has to calculate for. Having some wierd issues with photometric lighting...

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#44 7 years ago

So the "bulb" or glass part of the object you unchecked that under properties? I've never had to do that before, wierd. I'll have to do some testing and get to the bottom of it. I thought it had something to do with the lights settings itself.

#47 7 years ago
Quoted from fusion301:

I used to be a big lightwave user

What kind of work did you do in Lightwave? I used it back in college along with Softimage both great 3d programs.

Quoted from xsvtoys:

Can't remember now

I'm going through and trying that now, Nothing else seems to get rid of the problem.

#49 7 years ago

I'm messing around with Visual pinball now but the software is limited.

#51 7 years ago

Tried that didn't work. ugg

#53 7 years ago

No not yet, i've had this problem before i just forgot what i did to fix it. Trying one last thing now.

#54 7 years ago

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#56 7 years ago

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#58 7 years ago

Holy motherboard of hell?! hahaha holy crap thats so nice kit! Yea that last render took 10.5 hours! Sucks. I would LOVE to do a fully rendered animation. No i didn't know that, wonder if he would like my work? I mean if you want to help it would be greatly appriciated. Maybe we can try a couple still's and see how it goes? I'll PM you.

#61 7 years ago
Quoted from xsvtoys:

I can't even imagine trying to do an animation.

I know, im up to 10.5 hours now. Same set up with the i7 but everything set to medium.

#63 7 years ago
Quoted from Crash:

And here I am thinking how in the world Pixar is going to approach 4K animation in 2 or 3 years.

Quantum processors maybe? lol.

#65 7 years ago

Thats a wrap.

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#68 7 years ago

I think the only way that would happen is if you pre-redered the game like Timeshock does it. I can't imagine computers ever being powerfull enough to reder this in real-time, at least not in my lifetime. Pre-rendered though.. you could do that now There's really no need to have a pinball video game in real-time, its not like the camera moves around unless you doing VR or something. For the most part the camera is stationary.

#70 7 years ago

Right but god only knows how to do that. It took ProPinball years to get it right.

#71 7 years ago

If The Pinball arcade didn't own the "rights" to Williams i am sure they would love to try.

#73 7 years ago
Quoted from Crash:

Do you think someone will take the PC version of Pro Pinball and mod it to the point where it can potentially become the next (although illegal) Visual Pinball? With a capable playfield editor, just insert your own playfield images and objects and make it work with PinMAME. They have already nailed the physics and universal parts/lighting/animations.

I don't know but it would be awesome and i'd love to be a part of it.

#74 7 years ago

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#75 7 years ago

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#76 7 years ago

Never get to see a pinball machine from this angle

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#77 7 years ago

Coming soon...

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#78 7 years ago

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