(Topic ID: 169799)

///Theatre of Magic "Digitized"

By 3rdaxis

7 years ago


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There are 81 posts in this topic. You are on page 1 of 2.
12
#1 7 years ago

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#2 7 years ago

WOW. I am way behind on VPX but that looks incredibly good - incredibly realistic!

#3 7 years ago

Those look amazing! Great job!

#4 7 years ago

Thanks man Finding resorces is one of the reasons i went with Theatre of Magic but even still, finding an HD image of the cab and backbox are hard to find. Anyone have one?

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#5 7 years ago

Getting there...

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#6 7 years ago

amazing!!

#7 7 years ago

Addams Family cab being conveted over.

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#8 7 years ago
Quoted from 3rdaxis:

Addams Family cab being conveted over.

Really cool. I have a TOM - let me know if you need any pics or if I can help out in any way!

#9 7 years ago

Thanks man, actually i could really use a good high res picture of the speaker panel and DMD if you get a chance. Think i'm good on everything else.

#10 7 years ago
Quoted from 3rdaxis:

Thanks man, actually i could really use a good high res picture of the speaker panel and DMD if you get a chance. Think i'm good on everything else.

pm sent

#11 7 years ago

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#12 7 years ago

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#13 7 years ago

Beautiful work.

#14 7 years ago
Quoted from FlippyD:

Beautiful work

Thanks brother. Just the trunk left to do and some brackets. Might do some wiring.

#15 7 years ago

I'll have to double check the diode polarity TOM_R23f (resized).jpgTOM_R23f (resized).jpg

#16 7 years ago

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#17 7 years ago

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#18 7 years ago
Quoted from 3rdaxis:

I'll have to double check the diode polarity

This level of attention to detail is incredible. Keep up the great work, you are incredibly talented.

#19 7 years ago

How accurate to the original machine is this? I mean obviously there are going to be small differences reverse engineering a complete pinball by scanning the playfield, then modeling ramps and such by laying it out based on the original. What I'm getting at, it would be interesting if eventually a bunch of the more popular tables got archived, and if anyone needed detailed information in the future (what screw goes here? How can I get a replacement ramp?). Heck, I'm even thinking like 100 years from now when some horrible scorched earth happens and every pinball gets destroyed, someone will rebuild one from scratch using models and coding stored on ipdb.

#20 7 years ago

hahaha, well i always try to model directly from the real machine. Luckily i have a good friend with a vast collection of beautifll pins at my disposal so thats a plus. I try to stay within 1/16 on things like placement, ramps and plastics and .001 small pieces like screws, posts etc. I measure the playfield in real life then possision the scanned image to match and its spot on. Its fun once you start putting it together and everything just fits. But, its a lot of work lol. There are SO many pieces. So far i have four pinball machines and every one gets a bit easier cause i have more and more pieces added to the library.

#21 7 years ago

Turning out to be one of the more time consuming pieces by far and still more to do on it. Its a little to "straight"

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#22 7 years ago

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#23 7 years ago

Rendering... This can sometimes take up too 2 1/2 hours for a single image. Its painfull

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#24 7 years ago

Really cool stuff!
And wonderful work!

#25 7 years ago

Mind. Blown.

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#26 7 years ago

Seems like i have a few mapping issues. This render took 7HOURS!

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#27 7 years ago

Holy crap that looks realer than real

#28 7 years ago

Its Memorex

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#29 7 years ago

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#30 7 years ago

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#31 7 years ago

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#32 7 years ago

Still trying to find a high res image of the cabinet and backbox if anyone knows where i could find one.

#33 7 years ago

What's up with the Pinball Magic side art?

edit - just saw your response above.

#34 7 years ago

Yea, its always hard to find a good image of the cabinet art. this was one from somebody on VPForums that i asked to use but havn't recieved a responce from so i won't use it and besides i would rather have the original anyway.

#35 7 years ago

This is cool but what is the purpose of it all when you are done?

#36 7 years ago
Quoted from fiberdude120:

This is cool but what is the purpose of it all when you are done?

http://www.turbosquid.com/Search/Artists/3rdaxis

#37 7 years ago

OK,I see where this is going.

#38 7 years ago

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#39 7 years ago

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#41 7 years ago

I like the pinball POV video tour! Can't wait to try that out. Do you make a sheet of glass to put on it, or just leave it off for the final model?

#42 7 years ago

I usually leave it off when i have a machine with a lot of plastics because that is just one more illteration of refraction the software has to calculate for. Having some wierd issues with photometric lighting...

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#43 7 years ago

Looks like that same thing that happened to me:

https://pinside.com/pinball/forum/topic/3d-pinball-models/page/2#post-3352421

Scroll down 2 posts to see what I did to make those circles go away.

#44 7 years ago

So the "bulb" or glass part of the object you unchecked that under properties? I've never had to do that before, wierd. I'll have to do some testing and get to the bottom of it. I thought it had something to do with the lights settings itself.

#45 7 years ago
Quoted from 3rdaxis:

So the "bulb" or glass part of the object you unchecked that under properties? I've never had to do that before, wierd. I'll have to do some testing and get to the bottom of it. I thought it had something to do with the lights settings itself.

Can't remember now, I'll let you know next time I get into 3ds, hopefully this weekend.

#46 7 years ago

Nice Work, these look great!!! I used to be a big lightwave user, havent done much 3D stuff in years.

#47 7 years ago
Quoted from fusion301:

I used to be a big lightwave user

What kind of work did you do in Lightwave? I used it back in college along with Softimage both great 3d programs.

Quoted from xsvtoys:

Can't remember now

I'm going through and trying that now, Nothing else seems to get rid of the problem.

#48 7 years ago

The most obvious application I can think of for this is Visual Pinball/Future Pinball. Visual Pinball would look better because it can be prerendered with all the ray tracing effects that take hours to pull off. Future Pinball would require a polygon count reduced version though right? Or can today's graphics cards render all that in real time minus the ray traced lighting?

#49 7 years ago

I'm messing around with Visual pinball now but the software is limited.

#50 7 years ago
Quoted from 3rdaxis:

What kind of work did you do in Lightwave? I used it back in college along with Softimage both great 3d programs.

I'm going through and trying that now, Nothing else seems to get rid of the problem.

I unchecked Visible to Reflection/Refraction on the GI bulbs. These bulbs right now are a group made up of all of the parts - base, filament, glass part, etc. All unchecked and I think that is what made those circles go away, although that was a while ago. But I don't have them now.

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