///Theatre of Magic "Digitized"

(Topic ID: 169799)

///Theatre of Magic "Digitized"


By 3rdaxis

1 year ago



Topic Stats

  • 81 posts
  • 20 Pinsiders participating
  • Latest reply 1 year ago by Owlnonymous
  • Topic is favorited by 10 Pinsiders

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There are 81 posts in this topic. You are on page 2 of 2.
#51 1 year ago

Tried that didn't work. ugg

#52 1 year ago

Sounds like a known problem. Did you try contacting AutoDesk?

#53 1 year ago

No not yet, i've had this problem before i just forgot what i did to fix it. Trying one last thing now.

#54 1 year ago

TOM_R32 (resized).jpg

#55 1 year ago

Incredible!!!

#56 1 year ago

TOM_R33_out (resized).jpg

#57 1 year ago

Better get a renderfarm going Here's mine (10x i7 , 10x i5, Max2012, 2013, 2016 (vray, MentalRay), Fusion)

If you'd ever need to render an animation, I'd be glad to help you out. Plus postproduction in Fusion if you like. Glad to see fellow pinheads/Max artists here. Did you know that one of the core programmers of iRay is a pinhead too? But he's more into vPin

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#58 1 year ago

Holy motherboard of hell?! hahaha holy crap thats so nice kit! Yea that last render took 10.5 hours! Sucks. I would LOVE to do a fully rendered animation. No i didn't know that, wonder if he would like my work? I mean if you want to help it would be greatly appriciated. Maybe we can try a couple still's and see how it goes? I'll PM you.

#59 1 year ago
Quoted from 3rdaxis:

What kind of work did you do in Lightwave? I used it back in college along with Softimage both great 3d programs.

I used to do 3D modeling for Casino work, Trade show booth designs and some product mock ups for Samsung and RCA for packaging and also various in store displays- I need to try and find that stuff, was early 2000's

#60 1 year ago

Some of my playfield renders are already taking well over an hour on an i7 and that's with most of the lamps off and at low quality settings for final gather and the render, not even medium settings. I can't even imagine trying to do an animation.

#61 1 year ago
Quoted from xsvtoys:

I can't even imagine trying to do an animation.

I know, im up to 10.5 hours now. Same set up with the i7 but everything set to medium.

#62 1 year ago

And here I am thinking how in the world Pixar is going to approach 4K animation in 2 or 3 years.

#63 1 year ago
Quoted from Crash:

And here I am thinking how in the world Pixar is going to approach 4K animation in 2 or 3 years.

Quantum processors maybe? lol.

#64 1 year ago

Wow! Seriously impressive work!

#65 1 year ago

Thats a wrap.

TOM_R34 (resized).jpg

#66 1 year ago

Hey now, that's cheating. Photos don't count!

#67 1 year ago

Wow, if only Pinball Arcade looked this good! Maybe in a decade or so we'll have a playable virtual option of this quality in 4K VR. The ultimate archive!

#68 1 year ago

I think the only way that would happen is if you pre-redered the game like Timeshock does it. I can't imagine computers ever being powerfull enough to reder this in real-time, at least not in my lifetime. Pre-rendered though.. you could do that now There's really no need to have a pinball video game in real-time, its not like the camera moves around unless you doing VR or something. For the most part the camera is stationary.

#69 1 year ago

So could you have a super nice pre rendered playfield to look at, then on top of that put on some lower-res real-time animations for the things that need to move a bit, like a spinner, drop target, etc?

#70 1 year ago

Right but god only knows how to do that. It took ProPinball years to get it right.

#71 1 year ago

If The Pinball arcade didn't own the "rights" to Williams i am sure they would love to try.

#72 1 year ago
Quoted from 3rdaxis:

Right but god only knows how to do that. It took ProPinball years to get it right.

Do you think someone will take the PC version of Pro Pinball and mod it to the point where it can potentially become the next (although illegal) Visual Pinball? With a capable playfield editor, just insert your own playfield images and objects and make it work with PinMAME. They have already nailed the physics and universal parts/lighting/animations.

#73 1 year ago
Quoted from Crash:

Do you think someone will take the PC version of Pro Pinball and mod it to the point where it can potentially become the next (although illegal) Visual Pinball? With a capable playfield editor, just insert your own playfield images and objects and make it work with PinMAME. They have already nailed the physics and universal parts/lighting/animations.

I don't know but it would be awesome and i'd love to be a part of it.

#74 1 year ago

TOM_R36 (resized).jpg

#75 1 year ago

TOM_R37 (resized).jpg

#76 1 year ago

Never get to see a pinball machine from this angle

Untitlhfghfhhfghhed (resized).jpg

#77 1 year ago

Coming soon...

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#78 1 year ago

test5_1 (resized).jpg

#79 1 year ago

Wow that looks like it came straight out of a Williams promo flyer or a top-down PAPA video. Incredible work dude!

1 month later
#81 1 year ago

Amazing work here! I can't wait to play these tables.

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