Tried that didn't work. ugg
No not yet, i've had this problem before i just forgot what i did to fix it. Trying one last thing now.
Better get a renderfarm going Here's mine (10x i7 , 10x i5, Max2012, 2013, 2016 (vray, MentalRay), Fusion)
If you'd ever need to render an animation, I'd be glad to help you out. Plus postproduction in Fusion if you like. Glad to see fellow pinheads/Max artists here. Did you know that one of the core programmers of iRay is a pinhead too? But he's more into vPin
Holy motherboard of hell?! hahaha holy crap thats so nice kit! Yea that last render took 10.5 hours! Sucks. I would LOVE to do a fully rendered animation. No i didn't know that, wonder if he would like my work? I mean if you want to help it would be greatly appriciated. Maybe we can try a couple still's and see how it goes? I'll PM you.
Quoted from 3rdaxis:What kind of work did you do in Lightwave? I used it back in college along with Softimage both great 3d programs.
I used to do 3D modeling for Casino work, Trade show booth designs and some product mock ups for Samsung and RCA for packaging and also various in store displays- I need to try and find that stuff, was early 2000's
Some of my playfield renders are already taking well over an hour on an i7 and that's with most of the lamps off and at low quality settings for final gather and the render, not even medium settings. I can't even imagine trying to do an animation.
Quoted from xsvtoys:I can't even imagine trying to do an animation.
I know, im up to 10.5 hours now. Same set up with the i7 but everything set to medium.
Quoted from Crash:And here I am thinking how in the world Pixar is going to approach 4K animation in 2 or 3 years.
Wow, if only Pinball Arcade looked this good! Maybe in a decade or so we'll have a playable virtual option of this quality in 4K VR. The ultimate archive!
I think the only way that would happen is if you pre-redered the game like Timeshock does it. I can't imagine computers ever being powerfull enough to reder this in real-time, at least not in my lifetime. Pre-rendered though.. you could do that now There's really no need to have a pinball video game in real-time, its not like the camera moves around unless you doing VR or something. For the most part the camera is stationary.
So could you have a super nice pre rendered playfield to look at, then on top of that put on some lower-res real-time animations for the things that need to move a bit, like a spinner, drop target, etc?
Quoted from 3rdaxis:Right but god only knows how to do that. It took ProPinball years to get it right.
Do you think someone will take the PC version of Pro Pinball and mod it to the point where it can potentially become the next (although illegal) Visual Pinball? With a capable playfield editor, just insert your own playfield images and objects and make it work with PinMAME. They have already nailed the physics and universal parts/lighting/animations.
Quoted from Crash:Do you think someone will take the PC version of Pro Pinball and mod it to the point where it can potentially become the next (although illegal) Visual Pinball? With a capable playfield editor, just insert your own playfield images and objects and make it work with PinMAME. They have already nailed the physics and universal parts/lighting/animations.
I don't know but it would be awesome and i'd love to be a part of it.
Wow that looks like it came straight out of a Williams promo flyer or a top-down PAPA video. Incredible work dude!
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