(Topic ID: 43909)

Theatre of Magic Club

By Nilroc

11 years ago


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#3559 2 years ago

Does anyone know where they source just the hat with card on this mod? I don't want the motor or lighting. Same with the birds and bunny one they sold in the past.

https://www.pinballdecals.com/TOM_MagicHatPage.html

https://www.pinballdecals.com/TOMModPage.html

Just joined the club btw. Never owned one. Really appreciate all this game has to offer. What a package. I'm not very good so the less complex code doesn't bother me at all.

#3564 2 years ago
Quoted from RobbyIRL5:

Had switch 87 break off, new one on the way. It’s on the right return wire form (after hitting left orbit / THEATRE shot). Game still plays fine, just wondering what this switch triggers or how it affects gameplay (THEATRE mode still works).

Same thing happened to mine! Just realized the arm is not on the switch anymore yet the switch works fine even manually pushed. Anyone know what that controls/provides points for bc the game seems to work fine without it.

#3567 1 year ago
Quoted from delt31:

Same thing happened to mine! Just realized the arm is not on the switch anymore yet the switch works fine even manually pushed. Anyone know what that controls/provides points for bc the game seems to work fine without it.

Just adding to my own question, when I manually pressed in switch 87 (right wire form return) it just made a magic sound but no points or gameplay related. Curious what this switch actually does gameplay wise? I’m going to replace Bc I need it to be original but it’s interesting how it didn’t change anything. Maybe during one of the modes….

2 months later
#3663 1 year ago

I always hear that from a tournament standpoint, this game becomes a left orbit all day fest. Does any of the code updates (hobby wise) address this or would it be too complex? As a homeowner I never find this to be an issue, although I'm not very good!

1 week later
#3669 1 year ago

Thanks - I recently installed 2.0 so it's in my machine. What I'm not following is by default, does the 2.0 fix the left orbit all day thing?

Curious how other 2.0 owners are configuring to resolve this code gap.

EDIT - seems like changing spell theatre to HARD will resolve the left orbit original code gap.

Love this game btw.

2 months later
#3751 1 year ago
Quoted from GRB1959:

I really like the 2.0 version as it has the support for the Tiger Saw mod integrated into the code. The URL below may prove useful if you haven't seen it previously. Also, if you read several of the posts immediately before and after the post from the URL below there is a lot of helpful information regarding the TOM 2.0 ROM update.
https://pinside.com/pinball/forum/topic/official-williams-and-bally-software-upgrades/page/12#post-6552134
Gord

what exactly does 2.0 bring to the table with the tiger mod? I have it on mine working and want to make sure I've enabled it in the code.

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