Quoted from BigLebowski:
Now that I´ve played a hundred games or so on my LEDified, Titanringed and completely cleaned and waxed Tommy I have to ask the experienced Tommy-players a few questions. Apart from the fact that I´m just lousy with the upper left flipper (which really hurts on this game) my outlanes are just cruel. I´ve already put both outlane posts in the downmost position but still 8 out of 10 balls disappear through those lanes. Sometimes the sling fires them directly against the outlane post and they disappear in lightning speed.
It also seems to me that those Titan Rings add a lot more spin to the balls than normal rubbers. Sometimes the ball hits the topmost sling post and due to the spin makes a very elegant right or left turn directly into the outlane. Nice!
I also have lots of bounces from the scoops, even the Tommy scoop which I only manage to hit 1 out of 10 times.
So all in all I find my Tommy a very, very challenging pin and I wanted to ask if that´s just my machine or if that is also your experience with this pin?
Tommy is a very difficult game. It's easily one of the hardest I own. I often refer to the sligshots as "Slings of Death" because, as you mentioned, they have a tendency to fire the ball straight down the outlanes. That being said, there are things you can do to mitigate the drains. For example, if you see the ball heading towards the upper part of the slingshot, a hard nudge forward can help direct the ball away from the outlane. Ball control is paramount with this game. Try to slow things down when you can, and carefully choose you shots. If you want to get better scores, you will need to master the upper flipper. The mirror shot is important for obvious reasons, but the right ramp is equally important. It is not only used for jackpots during multiball, but it is also how you light "Mystery".
As far as bounceouts from the mode start hole, there are a couple of things you can do to reduce them. For starters, I find it it a lot easier to consistently hit the shot with a backhand from the right flipper. You may also want to consider adding some type of no-bounce foam inside there. Neither of these things will eliminate the bounce outs, but the combination of both of them should make the game much less frustrating for you.
Quoted from Number41:
The one place that does have slightly annoying bounce outs for me is the Skill Level eject lane/Extra Ball shot - I'll shoot the ball in there with a strong shot and sometimes it'll rattle out backwards back down the lane. I've pretty much learned to accept it as one of the game's quirks.
This never happens on mine. Perhaps your playfield is not steep enough?
Yep. Looks like that connector got pretty toasted at some point. There also appears to be acid leaking from that top battery.
You're either a REALLY good player, or your game is somehow setup easy. I've owned the game for years, and only been to the wizard mode a handful of times.
Quoted from BigLebowski:
I switched mine from normal rubbers to Titan rings and post rubbers and my impression is, that the scoops are much harder to hit now. The post rubbers are thicker and somewhat "stickier" (sorry for my bad English) than the classic black rubbers. So if you shoot the mode scoop and the ball touches one post rubber - even slightly - it doesn't slide in but almost always bounces back out.
Have you tried Cliffy posts? I think you will be much happier with them in this game. They are way less "tacky" than the Titan ones.
Quoted from BeaglePuss:
New to the club, and I'm looking for two things to finish up my Tommy project.
I could definitely use a number of plastics, if not a full set. My Union Jack is destroyed, and I have a number of other warped/broken plastics that could be swapped out. I've gotten some PMs, but looking to network as much as possible to finish this bad boy up. I plan on adding Pinbits to avoid future breaks.
I'm also looking for someone to burn me the upgraded rom for the game. I would gladly pay whatever's fair for both.
I'll post before and after pics once everything is done. It's coming along nicely.
Let me know which plastics you still need. I think I have a bunch of used ones in a drawer somewhere which are hopefully in better shape than yours.
Quoted from lhammer610:
This is a great game. And the blinders are one of the best features ever. But to use them so rarely during a game seems a shame.
I personally wouldn't want them to be used any more. I agree that the blinders are an awesome feature, but if you saw them too often it would ruin some of what makes them so special. I think Chad's code strikes a perfect balance where they are used more than they are in the stock code, but not overused.
Quoted from Don44:
Can anybody here burn the 5.0 roms for me for a fee? PM me. Thanks.
You're referring to Chad's code, right? I'd be happy to burn the chips for you, but I'll have to check to see if I have the right sizes. I think I just used up the last of my last 4 meg chips burning all the swear ROMs for my Demo Man.
Quoted from zacaj:
I've never been able to get mine smooth. Always cokes down from the saucer, glances of the wall and sorta wiggles back and forth as it comes to the flipper. Very unreliable feed.
Mine gives a good feed most of the time, but occasionally does the same thing as yours.
That's bizarre. It's supposed to be a manual/auto plunger setup. I can't imagine why anyone would have changed it. Without the manual plunger, there is no way to go for the skill shot.
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