It looks like the points in this game are in stacking a mode with a multiball. Would that be a correct assessment? It seems that the multiballs by themselves (especially well walker) are pretty weak in terms of point values. I wouldn't be surprised if code upgrades fill this gap in the future, since it seems like a grind to me to make points other than that one approach (multiball(s) with mode stack). Any other approaches I am missing? The drops are dangerous shots, so I am trying to approach this with a tournament frame of mind and see if there are other lucrative approaches with less risk.