I'm not an LCD hater. I'm not from the "but you can't see the backglass when it's off!" crowd. And progress doesn't scare me. But I'm with John_I in that with enhanced displays come enhanced expectations. DMD animations are somewhat crude, they're low rez, but there's a charm to them. Just like there's a charm to old video game sprite animations. And look how many games, especially lower budget indie titles, are using that fake 8-bit look. It's a style that people like, but it's also less work, less resources, less time, less money.
I'm not trying to bag on WOZ, and I think some of the 3D graphic work they have is really solid. The looping character animations for things like the Scarecrow work fine, even if they get a little annoying after a while. But the Witch really bothers me. When she does that stuttery jump from one looping animation to another in the middle of the screen it just feels glitchy and awkward to me. It looks broken.
It's just a lot harder when you have high rez graphics to get away with that kind of stuff. We expect things to be smooth and slick, and notice when they're not. There's a learning curve to all this, I'm hoping Hobbit takes what was learned on WOZ and ups the ante.
That doesn't always mean more animation, it can just mean smarter decisions. For example, if the Witch just had a looping animation where she was breathing, and glaring, turning back and forth a little, and then instead of awkwardly jumping towards her pointing or whatever, fire a different animation behind her. A blast of flame curling up behind her and vanishing for instance along with a sound effect. Green smoke. Etc. It wouldn't break the looping, so it would feel smooth still.
Hell, you've got a whole screen to work with! Don't limit the fire to just behind her, blast the whole screen! Break the 4 quadrants for a moment, and really light the damn thing up. That would wow the crowd watching.
Stern I think is committed to moving to an LCD eventually, and I'm sure the whole industry will figure all this out. In the meantime the DMD doesn't bother me, the playfield is still what really matters. Give me another game with the level of polish of Metallica, from custom toys, to innovative and involving rules, and some great DMD dots and I'll be stoked. And open my wallet!