Played a lot on this code and it's great. (Who said a while ago I was 'nuts' believing another update would be released )
Especially this:
increased arena mode scoring (double playfield, ramp, ramp, multiplied ramp and boom goes your score)
increased tunnel scoring
Horde Escape: the most import one and the solution for not being blocked on this mode and resulting in a drained ball /advance to next ball. Especially the double playfield that works on the horde escape bonus is a thing to shoot for!
Horde more walkers lit
Normal gameplay minimum 4 walkers lit instead of 3 gets last man standing more within reach
Progress of Siege qualification during prison multiball
And of course the terminus scoring:
hurry up 1 : 20% of the last (5th) mode played
hurry up 2: 20% of the 5th mode played + 20% of the 4th mode played
hurry up 3: 20% of 5th + 20% of 4th + 20% of 3rd
hurry up 4:...
So for good terminus scoring, play a really good 5th mode and you can cash in big as it counts in every shot in terminus!
'DAV' (walker champ)