(Topic ID: 204003)

The Walking Dead Code Update 1.60

By jeffsarcade

6 years ago


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Post #139 cleland custom TWD audio mix - link to 1.56 version Posted by cleland (6 years ago)

Post #157 cleland TWD custom sounds mix - R rated versions Posted by cleland (6 years ago)


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There are 309 posts in this topic. You are on page 1 of 7.
26
#1 6 years ago

Posted today on Stern's website.

V1.60.0 - Nov. 30, 2017
=======================

- Timers paused when the ball is in the crossbow.
- Increased the size of the RGB LED system memory pool such that
allocations for a larger number of simultaneous effects would not
fail.
- Changed ON/OFF implementation of the LEDs so they approximate the lamp
levels.
- Implemented the HORDE flasher.
- Added WALKER BOMBS to instant info.
- Added an adjustment (and increased the amount of time) for the CROSSBOW
MOTOR switch lockout. This adjustment specifies the amount of time to
lock out switch activity for the crossbow to handle the case where the
motor moves opposite the desired direction, which requires more time
for the switches to be ignored. This adjustment solves the problem on
some games where the player would not be able to fire the ball after
loading the CROSSBOW.
- The RIGHT DROP TARGET was not waiting long enough between raise/lower
during ball search to allow a stuck ball (behind the target) to be freed
up. This has been corrected.

- The CROSSBOW mode was allowed to start during HORDE and LAST MAN
STANDING. This has been corrected.
- Added dynamic stacking of background display/music for PRISON and
WELL modes, such that the player will see/hear the backgrounds that
correspond to the last mode that was started.
- Changed background lamp effect priorities so more important lamps
could be seen (i.e. CDC lamps over PRISON lamps).
- Trough ball serve at the start of HORDE / LAST MAN STANDING was not
being held off long enough for the ball-in-play to be cleared from the
shooter lane. This has been corrected.
- LAST MAN STANDING was allowed to start during multiball (PRISON, WELL,
BLOOD BATH) and HORDE. This has been corrected.
- The accessibility of the WOODBURY SKILL SHOT awards is reset when all
of the awards have been collected.
- Fixed a problem with the WOODBURY SKILL SHOT where none of the good
awards would show up unless they were all lit on one ball.
- Lowered scoring for LAST MAN STANDING.
- Removed shot scoring cap for LAST MAN STANDING.
- Added sounds for PRISON MULTIBALL victory laps and WELL MULTIBALL
victory laps.
- Fixed a bug in the auto-percentaged extra ball module that would
sometimes set the extra ball value (walker kills) to an out of range
value.
- The background lamp effect for SIEGE was allowed to run when the awards
for SIEGE were not allowed (due to other rules, e.g. HORDE, etc.).
This has been corrected.
- Changed the number of target bank completions to light modes for
COMPETITION to always be 1.
- PRISON MULTIBALL super jackpot now starts at 1M instead of 0.
- PRISON MULTIBALL victory lap jackpot now starts at 500K instead of 0.
- Added SIEGE status to PRISON MULTIBALL background display effect.
- CROSSBOW scores carryover ball to ball changed from NO to YES. This
should help make CROSSBOW FRENZY more valuable.
- HORDE background now renders the text over the advancing walkers.
- Added an adjustment (default=YES) to HORDE that relights all killed
walkers with the exception of the walker that is associated with the
shot that was just made.
- Fixed a bug in the HORDE mode which would cause the game to reset when
the last walker was killed to advance to the next level.
- 2x playfield status now displayed in the shot multiplier HSTD roll.
- Added and adjustment to light "ESCAPE" for HORDE after a certain number
of levels have been completed (default: 3 levels).
- After the required number of levels have been completed, when the
player is down to 1 ball, the WOODBURY shot is lit for ESCAPE.
- Shooting the WOODBURY shot with ESCAPE lit allows the player to
either continue to fight the HORDE (left flipper: FIGHT) or to ESCAPE
the HORDE (right flipper: ESCAPE).
- If the player chooses FIGHT, the ball is auto-launched back onto
the playfield and the HORDE mode continues.
- If the player chooses ESCAPE, the HORDE mode ends, a bonus is
awarded, and the SKILL SHOT is started.
- If the player plunges (launches) the ball back onto the playfield
without making a choice, the HORDE mode continues.
- Added a setting (default: OFF, competition default: ON) that pauses
the advancement of the walkers during HORDE when the FIGHT/ESCAPE
screen is being displayed and the game is waiting for input from
the player.
- Added an adjustment for losing HORDE (the walkers advanced too far
and bit the player) to either serve a new ball (default, as before)
or go to bonus (competition).
- Added TOWER HITS and TOWER EXTRA BALL to instant info.
- Increased the scoring for the ESCAPE TERMINUS mode.
- Fixed MULTIKILL mode start display effects from showing "MULTIKILL
VALUE 00" when the values are set to reset at HORDE start and HORDE is
started before the MULTIKILL start display effects have had a chance
to run.
- Changed the update priority of the background lamp effect for the
fire button so it will run first and not be excluded by in-game lamp
effects that cannot run.
- SKILL SHOT scores now rendered using the outline font.
- Changed score type to 64-bit so scores will not roll at 4B.
- Fixed a render-order bug in the LAST MAN STANDING background display
effect that was causing the back right walker kill to be rendered over
the far right walker.
- If the player scored an 8X, 11X, 18X, or 80X-89X multiplier for the
X champion, the prefix (A) was wrong. This has been corrected.
- Fixed an issue where fading the music volume would cause the music to
cut out entirely.
- Removed score caps for BARN, TUNNEL, and ARENA modes (shot acores are
allowed to increase without limit).
- BARN shot score increase per shot changed from 500k to 750k.
- SLINGSHOT types were not baing flagged as such; this has been corrected.
- Increased consecutive ARENA ramp shot score multiplier from x3, x4, x5,
... to x3, x6, x9, ...
- TUNNEL mode scores increased by 2.5M a shot when all shots (not
including the tunnel shot, of course) are completed and reset.
- BARN mode switch hit increment (one for each barn shot made) increased
from 10K to 12.5K.
- Fixed player up effects so they wait for speech and don't end on a
blank frame.
- Changed previous mode scores for TUNNEL from 1M to 1.25M.
- Tripled the scores for SIEGE.
- Fixed a bug in the loop code that would allow multiple X shots within
a time period.
- WALKER KILLS minimum # lit increased from 3 to 4.
- The "timers off" logic was not checking for HORDE or LAST MAN STANDING.
These modes CAN be multiball, but also run with only one ball on the
playfield (the mode does not end when the player drains down to 1 ball).
This has been corrected.
- Changed previous mode scores for ARENA from 250k to 500k.
- Fixed switches from showing up in the tech alert when they are not
broken. These include:
TOURNAMENT START BUTTON
START BUTTON
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
DEDICATED #6, #7, #8, #14, #16, #20 (NOT USED)
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
TEST ESCAPE, MINUS, PLUS, ENTER
DIP #1 - #8

#2 6 years ago

This all sounds great. Can't wait to see what the bonus value is for finishing Horde.

23
#3 6 years ago

Holy shit! This is why Lyman is god!

#4 6 years ago

Yeah, there's some solid stuff in this update. Very cool, good work.

33
#6 6 years ago
Quoted from Eskaybee:

Holy shit! This is why Lyman is god!

And if you don’t know what I mean, it’s simple:

Pinball hobbyist and fans get an amazing polished code update to an already kick ass game. Meanwhile, back at the stern factory....

Distributors: Hey Gary, we’re overstock here with tons of TWD’s. Can we get some relief or discounts? How can we improve sales?

Gary: well...ummm...I’ll pay a visit to the next convention and let everyone know we’re a manufacturer not a Pinball company.

Distributors: we need better than that...

Gary: ummm....hmmm...

Lyman: Gary, I got this...

Gary: well Lyman uhh...

Lyman: Abob balee bobo

Gary: Lyman I’m the president and I’ll...

Lyman: Abob balee bobo

Gary: we’re a manufacturer, not a....

Lyman: Abob balee bobo

*upload TWD 1.60*

Lyman: you’re welcome.

#7 6 years ago

Can they move Lyman over to GOTG now?

Just joking, BM66 is the only game he is working on.

#8 6 years ago

Incredible.

#9 6 years ago

I guess he hasn’t only been working on BM66?

Or do other coders pick up on this stuff too?

#10 6 years ago

Thankfully they changed the scoring to 64-bit so I don't keep rolling over the machine at 4 bill.

#11 6 years ago

He probably had this in his queue completed for a while.

Quoted from GhostThruster:

I guess he hasn’t only been working on BM66?
Or do other coders pick up on this stuff too?

17
#12 6 years ago

Here comes the comic book VE

-12
#13 6 years ago

Looks good. Pretty sure Lyman had nothing to do with this though. These are mostly bug fixes.

Added over 6 years ago: Looks like I didn't do my research and was way wrong. Either way, The Walking Dead was an awesome game and only got better. Cheers

#14 6 years ago
Quoted from Bruce_Pickle:

Looks good. Pretty sure Lyman had nothing to do with this though.

I would bet that its his work
Anyone else getting error 403 at sterns website?

#15 6 years ago

Stern need to give Lyman a pay rise

#16 6 years ago
Quoted from DNO:

I would bet that its his work
Anyone else getting error 403 at sterns website?

No.

We just downloaded the LE version no issues

#17 6 years ago
Quoted from pinballaddicted:

No.
We just downloaded the LE version no issues

ok, Thx

#18 6 years ago
Quoted from Bruce_Pickle:

Looks good. Pretty sure Lyman had nothing to do with this though. These are mostly bug fixes.

I am pretty sure Lyman had everything to do with this.

There is a reason people post InLymanWeTrust, the guy is f'in awesome!

17
#19 6 years ago

cleland...we need you

PLEASE!

#20 6 years ago
Quoted from DNO:

I would bet that its his work
Anyone else getting error 403 at sterns website?

I was but switched to google chrome and it worked.

#21 6 years ago

YES! YES! YES! CODE!

#22 6 years ago
Quoted from Whysnow:

cleland...we need you
PLEASE!

cleland/randomkg revisions are that good that I'm hesitant to update to 1.6 because it will be a net downgrade.

#23 6 years ago
Quoted from Bruce_Pickle:

Looks good. Pretty sure Lyman had nothing to do with this though. These are mostly bug fixes.

You can exit horde now. Lyman had everything to do with this. He does this on his own time away from work.

#24 6 years ago

Prior to updating the game code is there a way to back up high scores and game settings so that they can be restored to the updated game code on TWD?

Gord

#25 6 years ago
Quoted from Coolpinballdino:

YES! YES! YES! CODE!

Your thinking WWE......which also needs a code update.

Seriously, super excited to try this out to night. Thank you Stern.

Super exclusive ad from the Pinside Marketplace!
#26 6 years ago
Quoted from spandol:

You can exit horde now. Lyman had everything to do with this. He does this on his own time away from work.

Yeah a similar thing was added to BM66 in its most recent update, allowing you to continue or escape in Villain Mode Cliffhangers.

It plays out great on BM66 and is going to add a nice extra layer and finish off Horde to perfection.

I just wonder if BM66 was the original inspiration for the idea or if TWD inspired the idea in BM66?

#27 6 years ago
Quoted from TomGWI:

Your thinking WWE......which also needs a code update.
Seriously, super excited to try this out to night. Thank you Stern.

Let me correct that for you.... "Thank you Lyman"

#28 6 years ago

LYMAN FTW!!!!!!

#29 6 years ago
Quoted from TomGWI:

Your thinking WWE......which also needs a code update.
Seriously, super excited to try this out to night. Thank you Stern.

yes we neeeed WWE!

#30 6 years ago
Quoted from GRB1959:

Prior to updating the game code is there a way to back up high scores and game settings so that they can be restored to the updated game code on TWD?

No, but scoring looks like it will be higher now, so you would beat all those old scores anyway!

#31 6 years ago
Quoted from J85M:

Let me correct that for you.... "Thank you Lyman"

Yes, this was Lyman in his own time. On the Stern FB page people are asking why did this come and nothing for GB? There’s some confusion.

#32 6 years ago
Quoted from DNO:

No, but scoring looks like it will be higher now, so you would beat all those old scores anyway!

Thanks Donovan. My scores are craptastic anyway so it really doesn't matter. I was thinking more about game settings, but those can be re-established in a matter of minutes anyway.

Gord

11
#33 6 years ago

Lyman works on Batman '66 by day, and TWD on his own time.

Anyone who thinks this wasn't Lyman's work needs their head examined.

10
#34 6 years ago

Seriously I love Clelands sounds so much I won't update to he gets his hands o this one, Cleland please hook this up for us pro users!!!

#35 6 years ago
Quoted from Sinestro:

Lyman works on Batman '66 by day, and TWD on his own time.
Anyone who thinks this wasn't Lyman's work needs their head examined.

What about Elvira ?

#36 6 years ago
Quoted from mnpinball:

What about Elvira ?

Guess he had to finish off TWD so he could get started on Elvira

-12
#37 6 years ago

Congratulations ... However game released November 2014?

-1
#38 6 years ago

Didn't see a ball save when starting clear the prison yard, that would have been nice, but still awesome to see this out!

#39 6 years ago

I didn't think it was possible for this game to get any better! A true masterpiece. Thanks Lyman!

#40 6 years ago

Wow this F ing came out of nowhere!

It was already great. Holy updates Batman! Oh yeah, that's next.

Back to playing and beating it again.

#41 6 years ago

I’m in awe. Total Surprise!

Now just need the show sounds but I’ll play this until they’re ready.

#42 6 years ago

Lyman, the gift that keeps on giving

47
#43 6 years ago
Quoted from Whysnow:

cleland...we need you
PLEASE!

Quoted from Profgrif:

Seriously I love Clelands sounds so much I won't update to he gets his hands o this one, Cleland please hook this up for us pro users!!!

Damn, I just got my GOTG yesterday and was browsing through those call outs to change and now this drops! Good times for me!
I think this will simply require me to run my macro and update the new code, it doesn't look like any changes to sound prompts.
I promise to post my links by tomorrow so we all have a good weekend

#44 6 years ago
Quoted from Dewey68:

Didn't see a ball save when starting clear the prison yard, that would have been nice, but still awesome to see this out!

This.

#45 6 years ago
Quoted from cleland:

Damn, I just got my GOTG yesterday and was browsing through those call outs to change and now this drops! Good times for me!
I think this will simply require me to run my macro and update the new code, it doesn't look like any changes to sound prompts.
I promise to post my links by tomorrow so we all have a good weekend

You da man Cleland!!!!

#46 6 years ago

Awesome News Lyman!

Thank you, Cleland!

Best Game in Pinball Got Better!
(just my opinion...no debate needed)

#47 6 years ago
Quoted from cleland:

Damn, I just got my GOTG yesterday and was browsing through those call outs to change and now this drops! Good times for me!
I think this will simply require me to run my macro and update the new code, it doesn't look like any changes to sound prompts.
I promise to post my links by tomorrow so we all have a good weekend

Huge thank you !

LTG : )

#48 6 years ago
Quoted from cleland:

Damn, I just got my GOTG yesterday and was browsing through those call outs to change and now this drops! Good times for me!
I think this will simply require me to run my macro and update the new code, it doesn't look like any changes to sound prompts.
I promise to post my links by tomorrow so we all have a good weekend

Paging @randomkg for music??

#49 6 years ago

FYI This is probably going to be a headache for colordmd as there will be a few new/changed screens to color and everything will have to be retested. The new code will still work fine with the colordmd but you'll see some uncolored screens. We'll see how much is new when someone loads it. Have patience if this has to be updated.

#50 6 years ago
Quoted from cleland:

Damn, I just got my GOTG yesterday

You should be a paid employee of Stern. Did you buy the game JUST to change the audio!??!! LOL

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