Quoted from thedefog:awww, I like Stargate a lot.
All my favorite games ironically for the reasons you listed. I like the chaotic nature of his layouts. I don't want a game to be 100% skill driven. There has got to be some chaos involved, it feels more magical when you get a good game. Besides, these designs were made to drain to make money, so they did just that.
Interesting angle of viewing gameplay.. I accept your view of seeing this.. But, personally I have a hard time handling it and it pisses me off, royaly. Oursler´s game ideas are terrific but brought down by the simply, stupid ridiculous wide outlane drains.. Playing PinBot will give me a good ballplay for every 7-8 balls.. A terrific ballplay happens every 30balls. Let´s start with a greatest ball ever which brings your score way up. The next two balls will drain for no particular reason without the player even having deserved it. As soon as the ball decides to head east or west you know there is an 80+% chance the ball will, without even touching and kissing the laneguide, just score right down the drain.. The best nudger in the world won´t help here. The same with Space Shuttle. It was saved by a last minute implement ballsave gate probably because management stepped in hours before release, realizing the return-to-play-factor would be close to zero if the game was released. We all know that didn´t happen.. Instead to reopen the gate you have to hit three droptargets, nearly impossible to hit, situated in a silly 90 degree angle from the flippers.. Let´s not forget Dracula. There are games on location with the right drain blocked off with rubber bands just to attract players even considering putting money into that machine. Thank god, being the lousy player I am there are nicer not so "evil" games out there which will let you play + 30 seconds/ball that Mr.Oursler officially has said should be the ball in play lasting time limit.. Ripleys Believe or Not, now that´s a forgiveable game...