IM out in front, I figured that would be the case.
Quoted from schwarz:Maybe we should start another thread with strictly EMs.
Or maybe you should start another thread that only includes late model DMD games. They are more comparable to each other.
Most DMD games will never be as hard as many EM or early solid state machines.
Quoted from Dommer:surprised no one has mentioned TSPP. i think that game is tough as fuck.
Define tough... Tough as in really short ball times due to difficulty controlling the ball? Or tough because it takes 45 minutes to play a game and get through the super deep rules?
I owned a TSPP and loved it, but it was an easy game from a ball time standpoint. I consider more of a long playing game myself.
Many EM pins are tough to play. Getting the targets in order, tight shots needed to get the ball back up to the top of the playfield. Game ending tilt. All of the above with 2 Teeny tiny flippers.
Quoted from Darcy:Many EM pins are tough to play. Getting the targets in order, tight shots needed to get the ball back up to the top of the playfield. Game ending tilt. All of the above with 2 Teeny tiny flippers.
Or just keeping the ball in play. Tell that to the young lady that did that to Big Daddy this evening. Damn! She must have been playing it in her dreams for the last week to pull that off in such short order tonight.
+1 for Paragon.
Just played it this weekend and it was a doozy! Very tough.
I think the Shadow is perceived as very hard because often it is used in tournament play and the settings are all on the hardest level and the outlane posts don't have rubbers on them. On normal to easy settings and the playfield set up for easy play this one isn't as hard as some others.
Would also agree on BSD. I have seen some pretty good players post some low scores on it.
Quoted from o-din:A lot of them really are. No ball save, game ending on a tilt, etc. Most of the DMD games you have listed, including STTNG, which I have, are a cake walk, relatively speaking. But I do realize a lot of people haven't spent much time playing these older machines, which might make the newer ones seem difficult.
My $0.02 is for EMs, too. I grew up playing and attempting to master the games from the 60's and a ball with 15-20 seconds of playfield time wasn't too bad. Nudging and skillful shooting with 2" flippers and scoring 1,000 points on a game with pops or rollovers that give 1 or 10 points (if lit) is HARD. It's part of the charm....watching a ball loop lazily off a ramp and head down the middle is both frustrating, yet exciting because next time, just next time, you'll be able to bang the table just right and bounce the ball back into play without tilting.
I have a Bank-a-Ball and a Slick Chick...both challenging, yet so rewarding when the rare 1,000 point light illuminates. Also have a TOM (on hard settings), which, although difficult to fully conquer, remains the favorite of the younger crowd that plays the machines.
Jurassic Park Lost World. You have to complete the modes to get them to light. not just start them. A serious shooters game. The only way I ever got to wizard mode was with the glass off. So hard to get to the wizard mode the game isn't fun.
Quoted from pinballsmith:very last phase of roadshow or Whitewater
Yesiree, I had a WH2O for almost a year and no vacation jackpot for me.
Quoted from schwarz:Yesiree, I had a WH2O for almost a year and no vacation jackpot for me.
It I get close to getting the vacation jackpot and fail, it's quite easy for me to ignore the machine for a very long time in an almost comical fit of frustration.
Not on here, and controversial, but Popeye was a but kicker when I had it. Especially getting to Sweet Pea on the upper playfield
Quoted from oldcarz:Nudging and skillful shooting with 2" flippers and scoring 1,000 points on a game with pops or rollovers that give 1 or 10 points (if lit) is HARD.
This machine I have has 100 points when lit pop bumpers. In any given game you are lucky just to hit them, let alone light them.
Sometimes the ball never even meets the flipper.
Fishtales ball times on average for me are at 30-45 seconds. I have played a lot of games on this and can control pretty well but this game kicks my ass. I voted Ripleys tho due to the many modes and having to complete perfectly on numerous modes to see wizard mode.
I really enjoyed IM and didn't see a problem with ball times or difficulty of shots.
Quoted from dantebean:Fishtales ball times on average for me are at 30-45 seconds. I have played a lot of games on this and can control pretty well but this game kicks my ass
I've done good and bad on this game on occasion. The thing with FT is that the ball can go at warp speeds. Crazy flow! Even faster than the kick-forward in Iron Man.
Quoted from chadderack:A BSD and a RBION sit in my basement; usually BSD is friendlier (even with the short flippers).... probably because RBION feels so much like chopping wood, until you collect all the continents. It has jackpots of 50,000 ... lol.
It also has skill shots of 1, 2, 3 + million. I find RBION tough to get deep into, mode wise, but I consider BSD to be the tougher game. BTW, with that Avatar, aren't you supposed to like chopping wood?
why is Shadow so ridiculously hard cause it is! I mean the side drains seem fair its just always sdtm. Has anyone measured the flipper gap? Are the flippers a tad shorter or what?
Quoted from Toasterdog:It also has skill shots of 1, 2, 3 + million.
Yeah, but if you miss the skill shot, it's STDM
I find RBION tough to get deep into, mode wise, but I consider BSD to be the tougher game. BTW, with that Avatar, aren't you supposed to like chopping wood?
Ah. You've discovered my secret. To the HoverPeter!
Quoted from chadderack:Yeah, but if you miss the skill shot, it's STDM
But if you don't score 30,000 points it's infinite ball save. If I remember right, that was like 3 sling hits and an outlane
Quoted from Toasterdog:But if you don't score 30,000 points it's infinite ball save. If I remember right, that was like 3 sling hits and an outlane
This is true. You can plunge over and over until you hit something. But you also run the risk of sling drain.
Still doesn't make it an easier game than BSD though
For sheer difficulty of achieving goals, tough to beat EM's, especially games like Bowling Queen where you have to get all 12 balls, something that is a very rare accomplishment.
For modern games, I agree with BSD and Shadow, WOZ is also very tough to get a good score on, without stacking the multiballs and modes, near impossible to break 500,000, and keeping the multiballs going is brutal too.
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