(Topic ID: 314353)

The Simpsons Kooky Carnival thread

By trk12fire

3 months ago


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  • 65 posts
  • 18 Pinsiders participating
  • Latest reply 57 days ago by FelixTCat
  • Topic is favorited by 8 Pinsiders

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There are 65 posts in this topic. You are on page 1 of 2.
#1 3 months ago

I looked around and couldn’t find a Simpsons Kooky Carnival thread. So, I thought I’d start one. After I purchased this machine, I noticed this thing is legit. I thought it was going to be cheap, but it’s built like a pinball machine with no flippers. I just picked up this beauty and it looks like it’s in pretty good condition. I really haven’t dipped into it yet. I just unloaded it and played a few games with my daughter. I noticed Bart isn’t going back and forth and the ramps are squeaking. The ramps sound like they need some oil. Also, I want to switch it to take quarters. Anyone know how?

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#2 3 months ago
Quoted from trk12fire:

I thought it was going to be cheap, but it’s built like a pinball machine with no flippers.
[quoted image][quoted image]

Stern's SAM system boardset, and designed by Dennis Nordman.

#3 3 months ago

I picked up one left on a curb a year or so ago. It's was missing parts, but I saved what I could and sold the rest to rebuild others.
I think I have the manual in case you need any references.

#4 3 months ago
Quoted from ThatOneDude:

I picked up one left on a curb a year or so ago. It's was missing parts, but I saved what I could and sold the rest to rebuild others.
I think I have the manual in case you need any references.

Thank you. I see you changed your avatar. I have the machine located at my shop, that I now call Free Play on Pinball Maps. I’m going to clean it up tonight and post pictures to document the machine. I’d like to change it to take quarters and figure out a way for people to have fun with it. Maybe incorporate prizes with their tickets. Win a beer or something.

#5 3 months ago

I took some random photos to possibly help people in the future.

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#6 3 months ago
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#7 3 months ago
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#8 3 months ago

Bart wasn’t going back and forth like he’s supposed to. I found out the allen screw on top of the play field needed to be tightened.

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#9 3 months ago

Since I don’t have any tickets, the machine continues to beep and ask for an attendant every 30 seconds. If someone knows how to shut this alert off, please let me know. I’m hoping to not buy tickets.

#10 3 months ago

This is very interesting, thanks for posting pics ....

#11 3 months ago
Quoted from trk12fire:

Since I don’t have any tickets, the machine continues to beep and ask for an attendant every 30 seconds. If someone knows how to shut this alert off, please let me know. I’m hoping to not buy tickets.

If there's no option to disable it in the menu, would it be possible to just permanently close whatever switch is used to detect tickets? I'd assume it's just an opto or something.

#12 3 months ago
Quoted from mystman12:

If there's no option to disable it in the menu, would it be possible to just permanently close whatever switch is used to detect tickets? I'd assume it's just an opto or something.

This would make sense. However, I've closed the ticket switch and unplugged the ticket dispenser with no luck. I think the machine has an internal counter in setting, but I haven't been able to figure it out.

#13 3 months ago

The coin mech is an electronic coin mech.... There is a spring loaded coin holder on the side of the mech. Insert a quarter in there and it should now accept quarters.

#14 3 months ago

If you look at this picture, it says something about enabling the ticket dispenser, by lifting the resistor. I circled both. I'm not exactly sure what this means.

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#15 3 months ago
Quoted from pinbwzrd:

The coin mech is an electronic coin mech.... There is a spring loaded coin holder on the side of the mech. Insert a quarter in there and it should now accept quarters.

Cool, thank you very much. I'll give it a try tomorrow

#16 3 months ago
Quoted from trk12fire:

If you look at this picture, it says something about enabling the ticket dispenser, by lifting the resistor. I circled both. I'm not exactly sure what this means.
[quoted image]

I may be wrong but I would assume you just need to remove that resistor from the plug.
Looks like resistor 'in'= tickets, resistor 'out'= no tickets.

Can't hurt to try.

Maybe somebody else can chime in and confirm.

Matt.

#17 3 months ago
Quoted from fattmatt1972:

I may be wrong but I would assume you just need to remove that resistor from the plug.
Looks like resistor 'in'= tickets, resistor 'out'= no tickets.
Can't hurt to try.
Maybe somebody else can chime in and confirm.
Matt.

I wasn’t sure. It looks like a pita to get back in. I pulled on it a bit and it’s not something that goes in and out easily.

#18 3 months ago

I emailed Stern regarding the "Call attendant ticket alarm" and I don't know how I missed this, but there is a setting. Setting #9 ticket alarm, on or off. Duh!

#19 3 months ago
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#20 3 months ago

Thanks for posting the pictures, ive always wanted one of these

#21 3 months ago

Looks great! I played one of these at a Chuck E. Cheese years ago. Was kind of bummed it wasn't a pinball game, but it was still cool to play with how much is going on.

I just now noticed the windows on the side of the cabinet, I always though something like that could be cool on a pinball machine!

#22 3 months ago

Kind of funny to notice that all 5 of the character toys are the exact same as the ones in TSPP. I realize they're just off the shelf things, but, guess Stern ordered too many!

#23 3 months ago

Thanks for posting - very interesting. When does it activate the shaker motor? Stuck coin? And if so, how does it know there's a stuck coin? Maybe if none of the optos are triggered within a certain time after the coin has gone in. Just guessing!

#24 3 months ago
Quoted from FlippinJB:

Thanks for posting - very interesting. When does it activate the shaker motor? Stuck coin? And if so, how does it know there's a stuck coin? Maybe if none of the optos are triggered within a certain time after the coin has gone in. Just guessing!

Good question. Yes, it has a standard shaker motor. The entire machine goes crazy. The machine counts the coins when they go out the movable launcher and counts them again as they fall through the opto at the bottom of the play field. If the machine reads 3 coins didn’t go out the lower opto, it’ll shake for 8 seconds. There’s a setting to adjust how many coins need to be stuck before it shakes and how long it’ll shake for.

#25 3 months ago
Quoted from tectonyc:

Kind of funny to notice that all 5 of the character toys are the exact same as the ones in TSPP. I realize they're just off the shelf things, but, guess Stern ordered too many!

Yep, they’re the same as TSPP. So, if you ever need an extra Homer head, you know who to call. Haha

#26 3 months ago

I think I ended up selling most of the TSPP compatible parts along with the ramps, etc, to a pinsider in Australia. It was missing the MPU and something else when I got mine from a curb. Someone in SJ has the playfield. I put the shaker in my Munsters. I still have the transformer and the wiring harness.
It was pretty, but the operator that threw it out had used it to save a pinball machine before I got to it.
I also picked up a borked Monopoly ticket redemption machine from a guy closing down an arcade in Concord, and got a lot of parts from another one getting parted out on the east coast. For a month or so, Stern TR machines were popping up everywhere.

#27 3 months ago

Yeah lovely game I took 2 apart last year and dumped the cabinet due to floodings . Luckily the playfields where still fine

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#28 3 months ago

"Kooky" is a great word.
When I played this game as a kid, it seemed impossible to me. It did intrigue me enough to put some initial tokens in, but I didn't walk away happy. It seemed very difficult to me as a kid. At the time, I didn't think it was possible to do well at because the ramps were too steep, even at their shallowest moment.
Compared to a typical coin pusher where the skinner box reward drip is easier to engage with, even if it is less interesting.

Edit: Apparently this game has a colorDMD

#29 3 months ago
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#30 3 months ago

The above picture is what makes the machine great.

1 week later
#31 3 months ago

Btw, I have a box of the opto boards that I salvaged from mine. If you are going to GSPF and want them, they are yours.

#32 3 months ago
Quoted from ThatOneDude:

Btw, I have a box of the opto boards that I salvaged from mine. If you are going to GSPF and want them, they are yours.

Definitely. I’ll be there all day Saturday.

#33 3 months ago

Anyone interested in a Simpsons kooky carnival? Works fine, has a line out in the DMD and Bart doesn't move, but game is in good working shape.

Will be selling shortly and a Monopoly ticket redemption piece with the whitestar pin boards as well.

Chicagoland, so let me know if any interest.

#34 3 months ago
Quoted from brmorr:

Anyone interested in a Simpsons kooky carnival? Works fine, has a line out in the DMD and Bart doesn't move, but game is in good working shape.
Will be selling shortly and a Monopoly ticket redemption piece with the whitestar pin boards as well.
Chicagoland, so let me know if any interest.

I’ll ask out of curiosity how much would it go for. I have an unhealthy Simpsons anything addiction. Wife might kill me though with this one

#35 3 months ago

The last one for sale on Pinside went for 1200. Theres 2 for sell in Redding CA now for 500, unsure what kind of condition. I’m really enjoying the game, even tho it’s not pinball. It’s pretty difficult to roll the tokens and spell WIN. There’s good call outs. My friends are always looking at it too.

#36 89 days ago

Looks like Flippers grabbed the 2 Kooky's in Redding, CA for 500. They're now for sell in Placerville, CA for 1000 each.

#37 87 days ago
Quoted from ThatOneDude:

I think I ended up selling most of the TSPP compatible parts along with the ramps, etc, to a pinsider in Australia.

Yep! Me! Bought for some spares but my motor needed help which yours came in handy for.

Me and a mate bought one each. Mine is in storage atm but we play his from time to time. Good for a point of difference in the games room I thought.

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#38 87 days ago
Quoted from jardine:

Yep! Me! Bought for some spares but my motor needed help which yours came in handy for.
Me and a mate bought one each. Mine is in storage atm but we play his from time to time. Good for a point of difference in the games room I thought.
[quoted image]

what accounts for the different sizes in the two in the picture

#39 87 days ago
Quoted from badgerx23:

what accounts for the different sizes in the two in the picture

There are wheels under the game or you can utilize the adjustable legs if you want. I’m assuming one has the legs extended.

#40 86 days ago

Very nice find. I've been looking for one of these for years

#41 84 days ago
Quoted from badgerx23:

what accounts for the different sizes in the two in the picture

That's really interesting, I never noticed that!

Will have to triple check when I get it out of storage.

2 weeks later
#42 68 days ago

I still need a new motor for my right ramp,

Before I buy one that may or may not work (the originals are out of stock now...), does anyone have a spare they are willing to sell me?

Thanks

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#43 68 days ago
Quoted from Esoteric_rt:

I still need a new motor for my right ramp,
Before I buy one that may or may not work (the originals are out of stock now...), does anyone have a spare they are willing to sell me?
Thanks
[quoted image]

ThatOneDude gave me some spare parts, but I don’t think he gave me a motor. I’ll check. You might want to ask him. There’s a possibility he has one, but not sure where it’s located.

#44 68 days ago

I recently picked up one of these that keeps blowing the F7 fuse on power up. According to the manual it's the "50vDC Magnet(s) or special application. Any thoughts on what it might be driving ? I'll also note that I don't have working flashers on the top or the lower playfield sides but the flashers under homer and the dunk tank work in test mode.

#45 67 days ago
Quoted from FelixTCat:

I recently picked up one of these that keeps blowing the F7 fuse on power up. According to the manual it's the "50vDC Magnet(s) or special application. Any thoughts on what it might be driving ? I'll also note that I don't have working flashers on the top or the lower playfield sides but the flashers under homer and the dunk tank work in test mode.

There’s no magnets on the game. I’m assuming special applications are referring to your flashers not working. I’d remove all your flasher bulbs and add a new fuse. Then add one flasher bulb at a time, until the fuse blows. Once it blows, you probably have a short in that socket somewhere.

#46 66 days ago

Back to the drawing board a few fuses less. I disconnected all of the connectors at the flashers (figured it would be easier than pulling all bulbs). Both sides up front and the header. Still blew the f7. Disconnected the flasher harness at the board, still blew f7. In the flasher test the back flashers work (with F7 blown) but something in the circuit for the header and front flashers is bad. Something tells me this is going to be a challenge.

#47 66 days ago

I'll also note that I unplugged all of the motors (both ramps, shaker motor and Bart) still blew f7. I think I need to order more f7 fuses.

#48 66 days ago

In a classic case of "RTFM" I broke out a copy of the manual and looked at what ran from 50v. It's not the flashers (they are 20v) but it is the Dunk Tank (which in the manual is listed as "J10-P8 - This Game Only" hey go figure a special use. There is a non descript 2 wire connector that runs up through a hole at the back underside of the panel. I unplugged it and sure enough, no more blown f7's. No clue what it will take to get back to that coil.

#49 66 days ago
Quoted from FelixTCat:

In a classic case of "RTFM" I broke out a copy of the manual and looked at what ran from 50v. It's not the flashers (they are 20v) but it is the Dunk Tank (which in the manual is listed as "J10-P8 - This Game Only" hey go figure a special use. There is a non descript 2 wire connector that runs up through a hole at the back underside of the panel. I unplugged it and sure enough, no more blown f7's. No clue what it will take to get back to that coil.

Happy you found it. I was just about to pull out some schematics.

#50 66 days ago
Quoted from Esoteric_rt:

I still need a new motor for my right ramp,
Before I buy one that may or may not work (the originals are out of stock now...), does anyone have a spare they are willing to sell me?
Thanks
[quoted image]

I looked through my box of parts that ThatOneDude gave me and no luck on a motor.

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