(Topic ID: 217833)

The Shadow vs White Water

By Blitzburgh99

5 years ago


Topic Heartbeat

Topic Stats

  • 160 posts
  • 76 Pinsiders participating
  • Latest reply 4 years ago by Hougie
  • Topic is favorited by 4 Pinsiders

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Linked Games

Topic poll

“The Shadow or White Water”

  • The Shadow 154 votes
    45%
  • White Water 179 votes
    53%
  • Another similar option? Please list 7 votes
    2%

(340 votes)

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#57 5 years ago

Shadow if you are a better player - say upper 40%.
White Water if you are average or below for skill - lower 60%.

The more skilled players will start to feel like there's not really that much to do on WH20 - especially the lower playfield.
Just keep shooting the VUK, and you're pretty safe. The rest of the lower playfield is marginally utilized.

The less skilled players will usually not enjoy Shadow, because it can be brutal and they won't feel like they can accomplish much.

IMO Shadow is a much better game, but more people will probably prefer White Water as Shadow requires a higher skill level to "get to the fun part". This was my experience after owning both for many years.

#60 5 years ago
Quoted from mbaumle:

I respectfully disagree. White Water does a really excellent job at randomizing shots on the lower playfield to let the player advance rafts. If you focus on the VUK, all you’ll g et are boulder awards, which is only 1/4 of what’s needed to get to the vacation jackpot. Then there are the hotfoot targets, and the lost mine kickout to advance towards goldrush.
White Water is one of the few games where every shot has some type of importance or emphasis, at least if you want to make it to Wet Willies, complete wet willies, and get the vacation jackpot.

If you focus on the VUK, you will also get the primary multiball - and the boulder awards are most of the modes in the game.
Wet Willies and Vacation Jackpot are great/fun goals, but most people are not going to get them very often (if at all).

Quoted from mbaumle:

The Shadow, on the other hand, can be played completely to the final battle without ever touching a single ramp. Sure, vengeance is cool, but it’s completely ignorable. In my opinion, other than the gripes I previously mentioned, The Shadow could be immensely improved by adding a combo requirement to the scarf to advance to the final battle to force the player into making quick ramp shots in succession while using those badass diverters.

The ramps may not be needed to qualify Final Battle - but who cares? The ramps are totally utilizes throughout normal game play: all the modes, Vengeance and Kahn MB. It seems like your main criteria is getting to the wizard mode, and you are ignoring the other 95% of the game play.

IMO balanced scoring and fun various modes are more important than only focusing on the Wizard mode. Since the vast majority of playing a game will not result in seeing/getting the wizard mode (at least in WH20 and Shadow), it's not as important as the rest of the game.

5 months later
#138 5 years ago
Quoted from Tranquilize:

I wouldn't bother with creature. Fixed one for a friend and played it for a week before he took it. One week was enough. The game is so shallow, it couldn't support a newt. Top five theme and music, but if you can play, you'll master it quickly.

I totally disagree with this. If you set the game up right, Creature is not easy at all.
TIP - just make sure you set it up to play tough - it's one of the best 90's B/W games.

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