Quoted from pinbum:I would take a Dr Who over that clunkfest Shadow anyday. I owned Shadow for 2 weeks hated that game. OP you and me talked about Shadow recently and i told you to play Shadow more before you bought it. Larry
Shadow is an acquired taste. Most people that are first starting to play it go for the ramps because of the divertor uniqueness. The targets next to the left ramp are close and return the ball very quickly back to the flippers. That's the first tough spot. The second tough spot are the outlanes. They will gobble up balls when playing the game fast and out of control. The third point is that the factory settings are set up extremely difficult to complete any modes. The Luppin Rules makes the full game much more accessible.
Most new players to The Shadow get frustrated and move on from it for those primary reasons. The Shadow requires lots of ball control, nudging around the outlanes, and patience. It's a thinking man's game. There are many ways to attack it.
My strategy is to ignore the skill shot unless the light extra ball is lit, or I am in a zone and confident hitting the ramps. I try to keep the ball moving vertical as much as possible by going for the Battlefield and Sanctum. Work the outer loops until they are up to 20 million a shot. Take Khan multiball and start modes as they come.
Shadow is a fantastic game. With the Aurich appearance package and Luppin Rules, toss some tasteful LEDs in, this game is fantastic! It will make you a better player.