(Topic ID: 46571)

The Shadow Club

By marsgnu

11 years ago


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  • 10,927 posts
  • 754 Pinsiders participating
  • Latest reply 10 days ago by allsportdvd
  • Topic is favorited by 279 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #73 Insert LED bulbs and colors Posted by MnHotRod (11 years ago)

Post #4322 Alternate Shadow Translite and Speaker Panel Posted by Aurich (6 years ago)

Post #4328 Shadow Manual Rubber Ring Chart link Posted by PinMonk (6 years ago)

Post #7873 The Shadow pistol grip info Posted by RobDutch (3 years ago)


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#4224 6 years ago

Finally got to join the club,
I noticed after shooting the left orbit the ball goes straight down the middle. is there a a lot of adjustments with this game? I haven't messed with the ball guide yet. I know a few other games from this era are really sensitive & have to be dead level, everything has to be set just right.

never owned one and have only played one a handful of times, anything I should be looking for?

#4230 6 years ago
Quoted from Da_Topper:

Why wouldn't you use the upper flipper after shooting the left orbit? Are you talking about shooting the right orbit? I've had my Shadow since nib with the back legs up all the way and no tweaks. I can do a loop pass after shooting the right orbit no problem. Maybe your rail on the left is bent outwards.

I was mainly curious what happens to the ball after it does a full left orbit, if you don't do anything.
is it supposed to drain or hit the left flipper?
I've tried watching a few youtube videos and your right about 99% of the time they try and shoot for the inner orbit. not finding enough info to tell me anything definitive.

Quoted from dudah:

It really does need to be level just perfectly. Mine did the same and tweaking the legs just a little made it change. Been meaning to level it better but having too much fun playing it as is Read: Too lazy to take off the glass
I'm also going to move the upper flipper back a bit so it's just flush against the ball guide. Now it's a few millimeters out and the upper loop shot is pretty hard, Khan saucer is VERY hard. With speed, damn near impossible.

hmmm... definitely going to check on that adjustment tomorrow. didn't know that shot was so important in gameplay. I've only started playing and I have to say this game is a bit trickier to learn the shots then most other games from that era. lot of rejects and missed shots.

#4233 6 years ago
Quoted from Maken:

Left orbit should feed the right flipper.
While all games should certainly be leveled properly, the upper flipper alignment is probably the cause of your issue. Sounds like the ball is hitting the upper flipper rubber and being pushed towards the center drain. Definitely not supposed to play that way.

right flipper?!? holy crap my game is messed up.

I appreciate the info.

1 year later
#6131 4 years ago

anyone ever find a good sub for butt head fastner pair on the gun.
02-5041-15G
I typed in sex bolt and found these
ebay.com link: One Way Sex Bolt 10 24 Nut 1 Screw 3 4 SS18 8 10sets

at least I'll never forget what their called.

1 year later
#7475 3 years ago
Quoted from Spacemanratso09:

Thanks for the leads I will email them much appreciated

did you have any luck finding that ramp?
I used plastic welder to get the left side back on a year or so ago, even stuck a finishing nail below the ramp to support it. A few days ago I found both the right and left side broke off .
I took it apart and am welding it back together, gonna try to use epoxy and maybe even bedliner to coat the seams. But It'd be nice to have a new one.

1 month later
#7657 3 years ago
Quoted from jonesjb:

In case anyone was on the fence on buying a sonic MRS switch. Do it.
I just installed mine and makes the game so much better... More than it has any right to. I didn't have problems with the ball getting stuck (as I previously had an extended switch), however getting a successful shot to register was such a crap shoot. When you have flow, are accurate and the ball was flying, it would often not trigger the switch due to speed.
Now with this MWS switch, it works flawlessly. It's so much better to hit a shot and everything works... Much better than having to check if it registered, and feeling relief if it did. No idea how long these will be available, but if you can get one, I strongly recommend.

Honestly think that was the last issue I had with this game, no matter what I did there was no rectifying the situation. Either you install a switch that's to long and it gets stuck or to short and it doesn't register all the time... There was no middle ground. I installed mine like a month ago and it works great, registers every time. Thanks M&M for coming up with this solution!

#7660 3 years ago
Quoted from mrgregb123:

If you can find at least 10 buyers, I'll ask him to make it. Shouldn't be an issue if there are enough that want it.

I'll grab one, that part was broken on my shadow when I bought it. Luckily at the time of my restore that Australian pinball parts company had a spare. but I know they break, so it can't hurt to have another.

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